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General::Server Discussion Discussion about emulator servers. Do not post support topics here. |
11-18-2013, 07:56 PM
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Fire Beetle
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Join Date: Nov 2006
Posts: 6
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Quote:
Originally Posted by Secrets
Which client are you on?
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underfoot,x
i tried with my titanium client ,got the same problem ~
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11-18-2013, 09:58 PM
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Fire Beetle
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Join Date: May 2010
Location: St. Louis, MO
Posts: 26
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Same issue here on UF/HoT hybrid, using files from the motd.
Rez popup also doesn't go away when you respawn at bind.
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11-18-2013, 10:07 PM
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Administrator
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Join Date: May 2013
Location: United States
Posts: 1,589
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Quote:
Originally Posted by RStefan01
Same issue here on UF/HoT hybrid, using files from the motd.
Rez popup also doesn't go away when you respawn at bind.
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The resurrection-hover window is broken, this is a known issue. I would recommend disabling this window, if you click 'Respawn' again once you re-spawn your client will be useless; therefore, you won't be able to click on anything.
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11-18-2013, 10:59 PM
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Sarnak
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Join Date: Nov 2013
Location: United States
Posts: 32
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Quote:
Originally Posted by RStefan01
Same issue here on UF/HoT hybrid, using files from the motd.
Rez popup also doesn't go away when you respawn at bind.
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Something has definitely happened to the ranger GM. I had no issues using him before yesterday, but now I get the same issue as others have stated.
Also, for the res window...you can just hit ESC and it'll go away.
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11-19-2013, 11:51 AM
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Fire Beetle
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Join Date: Dec 2010
Posts: 8
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The server is now gone.
Not even on the down list too.
Just when I was planning to determine where to go in my 20s....
*sigh*
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11-19-2013, 11:53 AM
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Demi-God
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Join Date: May 2007
Location: b
Posts: 1,450
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Quote:
Originally Posted by blurman2000
The server is now gone.
Not even on the down list too.
Just when I was planning to determine where to go in my 20s....
*sigh*
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Looking into why it's down. will be a bit.
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11-22-2013, 11:24 AM
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Fire Beetle
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Join Date: Dec 2010
Posts: 8
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Any chance of a fix on our abilities?
Duel wield, dodge, parry and the whole lot isn't working
Ranger GM doesn't have any of our abilities to train
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11-22-2013, 01:07 PM
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Fire Beetle
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Join Date: May 2010
Location: St. Louis, MO
Posts: 26
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The problem is most likely that the level cap is set higher than the existing skill caps allow for. Either they'd have to be added or the level cap lowered.
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11-22-2013, 10:06 PM
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Sarnak
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Join Date: Nov 2013
Location: United States
Posts: 32
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Just to keep you posted since I'm possibly the highest level on the server. I stopped playing once I hit 55 and a few AA's. Personally, I think the exp is still far too low for the difficulty and number of AA's for the server. My current take on the exp rate would be:
1-40: The previous exp rate felt about right
40-55: The current exp rate feels about right
55-??: The current rate might not be bad depending on whether it stays the same through the remaining levels
AA rate: My thought is this needs to be increased a LOT to help offset the difficulty
* The above opinion makes the assumption that people can complete the content once they have all their AA's and reach the level that most high end trash mobs are green con
To give you an example, at level 55 fighting dark blues in POI I get a touch less than 1 blue bubble per kill and each kill takes about 2.5 minutes. This is with the level 54 BL pet and several good buffs (including the 53 pet haste). With resting and constant fighting we're talking between 1 to 2 hours of fighting for 1 level (at 55). Also, one AA will take about the same amount of time at level 55. This technically isn't too bad, except for the fact that the server uses live difficulty. Due to this, the only way for 1 or 2 people to have a chance at completing the content would be for them to spend an insane amount of time getting tons of AA's and as high in level as possible.
Out of respect for you taking the server over, I thought I'd give you my feedback since I spent a lot of time on it. I still really like the concept, but I personally can't invest the amount of time it would take to stand a chance at the high end based on the current exp rate.
Thanks again, Secrets!
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11-23-2013, 10:43 AM
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Fire Beetle
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Join Date: Dec 2010
Posts: 8
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Would boosting the item stats help some?
Or reducing damage/hps on NPCs make a difference.
Anyway, I'll wait till Secrets explains what he has in mind for the server.
I'm still in my 20's as I was exploring spells and ports and where to go but my DPS is kinda poor at the moment.
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11-23-2013, 12:02 PM
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Sarnak
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Join Date: Nov 2013
Location: United States
Posts: 32
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Quote:
Originally Posted by blurman2000
Would boosting the item stats help some?
Or reducing damage/hps on NPCs make a difference.
Anyway, I'll wait till Secrets explains what he has in mind for the server.
I'm still in my 20's as I was exploring spells and ports and where to go but my DPS is kinda poor at the moment.
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I believe his vision is to keep stats and mobs in their "live" state due to difficulty in balancing when you start tweaking those parameters. To offset this, he let us use every AA and raised the level cap to 100. This is all good in theory, but with the current exp rate it will take an enormous amount of time to get all AA's and stretch your char to a very high level since mobs will eventually turn green.
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11-23-2013, 12:57 PM
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Discordant
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Join Date: Jan 2005
Posts: 488
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Quote:
Originally Posted by Maze_EQ
........Dat awkward moment when all my inventory was wiped....fawkkkkkkkkkk
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gooby pls
unkl dolan iz hapy
__________________
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Demon Overlord of Alakamin
skype @ davoodinator
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