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  #1  
Old 06-21-2017, 09:57 PM
dikafu
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Join Date: Mar 2016
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Default Permitted race/class/deity/city combos

Where in the source can I find the permitted race/class/deity/starting_city combos? Or is this client side?
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  #2  
Old 06-21-2017, 10:04 PM
dikafu
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I see. It's in the db migrations. Table char_create_combinations
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  #3  
Old 06-21-2017, 10:42 PM
dikafu
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Join Date: Mar 2016
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How do I map the value `allocation_id`?

e.g. Human wizards/mages have an allocation_id of 51, human Enchanter allocation_id=50, high elf encs = 44. etc.
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  #4  
Old 06-21-2017, 10:44 PM
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Kingly_Krab
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Check the 'char_create_point_allocations' table.
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  #5  
Old 01-10-2019, 01:50 PM
pharone1
Sarnak
 
Join Date: May 2005
Posts: 53
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Is it possible to restrict character creation to 1 class by modifying this table?

I am creating a server with only one class, and I want to make it so that when a user creates a character, they can choose any race, but only have that one choice as the class no matter what race they choose.

Also, is it possible to change the name of that class? That would be awesome.

I'm trying to do all of this with only database and text file changes. I really want to refrain from making any code changes that require a custom compile of the server unless absolutely necessary.

Thanks.
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  #6  
Old 01-10-2019, 01:57 PM
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joligario
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Based on your description of how far you are willing to go, you will be severely limited on how custom you can get.
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  #7  
Old 01-10-2019, 02:10 PM
pharone1
Sarnak
 
Join Date: May 2005
Posts: 53
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Quote:
Originally Posted by joligario View Post
Based on your description of how far you are willing to go, you will be severely limited on how custom you can get.
Hmmm... that's disconcerting at best. I was really hoping to keeping this design to database, client-side text file, and server side quest file changes.
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  #8  
Old 01-10-2019, 09:07 PM
pharone1
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Got it to work. I tested it by making it so that the only available class to choose at character creation was Shadow Knight. Worked great.
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  #9  
Old 01-25-2019, 08:25 AM
Eudith
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Join Date: Dec 2018
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Hey, sorry to drag up a dead thread but I was wondering how you did that? And can you do the opposite (allow more race / class choices than standard)?

I ask because my experiments doing these things have been unsuccessful. (Using the Titanium client if that makes a difference.)

Thanks!
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  #10  
Old 01-25-2019, 08:56 AM
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ChaosSlayerZ
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Quote:
Originally Posted by Eudith View Post
Hey, sorry to drag up a dead thread but I was wondering how you did that? And can you do the opposite (allow more race / class choices than standard)?

Thanks!
Edit the char_create_combinations in your DB - set any combination you like, such as Dark Elf Bard following Tunare.

NOTE: I done this on ROF. This may or may not work for Titanium.
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  #11  
Old 01-25-2019, 11:07 AM
pharone1
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Join Date: May 2005
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Quote:
Originally Posted by ChaosSlayerZ View Post
Edit the char_create_combinations in your DB - set any combination you like, such as Dark Elf Bard following Tunare.

NOTE: I done this on ROF. This may or may not work for Titanium.
That is what I did, and it worked in Underfoot and RoF2. I have not tested Titanium.
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  #12  
Old 01-25-2019, 08:26 PM
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Uleat
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Dead thread?

This one is still boiling on the back burner!

Try the ones from 16 years ago :P
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