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  #1  
Old 08-17-2014, 12:00 PM
Cursian
Fire Beetle
 
Join Date: Jul 2010
Posts: 15
Default Client won't connect peqbeta_2014-08-11-02_01.tar

The server starts up error free and I can see it in the list of servers. When I try to connect to the server it looks like it is about to log in but then goes back to the login screen.

On the client side it looks like there is a firewall issue so I completely disabled the firewall on the server and on the client.

Here is what it says:

Code:
2014-08-16 12:04:18	Networking: using port [59578].
2014-08-16 12:04:18	Networking: Connection Established [1]
2014-08-16 12:05:18	*** WorldAuthenticate.  Error connecting to 10.0.0.160:9000 [client:DisconnectReasonConnectFail,server:DisconnectReasonNone]
2014-08-16 12:05:18	
2014-08-16 12:05:18	Networking: Connection Closed [0] with 0 pending bytes.
2014-08-16 12:05:18	*** ERROR: WorldAuthenticate has failed after attempting to connect.
I notice it shows the local IP of the server which is a little confusing. I am not sure if that is because I am on the local network or if that is a blunder and it should show a public IP.

Here is my server config file:

Code:
<?xml version="1.0"?>
<server>
	<world>
		<shortname>Vader</shortname>
		<longname>Vader</longname>

		<!-- Only specify these two if you really think you need to.  (read: You don't) -->
		<!-- <address>some.server.com</address> -->
		<!-- <localaddress>192.168.0.5</localaddress> -->

		<!-- Loginserver information.  Defaults shown -->
		<loginserver>
			<host>login.eqemulator.net</host>
			<port>5998</port>
			<account></account>
			<password></password>
		</loginserver>

		<!-- Server status.  Default is unlocked -->
		<!--<locked/>-->
		<!-- <unlocked/> -->

		<!-- Sets the ip/port for the tcp connections.  Both zones and console (if enabled).  Defaults are shown -->
		<tcp ip="127.0.0.1" port="9000" telnet="disable"/>

		<!-- Sets the shared key used by zone/launcher to connect to world -->
		<key>xxxxxxxxxxxxxxxxxxxxxxxxx</key>

		<!-- Enable and set the port for the HTTP service.  Defaults are shown -->
		<http port="9080" enabled="false" mimefile="mime.types" />
	</world>

	<!-- Chatserver (channels) information.  Defaults shown -->
	<chatserver>
		<host>channels.eqemulator.net</host>
		<port>7778</port>
	</chatserver>

	<!-- Mailserver (in-game mail) information.  Defaults shown -->
	<mailserver>
		<host>channels.eqemulator.net</host>
		<port>7778</port>
	</mailserver>

	<zones>
		<defaultstatus>20</defaultstatus>

		<!-- Sets port range for world to use to auto configure zones -->
		<ports low="7000" high="7100"/>
	</zones>

	<!-- Database configuration, replaces db.ini.  Defaults shown -->
	<database>
		<host>127.0.0.1</host>
		<port>3306</port>
		<username>root</username>
		<password>xxxxxxx</password>
		<db>peq</db>
	</database>

	<qsdatabase>
		<host>127.0.0.1</host>
		<port>3306</port>
		<username>root</username>
		<password>xxxxxx</password>
		<db>peq</db>
	</qsdatabase>

	<!-- Launcher Configuration -->
	<launcher>
		<!-- <logprefix>logs/zone-</logprefix> -->
		<!-- <logsuffix>.log</logsuffix> -->
		<!-- <exe>zone.exe or ./zone</exe> -->
		<!-- <timers restart="10000" reterminate="10000"> -->
	</launcher>

	<!-- File locations.  Defaults shown -->
	<files>
		<!-- <spells>spells_us.txt</spells> -->
		<!-- <opcodes>opcodes.conf</opcodes> -->
		<!-- <logsettings>log.ini</logsettings> -->
		<!-- <eqtime>eqtime.cfg</eqtime> -->
	</files>
	<!-- Directory locations.  Defaults shown -->
	<directories>
		<!-- <maps>Maps</maps> -->
		<!-- <quests>quests</quests> -->
		<!-- <plugins>plugins</plugins> -->
	</directories>
</server>
I am not sure what to do at this point.
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  #2  
Old 08-17-2014, 12:45 PM
Cursian
Fire Beetle
 
Join Date: Jul 2010
Posts: 15
Default

When I type http://10.0.0.160:9000/ it says:

Quote:
Password: Password buffer overflow. Bye Bye.
if that means anything.. I am trying to figure this problem out but I am pretty much out of ideas guys.
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  #3  
Old 08-17-2014, 07:58 PM
Cursian
Fire Beetle
 
Join Date: Jul 2010
Posts: 15
Default it works now all of a sudden?

I had to take a break for a couple hours. I decided to try and log in again and analyze the packets to learn more about what was happening and it logged in as smooth as ever. wtf???

I don't know how or why because I didn't change anything. I am very excited to be part of the EQEmu community been following you guys for years and years off and on.

The last time I built a server you could only log in and equip gear. You guys have come so far, thank you all for your extreme dedication!
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  #4  
Old 08-18-2014, 05:52 PM
Cursian
Fire Beetle
 
Join Date: Jul 2010
Posts: 15
Default

I did actually change something that I remembered later on.

I disabled the secondary network adapter which was not plugged in at the time. I was able to reproduce this problem so I tried updating the network driver and leaving the second adapter enabled and that also fixed this problem.
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  #5  
Old 08-18-2014, 07:45 PM
Nightrider84's Avatar
Nightrider84
Discordant
 
Join Date: Aug 2010
Location: Colorado
Posts: 410
Default

Welcome back to the community =) everyone here is very helpful so if you have e issues just ask. FYI I wouldn't update your server from the source for a little bit till we update the guide for the new server build incase of unforseen problems.
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  #6  
Old 08-28-2014, 10:48 PM
Zolzimar's Avatar
Zolzimar
Fire Beetle
 
Join Date: Feb 2010
Posts: 1
Default Oops

Ow, so this is a bad time for me to attempt my first server lol?
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  #7  
Old 08-28-2014, 10:58 PM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,165
Default

Quote:
Originally Posted by Zolzimar View Post
Ow, so this is a bad time for me to attempt my first server lol?
I have no idea why they said that. It shouldn't be that hard following the guide, just need to do a little more manually updating the DB since PEQ hasn't been able to update due to people being busy IRL.
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