Go Back   EQEmulator Home > EQEmulator Forums > General > General::News

General::News EQemu news posts.

Reply
 
Thread Tools Display Modes
  #106  
Old 11-07-2014, 03:09 PM
Bytebait
Sarnak
 
Join Date: Oct 2014
Location: Colorado
Posts: 74
Default

I don't want to be a pest asking a bunch of questions that may already be answered in a setup guide other than http://wiki.eqemulator.org/p?Akkas_P...epack&frm=Main

*What is Wamp for?
*What is the default MariaDB password?


I'm very greatful for this. Thank you for taking the time on this project. Really quite amazing, thank you!
Reply With Quote
  #107  
Old 11-07-2014, 08:05 PM
Gaedel
Fire Beetle
 
Join Date: Mar 2009
Location: California
Posts: 7
Default

I did a reboot of my system after the install and it seems to start successfully. I get the first window showing the failed delete of the log files (since there are none). I then get three more windows that are all black.

I then tried logging into the server and I get a blank server list. I disabled my firewall. I checked my port forwarding and I do not have 5998 or 5999 forwarded. I checked my eqhosts.txt file and it is set for 5999. When I try 5998 I get a DB Error: Invalid password. Still working on it.

By the way, what is the database password? I would love to log in and take a peek.
Reply With Quote
  #108  
Old 11-07-2014, 10:06 PM
Akkadius's Avatar
Akkadius
Administrator
 
Join Date: Feb 2009
Location: MN
Posts: 2,071
Default

Quote:
Originally Posted by Gaedel View Post
I did a reboot of my system after the install and it seems to start successfully. I get the first window showing the failed delete of the log files (since there are none). I then get three more windows that are all black.

I then tried logging into the server and I get a blank server list. I disabled my firewall. I checked my port forwarding and I do not have 5998 or 5999 forwarded. I checked my eqhosts.txt file and it is set for 5999. When I try 5998 I get a DB Error: Invalid password. Still working on it.

By the way, what is the database password? I would love to log in and take a peek.
It's in the eqemu_config.xml, it is the root local password
Reply With Quote
  #109  
Old 11-08-2014, 11:12 AM
kimura
Hill Giant
 
Join Date: Oct 2011
Posts: 132
Default

nice convenient setup, but no source folder? how to we make custom source changes? is this able to be updated to new source as well? Thanks Akk
Reply With Quote
  #110  
Old 11-08-2014, 11:56 AM
joligario's Avatar
joligario
Developer
 
Join Date: Mar 2003
Posts: 1,490
Default

http://www.eqemulator.org/forums/sho...9&postcount=49
Reply With Quote
  #111  
Old 11-08-2014, 05:54 PM
Gaedel
Fire Beetle
 
Join Date: Mar 2009
Location: California
Posts: 7
Default

Perfect! I was able to log into SQL with the password in the eqemu_config.xml file. I must have mistyped it yesterday when I tried.

The server setup worked great and it was easy to get going. It is very much appreciated!

However, connecting with the client is still sporadic, sometimes receiving an Invalid Password error without changing a thing.
Reply With Quote
  #112  
Old 11-09-2014, 05:40 PM
Fridgecritter
Hill Giant
 
Join Date: Feb 2008
Posts: 188
Default Bots

I think someone who uses this repack is going to be the guy who has little or no knowledge of configuring anything, and not having the benefit of putting it together from installs and compile, will be searching for things within the files that they can easily change to suit their needs, as evidenced by the replies on this thread.

Having said that, in my humble opinion, I think this is a great contribution. If it gets people interested and contributing, great. I think there should be a version with bots however, OR a write-up on how to modify this installation to add bots. Simply getting the compiled installs with bots enabled, then running a few database queries would do the trick, no? The trick would be not over-writing the config file and maybe a few other key files, so the easiest way would be if it were included in the install as a choice.

Also, there are a few successful servers with bots enabled. Is it mostly opinion weighing in on the decision not to include bots? And please take that in the most respectful way. I really am asking to find out.

It would be awesome for new people if someone posted the steps to successfully add bots to this repack if you are dead set on not including them. I know Ax Classic repack includes bots, and people do whole raids with nothing but bots. I'm interested to hear the arguments for instability.
Reply With Quote
  #113  
Old 11-09-2014, 07:23 PM
Akkadius's Avatar
Akkadius
Administrator
 
Join Date: Feb 2009
Location: MN
Posts: 2,071
Default

Quote:
Originally Posted by Fridgecritter View Post
I think someone who uses this repack is going to be the guy who has little or no knowledge of configuring anything, and not having the benefit of putting it together from installs and compile, will be searching for things within the files that they can easily change to suit their needs, as evidenced by the replies on this thread.

Having said that, in my humble opinion, I think this is a great contribution. If it gets people interested and contributing, great. I think there should be a version with bots however, OR a write-up on how to modify this installation to add bots. Simply getting the compiled installs with bots enabled, then running a few database queries would do the trick, no? The trick would be not over-writing the config file and maybe a few other key files, so the easiest way would be if it were included in the install as a choice.

Also, there are a few successful servers with bots enabled. Is it mostly opinion weighing in on the decision not to include bots? And please take that in the most respectful way. I really am asking to find out.

It would be awesome for new people if someone posted the steps to successfully add bots to this repack if you are dead set on not including them. I know Ax Classic repack includes bots, and people do whole raids with nothing but bots. I'm interested to hear the arguments for instability.
Sure, I will elaborate this for you.

1) This repack is for anyone and everyone, if you want to setup a dev environment, this is a very simple base to configuring an environment with little to be done on top of it. I've used it myself several times already, I can setup a server within 10-30 minutes from nothing (Given I didn't run into something stupid) and this still beats the piss out of that with a few minutes of install.

Folks that are even our best developers struggle with setting up a server/environment and spend hours trying to get thing setup with the proper database upgrading, stable source etc.

Plus, you get a server build that is setup just like how I would set it up, without missing important things and everything included working to date. With all the configurations of Perl, MariaDB and binary compilation completely optimized to efficiency.

I get tons of PM's, E-Mails and IM's all the time for folks asking help with the array of anything of all the above and this is my way of doing once, helping many times over and over.

And especially, with folks who have little to no technical knowledge, try over and over to set something up with many struggles and re-attempts and many frustrating days to set a server up let a lone even start configuring and customizing things. The barrier of entry to express themselves should not that difficult.

Even if someone gets a server 'running' and then you actually get player stimulation and you have zone crashes with little to no idea as to how they are occurring yet they are frustrating what little player base you had tried to gain with your great ideas and inspirations and you are left with trying to troubleshoot these issues (Not knowing how to) and taking you away form original intent which was to maximize on your creativity and fun for others.


2) Bots. At the time of this repack, the character player profile just transitioned from being stored in a blob form to now being stored in several individual database tables with many performance gains to benefit. The stage of this repack is on code that was both tried and tested on EZ and PEQ for weeks to work out issues from both the result of this massive conversion and many other conversions and additions being made.

With this, bots were completely broken, the views were completely off and there were many aspects of the bots code that was not 'working'. Weeks after this, this issue was addressed and they might be somewhat functional now.

While I'm not specifically discluding bots, I'm not including them because I don't personally use them and haven't because they've been a mess for a long time. I'm not going to put a repack out knowing the many issues that I've seen with bots over time and it out to folks knowing there are various functional issues. This is something folks can learn to add on their own if the desire is that strong.

What it plainly comes down to is that bots need to be gone through, and really truly time tested and eliminate the crashes observed from player stimulus and use over time and eliminate the zone hangs before I can present a proving and working/stable and efficient repack with them.



3) There is an attitude that some accumulate that it is one person's sole responsibility to take ownership over doing things in this community. We are a community because 'WE' all participate, contribute and do things to make it better. So if someone wants to take ownership of bots and make sure they are spick and span, provide a way to install them, and make them something folks can easily incorporate in their environment go ahead and do so.


In the end, this repack has had massive success. I've gotten several upon several PM's hearing folks stories about this, E-Mails included and of course all of the responses in this thread.

That's not to say we can't have other installers that are topical to this, that say configure a LS on top of it, or configure bots on top of it, or offer a way to seamlessly upgrade from this base to something else.

We're constantly working on ways to improve the community and the code base while we all are very busy in our real lives that with everything this community has done collectively over time is absolutely fucking outstanding.

Hopefully that helps

Last edited by Akkadius; 11-09-2014 at 07:31 PM..
Reply With Quote
  #114  
Old 11-10-2014, 04:13 AM
Gaedel
Fire Beetle
 
Join Date: Mar 2009
Location: California
Posts: 7
Default [[[New Server ]]] Realm of the Forgotten

I set up a new server and i was finally able to see the server on the public list. I have other things to test and change, but feel free to join!
Reply With Quote
  #115  
Old 11-13-2014, 01:06 AM
Fridgecritter
Hill Giant
 
Join Date: Feb 2008
Posts: 188
Default

I think you took my meaning wrong. I didn't mean to say it was only good for new people. I meant it was EXTREMELY helpful for new people. I totally agree with everything you said. The only part I wanted clarification on was the issues that were messing up bots, since there are several servers with bots.

You cleared that up with the blob explanation, as I remember dealing with that in the DB. I really appreciate it. I also used your server pack because, well, it was a hell of a lot faster than doing it in steps, and it would be the same result.

My only other issue was to ask if I was correct about bot implementation being as simple as sourcing in the _bots database and replacing the binaries? I guess I will try it out myself and see instead of asking someone else to figure it out for me LOL.

I will report back with any issues or successes. Thanks a ton for this again!
Reply With Quote
  #116  
Old 11-13-2014, 01:56 AM
ghanja's Avatar
ghanja
Dragon
 
Join Date: Aug 2012
Location: Hershey, PA
Posts: 499
Default

Quote:
Originally Posted by Fridgecritter View Post
My only other issue was to ask if I was correct about bot implementation being as simple as sourcing in the _bots database and replacing the binaries? I guess I will try it out myself and see instead of asking someone else to figure it out for me LOL.

I will report back with any issues or successes. Thanks a ton for this again!

Quote:
I'm not going to put a repack out knowing the many issues that I've seen with bots over time and it out to folks knowing there are various functional issues. This is something folks can learn to add on their own if the desire is that strong.
Not to speak for Akka, he's a big boy able to do so all on his own of course. But, using his words that he has said, I took the above quote of his own words to read in summary:

1. Bots have issues, seen time and time again.
2. I'm not going to release a bots repack, see #1.

If you want bots, use the Windows Setup Guide. I would recommend the XAMPP method, and then of course following the instructions for bots (if you want them).

Now, I don't wish what I typed to be read as non-constructive criticism and I do believe after -many- PM's to a particular someone, I'm due to "paying it forward" a tad. So if you run into issues with the Windows setup guide, please, don't hesitate to PM me and I'll help where I can. (Including some corrections to the setup guide).
Reply With Quote
  #117  
Old 11-13-2014, 02:41 PM
Toony's Avatar
Toony
Sarnak
 
Join Date: Jul 2009
Location: USA
Posts: 85
Default

Just to clarify, max level with this repack is 65?
Reply With Quote
  #118  
Old 11-13-2014, 05:52 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

A rework of bots is on the long list..but, there are many, many other things that need more immediate attention...

If the mob class rework becomes more than just dev bantor, maybe a more stable bot will ensue
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #119  
Old 11-13-2014, 06:35 PM
lerxst2112
Demi-God
 
Join Date: Aug 2010
Posts: 1,743
Default

Quote:
Originally Posted by Toony View Post
Just to clarify, max level with this repack is 65?
I don't know what the default it, probably whatever PEQ has it set to, but you can customize the database to anything you like.
Reply With Quote
  #120  
Old 11-16-2014, 06:55 PM
Toony's Avatar
Toony
Sarnak
 
Join Date: Jul 2009
Location: USA
Posts: 85
Default

Up and running a few weeks now, but I noticed running the backup DB .bat gives a 0 byte sql file in the backup folder; am I looking in the wrong place?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

   

All times are GMT -4. The time now is 04:56 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3