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  #1  
Old 02-03-2018, 09:57 PM
caravellex
Sarnak
 
Join Date: Sep 2010
Posts: 63
Default Mobs buffing PCs

Hello, I've been trying to make NPCs buff players.

When I change this line of code from NPC_LIST to CLIENT_LIST the npcs buff players, but no longer buff other NPCS, how would I change it so they would buff both players and NPCS.

Code:
//Only iterate through NPCs
	for (auto it = client_list.begin(); it != client_list.end(); ++it) {
		Mob* mob = it->second;
	
		if (mob->GetReverseFactionCon(caster) >= FACTION_KINDLY) {
			continue;
		}

		if (DistanceSquared(caster->GetPosition(), mob->GetPosition()) > iRange2) {
			continue;
		}

		if ((iSpellTypes & SpellType_Buff) && !RuleB(NPC, BuffFriends)) {
			if (mob != caster)
				iSpellTypes = SpellType_Heal;
		}

		if (caster->AICastSpell(mob, 100, iSpellTypes))
			return true;
	}
	return false;
}
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  #2  
Old 02-03-2018, 10:23 PM
Kingly_Krab's Avatar
Kingly_Krab
Developer
 
Join Date: May 2013
Location: United States
Posts: 1,491
Default

Use mob_list instead of npc_list or client_list. Not sure why you're wanting them to do this from the source though, you can just script this.
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  #3  
Old 02-03-2018, 10:26 PM
caravellex
Sarnak
 
Join Date: Sep 2010
Posts: 63
Default Fixed

What would a script look like to do this?

Do you mean making a quest file for the npc?
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  #4  
Old 02-03-2018, 10:38 PM
Shin Noir's Avatar
Shin Noir
Legendary Member
 
Join Date: Apr 2002
Location: Seattle, WA
Posts: 476
Default

http://www.eqemulator.org/forums/showthread.php?t=40898
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  #5  
Old 02-03-2018, 11:57 PM
caravellex
Sarnak
 
Join Date: Sep 2010
Posts: 63
Default

ahh I see!
the difference would be that I wanted any NPC globally to buff the player if they get high enough faction. So editing the source code works well
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