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Old 01-27-2015, 02:45 PM
Missneye's Avatar
Missneye
Fire Beetle
 
Join Date: Nov 2014
Posts: 21
Post Guild Hall, Guild Bank, and Dynamic Zones

First, I'm looking into getting my Guild Hall working for all guilds on my server. Currently I can get it to work with all NPCs inside and all of them being functional except the Guild Banker. However, the Guild Hall doors in the Guild Lobby will often not create a Guild Hall instance, and will instead port people right back into the Guild Lobby. I'm guessing this is because of my player.pl file. Does anyone happen to have a working script for the Guild Hall that I could use?

Second, when trying to use the Guild Bank, the game simply crashes. I assume that's because I need a script or it isn't implemented. I am using the SoF and Titanium clients with the AXClassic repack, PEQ database. If it does require a script, could someone let me steal that as well?

And third...I use dynamic zones rather than static. For the most part it works perfectly fine, and I have zones staying up for 30 minutes before shutting down if no one is inside. However, corpses will disappear if someone kills something, camps or zones, then tries to come back on either the same or a different character and loot it. Perhaps I have a rule set to something I shouldn't. Has anyone else had this issue?

Thank you.
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bank, dynamic, guild, hall, zone

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