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  #1  
Old 01-29-2010, 01:43 PM
RichardoX
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Default OpenZone + Large Terrain

I made a terrain in 3ds max (about 1500x1500) with a texture that's 3072x3072. On an xp sp3 machine, it seems to be freezing at "Creating polygon entries". Does OZ not like such large models?
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  #2  
Old 01-29-2010, 01:45 PM
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Sakrateri
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It probably dont like such large textures, try them at 1024...
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  #3  
Old 01-29-2010, 01:53 PM
RichardoX
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I can't man. That'd seriously degrade the quality of the terrain.

I don't want garbage terrain detail like in eq classic. :/ I suppose I could try breaking up the model by 4 parts and break up the texture but that's going to be a pain.


PS: Wind, I remember we had this issue with textures before and you fixed it. I was trying to use large texture on small models to increase detail and it was failing but you did some code change(s) to make it work. I think, anyways...
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  #4  
Old 01-31-2010, 06:57 AM
Darkriderone
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I thought I saw it mentioned somewhere that the maximum texture supported was either 1024x1024 or 2048x2048, but I'm more than likely wrong.

You could try tune down your texture just to see where the limit is at, but I'm may be asking something foolish.
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  #5  
Old 02-01-2010, 08:56 AM
RichardoX
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What I may have to do is find out the maximum texture size and make multiple terrains and mesh them together somehow. I'll figure something out.
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  #6  
Old 02-01-2010, 09:26 AM
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RichardoX, how's the loading times with such huge textures?
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  #7  
Old 02-01-2010, 11:59 AM
RichardoX
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I don't really know yet. I haven't had the chance to test the image size theory yet. I wish Windcatcher was still around. :(
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  #8  
Old 02-01-2010, 12:37 PM
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Hmm.

Well, according to Windcatcher's profile:
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  #9  
Old 02-01-2010, 01:25 PM
RichardoX
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WindCatcher! We beseech the! Is it possible to have a texture as large as 3072x3072?!
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  #10  
Old 02-01-2010, 11:14 PM
Windcatcher
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Just off the top of my head, try 2048x2048 or 4096x4096. OpenGL doesn't like non-power-of-two textures. I *think* OpenZone tries to fix those, but I don't remember.

FYI: I've been taking a break from OZ for the past few months, but I haven't forgotten about it. I just need to get my queue clear so I can get back to it
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  #11  
Old 02-02-2010, 12:18 AM
RichardoX
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I will test that theory and get back to you. OZ did remind me about not using textures by the power of 2. I understand what it meant now. Lol!
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  #12  
Old 02-03-2010, 11:29 AM
RichardoX
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Well, 4096x4096 didn't work out so well. I made a terrain 4096x4096 and the texture was also the same size. It had the same access violation error as the last. I'll try a smaller size next.
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  #13  
Old 02-03-2010, 02:51 PM
RichardoX
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This was the tutorial zone I was building. This texture is pretty big and it just won't compile. I'm assuming either the poly count is too high or the texture is too big or the entire model is too big. I have no clue, I just tried the smaller resolution and it does not work.



I stopped adding objects such as bridges, trees and houses because I have to redo it completely if this doesn't work out. :(
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  #14  
Old 02-03-2010, 04:40 PM
mosfet777
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Default is simple client available ?

Ive been reading the threads for OZ and SC, (from the beginning I think)
and it looks like SC has been removed from the downloads (as of yesterday anyway) . I was wondering if it has gone back into closed beta again, or is it ok to download?

Honestly, the sky won't fall if it's closed

The work that I have seen so far is beyond my ability to truly appreciate.
So for me to say "Fantastic work Windchaser" would seem insignificant at best, but for what its worth it is amazing to me and I honestly don't care how long I have to wait to use it

the same for the other talented people contributing to this work, I didn't mean to exclude.
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  #15  
Old 02-03-2010, 05:00 PM
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pfyon
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Are you sure it's freezing and not just taking forever to compile it? What does your memory usage look like before/after you start a compile? How about cpu?
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