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  #1  
Old 09-22-2018, 01:24 PM
warbleeder
Fire Beetle
 
Join Date: Feb 2011
Location: england
Posts: 7
Default Edit server files

There used to be some files you could edit and then use make to recompile for example bsty pets...
Is it still possible to edit these with new setup?
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  #2  
Old 09-22-2018, 05:20 PM
Maze_EQ
Demi-God
 
Join Date: Mar 2012
Posts: 1,106
Default

Que?

Bsty pets?

What are you talking about.

If you mean source files?

Github.com/eqemu/server
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  #3  
Old 09-22-2018, 08:55 PM
Kingly_Krab
Administrator
 
Join Date: May 2013
Location: United States
Posts: 1,589
Default

If you use the installer you cannot modify your source code; however, if you actually compile your own source you can check zone/pets.cpp for Mob::MakePoweredPet and look for this:
Code:
if(record.petnaming == 2)
{
	switch(GetBaseRace())
	{
	case VAHSHIR:
		npc_type->race = TIGER;
		npc_type->size *= 0.8f;
		break;
	case TROLL:
		npc_type->race = ALLIGATOR;
		npc_type->size *= 2.5f;
		break;
	case OGRE:
		npc_type->race = BEAR;
		npc_type->texture = 3;
		npc_type->gender = 2;
		break;
	case BARBARIAN:
		npc_type->race = WOLF;
		npc_type->texture = 2;
		break;
	case IKSAR:
		npc_type->race = WOLF;
		npc_type->texture = 0;
		npc_type->gender = 1;
		npc_type->size *= 2.0f;
		npc_type->luclinface = 0;
		break;
	default:
		npc_type->race = WOLF;
		npc_type->texture = 0;
	}
}
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  #4  
Old 09-23-2018, 10:38 AM
warbleeder
Fire Beetle
 
Join Date: Feb 2011
Location: england
Posts: 7
Default

Thanks king.... I'll compile later on
I'm using installer atmo but database should be OK to use with self compiled too?
Just case of changing config file id imagine?
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  #5  
Old 09-25-2018, 09:24 AM
Kingly_Krab
Administrator
 
Join Date: May 2013
Location: United States
Posts: 1,589
Default

Yes. All you have to do when you compile your own is copy the executables over your current ones. No changes to your .JSON are required.
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