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Old 05-15-2019, 01:28 AM
CrankWar
Fire Beetle
 
Join Date: Mar 2009
Location: Venus
Posts: 11
Default Eyes are not KOS because of

I would like eyes to be treated as the player would be like pets are, but also even when someone is FD unlike pets.

Where would I go about changing this behavior in the spell file or in the assembly files like aggro.h?

I can't find the exact location that it decides to make it not KOS.

I made the spell file identical to a pet and though it followed me around and I didnt bind sight to it, it was still not getting aggroed. So assumedly this is hard coded somewhere, anyone know the spot?

Thanks!
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