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  #31  
Old 04-24-2008, 05:10 AM
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trevius
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What race/class are you using? And how are you creating the new NPC exactly? I always either copy an existing NPC or use the tool just to adjust existing ones. I haven't tried making a new NPC from scratch with it.
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  #32  
Old 04-24-2008, 05:15 AM
Toriad
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Human/Warrior Latest version from his site.

Tools->NPC Editing Tool
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  #33  
Old 04-24-2008, 06:18 AM
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Quote:
Originally Posted by Toriad View Post
Human/Warrior Latest version from his site.

Tools->NPC Editing Tool
Make sure you are using the numbes for that race and class and not the actual names. That would be 1 / 1. It should work fine.
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  #34  
Old 04-24-2008, 01:30 PM
Toriad
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Ok, so I did that but now it gives me a mysql Syntax error and crashes, when I look at the pulldowns It lists them by their name.
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  #35  
Old 04-24-2008, 09:11 PM
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OH lol, I haven't updated mine in a while. I was waiting on his next release to do so, cause it will have a lot of stuff I need in it Didn't know he set pulldowns and such in it now. I can't wait to see the latest version he is working on!
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  #36  
Old 04-26-2008, 01:53 AM
GeorgeS
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Ok, the warrior and human are pull downs - have been for ages - this is a quick npc creation subtool.

When you create the npc, how did you fill in the other fields (default?) and did you click on 'next unused id'? then click on create npc. It takes a few seconds. Did you crash at this point?

let me know your default settings you tried..


just en edit - the program checks the db for that race/class combo, and if it returns nothing, that error shows up. It uses database values as a lookup guide.
I am looking at fixing it so it will revert to defaults when this occurs.

GeorgeS
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Last edited by GeorgeS; 04-26-2008 at 11:09 AM..
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  #37  
Old 04-26-2008, 03:54 PM
Toriad
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Tahts the problem I dont have any DB class/race combos...
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  #38  
Old 05-23-2008, 09:22 PM
xxarthurxx
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have a question about this tool, is there a way to make npcs unattackable? that is to make sure that when a player attacks them it does nothing and spells dont hurt them and the do not agro... cause this be done with this tool or do i need to do this some other way?
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  #39  
Old 05-24-2008, 04:49 AM
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Body Type 11 is untargetable. Then, NPC Special Attacks "ABH" make it immune to magic or melee and will not agro. You can also set speed to 0 so it won't run just in case.

That is about it I think.
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  #40  
Old 05-28-2008, 12:29 AM
GeorgeS
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A huge update for the NPC and Loot Editor

08.20.00 - Tonnes of changes and enhancements. Now Incorporated in Loot editor is Grid Editing and SpawnGroups. Many Many features added...

A graphical editor for NPC creation (total re-write) and quick edit and reference tools added or updated.
Since the tool's scope is large, I would recommend trying it out and seeing all the changes. Remember back up your DB since changes are for real.

If you have any quenstions or feature requests - please send them here.

GeorgeS
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  #41  
Old 06-02-2008, 06:59 AM
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The tools are all great and the new changes to this one are exceptional!

One minor thing though; it appears we are no longer able to move columns around to arrange them as needed. You can still size the columns, but it is hard when you have a few certain things to adjust for an entire zone and have to scroll from left to right to see the name and then make the change. I liked the old way where I could just put AC, STR, HPs, Special Attacks, etc all right next to each other and just adjust the ones needing adjustment at that time. But, now it seems like the columns are all locked in place in the order they are already in.

Another simple idea might be an option to lock the ID and Name columns in place so they stay on screen when you scroll left to right. This would work similar to an excel spreadsheet and would make it easier to edit the fields in any part of the list without having to double and triple check to make sure you are editing the correct NPC.
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  #42  
Old 06-02-2008, 10:09 AM
GeorgeS
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I just added the newest version with moveable columns. Somehow they were locked before.

GeorgeS
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  #43  
Old 06-06-2008, 11:36 PM
ChaosSlayer
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Hello George!
The latest version looks very nice.
One little thing i noticed that could be usefull - in the ShowNpc Spell list - could you add sort by ID? could come handy

not teribly important, but whenever you will have next big update perhaps you would consider adding this.

thanks
=)

PS. one more thing - in TradeSkill editor- could get the same black back ground and golden letters as in NPC editor? white background realy hurts the eyes =)
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  #44  
Old 06-17-2008, 10:25 AM
GeorgeS
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Added ChaosSlayer's ShowNpc Spell list sort request and a few minor bug fixes.

GeorgeS
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  #45  
Old 06-18-2008, 11:36 PM
GeorgeS
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NPC and Loot Editor
08.20.07 - Added function to WIPE spawns from a zone. This deletes all spawns from SPAWN2,SPAWNENTRY,SPAWNGROUP, GRID, GRID_ENTRIES
It does NOT delete the actual NPCs from npc_types.

GeorgeS
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