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  #16  
Old 06-23-2008, 08:35 AM
nosfentora
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Sorry bout the lack of code block Kayot - thanks for the edit!

also - for quick commenting in VB.NET - highlight the section you want to comment then CTRL+K+C to comment a block and CTRL+K+U to uncomment a block.
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  #17  
Old 06-23-2008, 05:00 PM
Kayot
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I know, thats block commenting. But that just put the ' symbol in front of every selected line. I like how /* is at the start and */ is at the end.
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  #18  
Old 06-23-2008, 05:13 PM
nosfentora
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Ahhh - gotcha.
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  #19  
Old 06-25-2008, 09:37 PM
GeorgeS
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Regarding the C++ and .net I've given vb.net a solid look over and decided since it's a steep learning curve, I will no longer continue upgrading and consider VB6 the last vb style language for me. I have finally decided it's C++ for me and find it easier in some ways since I already know much of the syntax - just have not used it in some time. I'll stay with vb6 and pick up C++ again.

In that front, I've already added a C++ spawning utility for the latest emu version (1100+) that "talks" to my tools and creates grids etc.. It's in testing but I would have to create a diff for integration as custom code. I've added several new commands that really assist in spawning npc's along grids easier than what's already in place. I may just compile a new zone.exe and give that out along with my tools.

Anyway, just thought you'all would want to know..

GeorgeS
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