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  #1  
Old 10-24-2013, 04:49 AM
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knowom
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Default weapon size scaling

The size of weapons wielded gets scaled proportionally in accordance to the race that equips them. Is there any way to intentionally control/manipulate the weapon size scaling?

I'd like to be able to scale down the size of a war lance for example, but there are lots of different weapons and shields I'd be interested in customizing the scale of them a bit intentionally to be smaller or bigger in appearance.
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  #2  
Old 10-25-2013, 06:49 AM
Jahar_LoA
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This is a good question, I would also like to know the answer, if there is one.
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  #3  
Old 10-25-2013, 07:05 AM
Kingly_Krab
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Weapon model scaling is based on the size of the player and I would assume it is client-sided as to the size of the weapon, thus it couldn't be modified in Perl or the source.
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  #4  
Old 10-28-2013, 11:58 AM
Fadedspirit
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Quote:
Originally Posted by Kingly_Krab View Post
Weapon model scaling is based on the size of the player and I would assume it is client-sided as to the size of the weapon, thus it couldn't be modified in Perl or the source.
I saw something in the source about setting the scaling of a weapon. They could try modifying that, but like you i assume it is a client side variable.
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  #5  
Old 10-28-2013, 01:37 PM
HnathBST
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Quote:
Originally Posted by Fadedspirit View Post
I saw something in the source about setting the scaling of a weapon. They could try modifying that, but like you i assume it is a client side variable.
I think that scaling is for stat-scaling based on level. I would imagine that the client decides how big the weapon should be.
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  #6  
Old 10-28-2013, 06:15 PM
Keggers
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Quote:
Originally Posted by HnathBST View Post
I think that scaling is for stat-scaling based on level. I would imagine that the client decides how big the weapon should be.
Yea I'd imagine too, i was just saying.

Also, the reason why i didn't connect it to "Weapon Scaling" of item stats is because true weapon scaling hasn't been done but on a couple of servers with custom code for custom content where items "Scales" with the player.

But I get what you mean it could be used for such as rec level items !
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  #7  
Old 10-28-2013, 08:07 PM
Kingly_Krab
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Quote:
Originally Posted by Keggers View Post
Yea I'd imagine too, i was just saying.

Also, the reason why i didn't connect it to "Weapon Scaling" of item stats is because true weapon scaling hasn't been done but on a couple of servers with custom code for custom content where items "Scales" with the player.

But I get what you mean it could be used for such as rec level items !
Actually there is Perl to scale items based on whatever you would like in the current public code base.
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  #8  
Old 10-28-2013, 08:24 PM
Keggers
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Quote:
Originally Posted by Kingly_Krab View Post
Actually there is Perl to scale items based on whatever you would like in the current public code base.
Sorry all ^-^, i was talking about "Weapon evolution". Was thinking one thing while talking about another :(.
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