Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

Reply
 
Thread Tools Display Modes
  #16  
Old 04-15-2012, 05:19 PM
provocating
Dragon
 
Join Date: Nov 2007
Posts: 934
Default

More than likely above my pay grade right now. I have to crawl before I can walk.
__________________
www.dragonsofmist.com

Reply With Quote
  #17  
Old 04-15-2012, 05:22 PM
501st
Sarnak
 
Join Date: Jan 2009
Location: Virginia
Posts: 47
Default

Yeah I know those feels. I'm right there with you. Trying to see if I can get off the ground with this stuff. I've made it my new goal to get that Extended Target window working and I'm determined >.<

At least thanks to Derision I can freaking open it now...lol
__________________
Rainbowdash Isapegasus - 95 Dark Elf Magician - Test (Live)
Rainbowdash Spectrum, The Luclin Queen - 53 Dark Elf Magician - Project 1999
Miku Hatsune - 65 Dark Elf Magician - PEQ
Reply With Quote
  #18  
Old 04-15-2012, 05:23 PM
provocating
Dragon
 
Join Date: Nov 2007
Posts: 934
Default

Well I have a second server vm setup as a test ground, it is a start.
__________________
www.dragonsofmist.com

Reply With Quote
  #19  
Old 04-15-2012, 08:48 PM
Noport
Discordant
 
Join Date: Mar 2009
Location: San francisco
Posts: 352
Default

I'm sorry provocating for leaving out detailed information i wasn't trying to mislead you in no way i wanted you to understand about updating and using the current opcode it was a learning experience for me too.
Reply With Quote
  #20  
Old 04-16-2012, 11:45 AM
provocating
Dragon
 
Join Date: Nov 2007
Posts: 934
Default

Do not apologize for something like that.

I am just glad we are all working toward a common goal. Like I said, I am learning so I have no idea how much I will be able to help. With my current project at work my brain is mush when I get home. Weekends are going to be the only time I get a substantial amount of hours to devote to this. Maybe when my project is done I will not be as exhausted when I get home.
__________________
www.dragonsofmist.com

Reply With Quote
  #21  
Old 04-17-2012, 02:12 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,779
Default

Live did some major changes to how item slots are handled. Part of the problem is that it doesn't seem to be used exactly the same way in all cases. So, for stuff like selling and I am sure plenty of other spots, we will need to figure out exactly how they number slots and such. For stuff like item moves, it is 12 bytes used for identifying slots. For inventory/items, I think it is 5 bytes. For selling items, it looks like 8 bytes.


Also, a very useful tool for figuring out struct info is HexVis, which you can find here:

http://www.eqemulator.net/wiki/wikka.php?wakka=HexVis
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:11 PM.


 

EQEmulator is a trademark of The EQEmulator Team.
Everquest is a registered trademark of Sony Computer Entertainment America Inc.
EQEmulator is not associated with Sony, SOE, & Affiliates, in any way.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3
All material copyright of their respective artists.
All other materials Copyright© http://www.eqemulator.net.