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Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

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  #1  
Old 04-13-2013, 11:08 AM
noudess
Discordant
 
Join Date: Sep 2012
Location: Upstate NY
Posts: 274
Default runspeed help?

On my server BB Orc centurians have a run speed of 1.25, Orc runners 1.5.

The centurians are hauling ass, the runners look to be walking?

Can someone point me to what is wrong?
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  #2  
Old 04-13-2013, 01:34 PM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
Default

Probably due to this:

quests/butcher/orc_centurion.pl
Code:
sub EVENT_SPAWN {
        quest::SetRunning(1);
}
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  #3  
Old 04-13-2013, 01:38 PM
noudess
Discordant
 
Join Date: Sep 2012
Location: Upstate NY
Posts: 274
Default

Aha thanks. runner running way less than on live, I'll look into an increase of runspeed or a similar thing for him on my server. Thank you!
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  #4  
Old 04-13-2013, 11:21 PM
ChaosSlayerZ's Avatar
ChaosSlayerZ
Demi-God
 
Join Date: Mar 2009
Location: Umm
Posts: 1,492
Default

SetRunning - when was that implemented?

Couple years ago I pestered pretty much everyone on how to set mob to running instead of walking and kept getting strange looks like no one understand what I am talking about...

http://www.eqemulator.org/forums/sho...hlight=Running
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  #5  
Old 04-14-2013, 12:04 AM
sorvani
Dragon
 
Join Date: May 2010
Posts: 966
Default

Read the change log much? It is right there.

KLS: Added quest::SetRunning(value) (1 for run, 0 for walk) to let a NPC run when out of combat instead of walk.

Search it yourself to see when it was added.
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  #6  
Old 04-14-2013, 12:12 AM
Robregen
Developer
 
Join Date: May 2011
Posts: 108
Default

It's been around for a few years now. I've used it quite a bit for various script when needed. Like what sorvani said, it's in the changelog.
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