Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 12-26-2006, 04:38 PM
Kayot
Discordant
 
Join Date: Sep 2006
Location: Subsection 185.D354 C.12
Posts: 346
Default Corpses - Set to 1, but not working.

I have the leave corpse varible set to one but we never leave a corpse. Any idea's on what is wrong?
Reply With Quote
  #2  
Old 12-27-2006, 05:17 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
Default

Are you set to GM status? Try it on a char with status 0, see if you get the same result.
Reply With Quote
  #3  
Old 12-27-2006, 07:42 AM
Kayot
Discordant
 
Join Date: Sep 2006
Location: Subsection 185.D354 C.12
Posts: 346
Default

Is there a way to allow someone to use GM commands but be at status 0? I know thats redundant.

I like the idea of leaving a body for a rez (And exact location TP) but traveling on horse or foot takes a long time.

Edit: Does the Databse Section 'Commands' have something to do with it?

Last edited by Kayot; 12-27-2006 at 04:04 PM..
Reply With Quote
  #4  
Old 12-27-2006, 09:13 AM
Aerewen
Hill Giant
 
Join Date: Dec 2006
Posts: 110
Default

i think it's something like #setstatus or somethin

when in doubt type: #help

that will get you a list of commands for gm's or you can type: #help searchterm

that will search the commands for the word you entered.

note: it searches the command itself, not the description of the command
Reply With Quote
  #5  
Old 12-28-2006, 03:07 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
Default

The table: commands allows you to customize whatever status levels you want for a command (the server has default values if this table is empty). You can run around as a player, non-GM, and set the #zone command and any other you like to status 0 (I think #zone is defaulted to 0 anyway?)

Here's a partial list from the wiki, and it's a little out of date (addon.ini is not used anymore, I don't think):
http://www.eqemulator.net/wiki/wikka...kka=GMCommands

But no, you do not need to be a GM to use any command if you set the status in the commands table.
Reply With Quote
  #6  
Old 12-28-2006, 04:07 AM
joh77
Fire Beetle
 
Join Date: Nov 2006
Posts: 12
Default

I am having the same problem. Tried with GM account status 250 and with a level 15 pc with account status 0. Either way no corpse is left. Changed leavecorpse in variables table to 0 tried both, then changed to 1 and tried both, even tried using 2 in there and nothing. No corpses left and player returns to bind with everything on. Corpses were working at one time with version 7 on my server, but at some point after updating binaries it no longer works.
Reply With Quote
  #7  
Old 12-28-2006, 04:12 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
Default

Quote:
Originally Posted by joh77
Changed leavecorpse in variables table to 0 tried both, then changed to 1 and tried both, even tried using 2 in there and nothing. No corpses left and player returns to bind with everything on. Corpses were working at one time with version 7 on my server, but at some point after updating binaries it no longer works.
Not to beat this to death with questions, but did you restart your world after changing these values? I am not sure they are dynamic, but haven't checked. I think the new rules might be... can't swear to that, though.
Reply With Quote
  #8  
Old 12-28-2006, 06:20 AM
joh77
Fire Beetle
 
Join Date: Nov 2006
Posts: 12
Default

Yep, I always restart world after any SQL changes. I know it's not always necessary, but just out of habit.
Reply With Quote
  #9  
Old 01-04-2007, 02:29 PM
joh77
Fire Beetle
 
Join Date: Nov 2006
Posts: 12
Default

Was this solved?
Reply With Quote
  #10  
Old 01-07-2007, 11:57 AM
Aerewen
Hill Giant
 
Join Date: Dec 2006
Posts: 110
Default

Dunno if it was solved for him but i tested it and if a player with account status 0 dies, they do in fact leave a corpse if leavecorpses is set to 1, and they do not leave a corpse if leavecorpses is set to 0.

even if you have not used the #gm on command to get the green name and gm status in /who, if your account status is higher than 0 you will not leave a corpse at all.
Reply With Quote
  #11  
Old 01-07-2007, 02:14 PM
Kayot
Discordant
 
Join Date: Sep 2006
Location: Subsection 185.D354 C.12
Posts: 346
Default

That should be a varible. At what status does the player stop leaving a corpse?

I'd set it to 255 (or -1 if that would disable it)
Reply With Quote
  #12  
Old 01-07-2007, 02:35 PM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
Default

You should be leaving corpses so long as gm isn't on and the rules are set correctly. We no longer use the database variables for this.
Character:LeaveCorpses 1
Character:LeaveNakedCorpses 1 if you want them naked

Leaving corpses shouldn't really be affected by account status... if it is I'll fix that, the accounts I used to test corpses both had 250ish status, GM status needs to be off though.
Reply With Quote
  #13  
Old 01-07-2007, 03:22 PM
Cripp's Avatar
Cripp
Discordant
 
Join Date: Oct 2003
Location: The Shire
Posts: 474
Default

rules <----
- check this thread for list of almost all of them.. missing some tho...
http://eqemulator.net/forums/showthread.php?t=21995

heres wiki link.. http://www.eqemulator.net/wiki/wikka...ka=ServerRules
__________________
Nug Blazers - ServerOP / founder
^^comming... later!

www.nugblazers.com
Reply With Quote
  #14  
Old 01-07-2007, 04:02 PM
joh77
Fire Beetle
 
Join Date: Nov 2006
Posts: 12
Default

Thanks KLS,

When I updated binaries I didn't see the rulesvalues sql changes in the changelog. I found them on the boards. I'm used to seeing required sql changes in the changelog. Anyway, I sourced the sql for rulesvalues and now corpses are working like they should be.

LOL, that's the same thread I found. thanks Cripp.

Last edited by joh77; 01-08-2007 at 12:04 AM..
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 07:39 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3