Go Back   EQEmulator Home > EQEmulator Forums > General > General::General Discussion

General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics.
Do not post support topics here.

Reply
 
Thread Tools Display Modes
  #1  
Old 11-25-2006, 11:49 AM
Prolecto
Fire Beetle
 
Join Date: Apr 2006
Posts: 2
Default #makepet usage?

Hello all -

I am not sure of the usage of the #makepet command?
The syntax appears to be #makepet [level] [class] [race] [texture] but no matter what I try I receive the error:

"Unable to find data for pet xxx" where xxx is the value I entered as my first parameter.

I understand I won't be able to summon a model that wouldn't normally be available in a particular zone, but I'm stumped.
Reply With Quote
  #2  
Old 11-25-2006, 10:44 PM
Prolecto
Fire Beetle
 
Join Date: Apr 2006
Posts: 2
Default

nm, sorted! Just required viewing the pet identifiers in the pets table, and eventually making a new pet via the npc_types table.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:20 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3