I'm having a blast on this server, really a great implementation of a fun way to gear up and kill stuff without the same old grind and frustrating elements.
The fabled tokens in particular are something I've never seen and fix a major design flaw. Since 95% of all fabled gear is obsolete to any player that could actually kill the fabled mob that drops it, having rare global drops of "fabled upgrade tokens" that turn the regular mobs drop into the fabled version is just awesome.
Combine that with the fact that everything is trade-able and the minimum level is dramatically reduced could very well lead to a sustainable economy unlike any other server. I cant wait to see how crazy of a twink I can come up with once I farm some sweet fabled gear. I can see low level duels being particularly fun.
One issue I've had with the cleric mercs though - they only seem to spam their highest fast heal as soon as anyone gets hit once, draining their mana in seconds even on light blues. If you block whatever heal that is (Divine Light from like 45-55+) they will just sit and do nothing. If they are only intended as a little extra boost to help soloing nameds and buffing then thats fine, but if they are supposed to act like a normal player healer they fail pretty hard. Either way I can deal with it.
Great work with the bug fixes so far and I will continue to report stuff as I find it.
Fluzi - Barb SK
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