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  #76  
Old 10-27-2014, 01:33 PM
Nibiuno
Hill Giant
 
Join Date: Mar 2010
Posts: 101
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quoted below

Last edited by Nibiuno; 10-27-2014 at 01:34 PM.. Reason: missed quote
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  #77  
Old 10-27-2014, 01:33 PM
Nibiuno
Hill Giant
 
Join Date: Mar 2010
Posts: 101
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Quote:
Originally Posted by Tdayin View Post
For everyone that is having issues with Mercs, I got mine working by following the steps here http://www.eqemulator.org/forums/sho...c+failed+spawn

I can get them to spawn and follow me around PoK but when I zone they go poof. Still trying to figure it out.
I have the same issue. Cant get them working. No stances and they poof when I zone.

Using underfoot client.
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  #78  
Old 10-27-2014, 01:35 PM
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chrsschb
Dragon
 
Join Date: Nov 2008
Location: GA
Posts: 905
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I'm gonna go out on a limb here. You guys having mercenary problems are you using the new deblob database?
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  #79  
Old 10-27-2014, 02:04 PM
derantum
Fire Beetle
 
Join Date: Oct 2014
Posts: 16
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Hey dude... i use the Easy to install pack from this page hehe one click BAAAM Server online freshly downloaded 4 days ago..

so i guess i use some of the newest stuff

my main problem gonna be Client tho ... i use Titanium atm
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  #80  
Old 10-27-2014, 09:47 PM
Nibiuno
Hill Giant
 
Join Date: Mar 2010
Posts: 101
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Quote:
Originally Posted by chrsschb View Post
I'm gonna go out on a limb here. You guys having mercenary problems are you using the new deblob database?
Updated to the sep 25 dump on all the merc tables to try to fix it, same issue.

Not sure what the deblob database is and google is no help.
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  #81  
Old 10-27-2014, 10:37 PM
Nibiuno
Hill Giant
 
Join Date: Mar 2010
Posts: 101
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Quote:
Originally Posted by chrsschb View Post
I'm gonna go out on a limb here. You guys having mercenary problems are you using the new deblob database?
Yes, just figured out what you mean after I reinstalled another fresh database and got a message to convert it from the Legacy Character Data Binary Blob to the new version.

Guess I shouldnt have updated to the newest server code the other day.
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  #82  
Old 10-28-2014, 12:06 AM
Toony's Avatar
Toony
Sarnak
 
Join Date: Jul 2009
Location: USA
Posts: 85
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Does the log below mean any specific kind of error?

[Quest] Tying perl output to eqemu logs
[Quest] Creating EQEmuIO=HASH(0xc86dd3c)
[Quest] Creating EQEmuIO=HASH(0xc86b1ec)
[Quest] Loading perlemb plugins.
[Quest] Unable to read perl file 'plugin.pl'
[Quest] Subroutine Cwd::fastcwd redefined at C:/PERL/lib/Cwd.pm line 812.
[Quest] Subroutine Cwd::getcwd redefined at C:/PERL/lib/Cwd.pm line 812.
[Quest] Subroutine Cwd::abs_path redefined at C:/PERL/lib/Cwd.pm line 812.
[Quest] "my" variable $string masks earlier declaration in same scope at plugins
/DiaWind.pl line 43.
[Quest] "my" variable $string masks earlier declaration in same scope at plugins
/DiaWind.pl line 52.
[Quest] Unquoted string "false" may clash with future reserved word at plugins/E
xpeditions.pl line 376.
[Quest] Subroutine CalcDestFromHeading redefined at plugins/path_tools.pl line 2
21.
[Quest] "my" variable $Item1 masks earlier declaration in same scope at plugins/
quest_handin.pl line 19.
[Quest] "my" variable $Item2 masks earlier declaration in same scope at plugins/
quest_handin.pl line 21.
[Quest] "my" variable $Item3 masks earlier declaration in same scope at plugins/
quest_handin.pl line 23.
[Quest] "my" variable $Item4 masks earlier declaration in same scope at plugins/
quest_handin.pl line 25.
[Quest] Subroutine GetReverseHeading redefined at plugins/spawn_utils.pl line 45
6.
[Quest] Subroutine ConvertHeadingToDegrees redefined at plugins/spawn_utils.pl l
ine 477.
[Quest] Subroutine vtell redefined at plugins/voicetell.pl line 6.
[Quest] Subroutine Autovtell redefined at plugins/voicetell.pl line 56.
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  #83  
Old 10-28-2014, 12:17 AM
Akkadius's Avatar
Akkadius
Administrator
 
Join Date: Feb 2009
Location: MN
Posts: 2,071
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Quote:
Originally Posted by Toony View Post
Does the log below mean any specific kind of error?

[Quest] Tying perl output to eqemu logs
[Quest] Creating EQEmuIO=HASH(0xc86dd3c)
[Quest] Creating EQEmuIO=HASH(0xc86b1ec)
[Quest] Loading perlemb plugins.
[Quest] Unable to read perl file 'plugin.pl'
[Quest] Subroutine Cwd::fastcwd redefined at C:/PERL/lib/Cwd.pm line 812.
[Quest] Subroutine Cwd::getcwd redefined at C:/PERL/lib/Cwd.pm line 812.
[Quest] Subroutine Cwd::abs_path redefined at C:/PERL/lib/Cwd.pm line 812.
[Quest] "my" variable $string masks earlier declaration in same scope at plugins
/DiaWind.pl line 43.
[Quest] "my" variable $string masks earlier declaration in same scope at plugins
/DiaWind.pl line 52.
[Quest] Unquoted string "false" may clash with future reserved word at plugins/E
xpeditions.pl line 376.
[Quest] Subroutine CalcDestFromHeading redefined at plugins/path_tools.pl line 2
21.
[Quest] "my" variable $Item1 masks earlier declaration in same scope at plugins/
quest_handin.pl line 19.
[Quest] "my" variable $Item2 masks earlier declaration in same scope at plugins/
quest_handin.pl line 21.
[Quest] "my" variable $Item3 masks earlier declaration in same scope at plugins/
quest_handin.pl line 23.
[Quest] "my" variable $Item4 masks earlier declaration in same scope at plugins/
quest_handin.pl line 25.
[Quest] Subroutine GetReverseHeading redefined at plugins/spawn_utils.pl line 45
6.
[Quest] Subroutine ConvertHeadingToDegrees redefined at plugins/spawn_utils.pl l
ine 477.
[Quest] Subroutine vtell redefined at plugins/voicetell.pl line 6.
[Quest] Subroutine Autovtell redefined at plugins/voicetell.pl line 56.
No, you're fine
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  #84  
Old 10-28-2014, 01:11 PM
AntiBonk
Fire Beetle
 
Join Date: Oct 2007
Posts: 1
Thumbs up

First off, I just want to say that this repack is awesome. I was able to get a server up and running successfully last night with very little work, huge props for that! I was able to connect successfully using both the SoD client and the UF client, both work great, and had a friend successfully connect to the server as well!

I do have one question, that my searching hasn't found a exact answer for, is there a list of the expansions that are enabled and working for this server repack? is it the same as the PEQ Grand Creation server that I think is up to GoD?

Cheers, and thanks in advance for any information about this.
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  #85  
Old 10-28-2014, 01:25 PM
derantum
Fire Beetle
 
Join Date: Oct 2014
Posts: 16
Default

Anyone got Mercenarys Working with this Repack? i got the PPL in PoK to give me Mercenary now they pop buff etc but when i zone it vanishes also i cant see the Stance modes.. Anyone able to help me ? Please
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  #86  
Old 10-28-2014, 02:13 PM
Akkadius's Avatar
Akkadius
Administrator
 
Join Date: Feb 2009
Location: MN
Posts: 2,071
Default

Quote:
Originally Posted by AntiBonk View Post
First off, I just want to say that this repack is awesome. I was able to get a server up and running successfully last night with very little work, huge props for that! I was able to connect successfully using both the SoD client and the UF client, both work great, and had a friend successfully connect to the server as well!

I do have one question, that my searching hasn't found a exact answer for, is there a list of the expansions that are enabled and working for this server repack? is it the same as the PEQ Grand Creation server that I think is up to GoD?

Cheers, and thanks in advance for any information about this.
Yes same as PEQ on the date mentioned in the Wiki
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  #87  
Old 10-28-2014, 02:13 PM
Akkadius's Avatar
Akkadius
Administrator
 
Join Date: Feb 2009
Location: MN
Posts: 2,071
Default

Quote:
Originally Posted by derantum View Post
Anyone got Mercenarys Working with this Repack? i got the PPL in PoK to give me Mercenary now they pop buff etc but when i zone it vanishes also i cant see the Stance modes.. Anyone able to help me ? Please
Mercenaries need a bit of ironing, can't guarantee they are supported.
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  #88  
Old 10-28-2014, 02:15 PM
Toony's Avatar
Toony
Sarnak
 
Join Date: Jul 2009
Location: USA
Posts: 85
Default

Ok, big improvement, after formatting a drive and installing clean I can log in!

But when I do it seems like I'm on top of the world and everything is dark blue, I'm running Titanium btw.
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  #89  
Old 10-28-2014, 02:19 PM
derantum
Fire Beetle
 
Join Date: Oct 2014
Posts: 16
Default

Quote:
Originally Posted by Toony View Post
Ok, big improvement, after formatting a drive and installing clean I can log in!

But when I do it seems like I'm on top of the world and everything is dark blue, I'm running Titanium btw.
did you start in the tutorial ?? if so i got the same problem with titanium sorted it with Underfoot now tho try to disable the Tutorial when you make a char and take a look then
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  #90  
Old 10-28-2014, 02:42 PM
chrsschb's Avatar
chrsschb
Dragon
 
Join Date: Nov 2008
Location: GA
Posts: 905
Default

Quote:
Originally Posted by Toony View Post
Ok, big improvement, after formatting a drive and installing clean I can log in!

But when I do it seems like I'm on top of the world and everything is dark blue, I'm running Titanium btw.
It's been mentioned several times Titanium is not recommended with this repack. There's a bunch of default stuff that needs to be changed in order to be titanium friendly.
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