Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Tools

Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

Reply
 
Thread Tools Display Modes
  #1  
Old 10-01-2004, 10:55 AM
jbb
Hill Giant
 
Join Date: Mar 2003
Location: UK
Posts: 242
Default My EQ zone view program

I'm interested in seeing if my eq zone view program works on any machines other than mine so I've released an alpha test binary version.

It only works on draniksscar zone at the moment.

It only works on windows, requires you to have the omens of war expansion installed (or at least the draniksscar.eqg file) and a recent video card. I use a geforce 5900FX. It probably requires an "FX" or equivilent card.,

If you would like to try it head to http://eqengine.fx2100.com/ and read and agree with the dire warning about how it might destory your system and set fire to your cat because it's very untested software.
(Although I certainly have done nothing to make it damage your machine or your cat, it's only been tried on my machine so you run it at your own risk! - I would expect that it would either work, or simply crash)
Reply With Quote
  #2  
Old 10-01-2004, 11:05 AM
jbb
Hill Giant
 
Join Date: Mar 2003
Location: UK
Posts: 242
Default

If you try it can you please let me know if it works or not, and what hardware (memory & graphics card) you have?
Reply With Quote
  #3  
Old 10-01-2004, 11:48 AM
jbb
Hill Giant
 
Join Date: Mar 2003
Location: UK
Posts: 242
Default

The vc.net 2003 source code is now available using
<a href=http://subversion.tigris.org>subversion</a> source control system using the subversion command:

svn checkout svn://fx2100.com/eqengine/tag/release_0_0_0001 eqengine


And yes I know the code is a horrible mess, particularly the zone loading code. There is a better version on the way
Reply With Quote
  #4  
Old 10-01-2004, 09:05 PM
jbb
Hill Giant
 
Join Date: Mar 2003
Location: UK
Posts: 242
Default

I've uploaded a new version of the installer to
http://eqengine.fx2100.com/

This version should now work on lower end video cards. It works on the GeForce2Go card in my laptop now although a lot slower.

This version has now been run of 3 different machines with sucess so you can probably take all my warnings about running it tiny bit less seriously now.
Reply With Quote
  #5  
Old 10-02-2004, 05:31 AM
jbb
Hill Giant
 
Join Date: Mar 2003
Location: UK
Posts: 242
Default

New improved version uploaded at
http://eqengine.fx2100.com/

It now should work on lower end graphics cards as it uses much less texture memory and it's been tested on a bigger range of computers and found to work on them all so far.

Basically it just lets you walk around draniksscar zone from the OoW expansion (which you must own as you'll need drankisscar.eqg to run this)

Please give it a try and let me know what hardware it works/doesn't work on.
Reply With Quote
  #6  
Old 10-02-2004, 09:28 AM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
Default

Quote:
Originally Posted by jbb
Please give it a try and let me know what hardware it works/doesn't work on.
Seems to work fine on my GeForce4 Ti 4200
Reply With Quote
  #7  
Old 10-02-2004, 09:36 AM
daeken_bb
Discordant
 
Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
Default

The setup won't run in winex. Perhaps you can zip up the executable rather than packaging it up in a zip and I'll test it then
__________________
Keep me unemployed and working on OpenEQ, PM me about donating

Check out my deviantART page at http://daeken.deviantart.com/
Reply With Quote
  #8  
Old 10-02-2004, 09:43 AM
jbb
Hill Giant
 
Join Date: Mar 2003
Location: UK
Posts: 242
Default

It only had an installer for the first build.
It all seemed too much effort to keep building it.

The last few builds have been a .ZIP file anyway.
Reply With Quote
  #9  
Old 10-02-2004, 09:47 AM
daeken_bb
Discordant
 
Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
Default

Sweet, I'll let you know how it goes
__________________
Keep me unemployed and working on OpenEQ, PM me about donating

Check out my deviantART page at http://daeken.deviantart.com/
Reply With Quote
  #10  
Old 10-02-2004, 09:52 AM
daeken_bb
Discordant
 
Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
Default

Well, I just tried it out in WineX and it rendered, but it was very glitchy up at the top, and I could neither use the mouse nor keyboard to move/look. I'll test further releases and let you know how they work out
__________________
Keep me unemployed and working on OpenEQ, PM me about donating

Check out my deviantART page at http://daeken.deviantart.com/
Reply With Quote
  #11  
Old 11-03-2004, 06:20 AM
jbb
Hill Giant
 
Join Date: Mar 2003
Location: UK
Posts: 242
Default

Well I've finally got some free time next week to do some more zone rendering stuff after having no free time for a few weeks.

I'd like to be able to draw the old style zones but can't really find any information on the file formats for the old zones. Does anyone have any information, or anything which might help?
Reply With Quote
  #12  
Old 11-03-2004, 04:32 PM
hypershadow66
Banned
 
Join Date: Nov 2003
Posts: 335
Default

would it compile in MS V C++ 6?
Reply With Quote
  #13  
Old 11-03-2004, 10:47 PM
Mongrel
Hill Giant
 
Join Date: Jul 2003
Location: Germany
Posts: 232
Default

Try to get WCs WLD file format spec. (I think it's on sourceforge somewhere). I used that one to write my own zone viewer.

You really should think twice about working with the wld files though. They're really ugly, complicated and hard to read. I'd wait for a converter (didn't daeken write one already) and convert wld files to the new format and use that one.

WLD files suck
__________________
EQEMu Zone Previewer (Alpha 0.2)
EQEMu Spell Editor

EQEMu files

Winter's Roar spell database
Reply With Quote
  #14  
Old 11-04-2004, 12:10 AM
jbb
Hill Giant
 
Join Date: Mar 2003
Location: UK
Posts: 242
Default

While I certainly understant the temptation of using an easier file format converting isn't really an option as I want to be able to load up my viewer, point it at my EQ directory and it works. [/quote]
Reply With Quote
  #15  
Old 11-04-2004, 12:20 AM
mrea
Discordant
 
Join Date: Sep 2004
Location: Camp Hill,PA
Posts: 370
Default

Works on Ti 4600
__________________


Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:54 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3