Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 11-16-2017, 06:02 AM
Brilhasti
Fire Beetle
 
Join Date: Nov 2017
Posts: 12
Default Old/Revamped Freeport

Hi all, I recently installed my own server using the installer from Akkas. I started a new human chanter who spawned in the new revamped Freeport. I travelled to PoK, then returned to Freeport via the stone but it took me back to the old Freeport. I'm using the RoF2 client.

Can anyone confirm if this is working as intended?
Reply With Quote
  #2  
Old 11-16-2017, 08:55 AM
Yard Dogg's Avatar
Yard Dogg
Sarnak
 
Join Date: Jul 2017
Posts: 32
Default

Technically. that's not how it's supposed to work, it's some misconfigured values in the
database tables between doors table and character creation/start zones. Unfortunately,
the database comes with many glitches that you would need to edit and fix them.
Reply With Quote
  #3  
Old 11-16-2017, 08:59 AM
Brilhasti
Fire Beetle
 
Join Date: Nov 2017
Posts: 12
Default

That's fine, I'm ok doing that. Should the PEQ database generally be using the old original zones or revamped?
Reply With Quote
  #4  
Old 11-16-2017, 09:03 AM
Yard Dogg's Avatar
Yard Dogg
Sarnak
 
Join Date: Jul 2017
Posts: 32
Default

It's actually your preference. You can use many of those older zone versions, or use the
new ones. Both versions for many of them are there. You would have to point all the
doors/zone points and character creations/start zones to whichever version you want.
Reply With Quote
  #5  
Old 11-16-2017, 09:06 AM
Brilhasti
Fire Beetle
 
Join Date: Nov 2017
Posts: 12
Default

Oh, that's nice. In that case I'll use the original zones wherever possible. Many thanks Yard Dogg.
Reply With Quote
  #6  
Old 11-17-2017, 11:01 AM
Brilhasti
Fire Beetle
 
Join Date: Nov 2017
Posts: 12
Default

Well I'm baffled. Just out of interest I tried changing the Freeport zone point in PoK but the changes don't seem to do anything. I changed the target_zone_id from 9 to 338 and entered the new loc, saved changes but makes no difference. I still zone from pok to old freeport, not the new one.
Reply With Quote
  #7  
Old 11-17-2017, 11:38 AM
Yard Dogg's Avatar
Yard Dogg
Sarnak
 
Join Date: Jul 2017
Posts: 32
Default

If you are changing the destination of the Freeport stone in PoK,
that is dest_zone in the doors table, where you enter the short
name of the zone, not the numerical ID value. And the dest_x
dest_y and dest_z
(anything you have to click on to zone is in the doors table)
Reply With Quote
  #8  
Old 11-17-2017, 11:58 AM
Brilhasti
Fire Beetle
 
Join Date: Nov 2017
Posts: 12
Default

Quote:
Originally Posted by Yard Dogg View Post
If you are changing the destination of the Freeport stone in PoK,
that is dest_zone in the doors table, where you enter the short
name of the zone, not the numerical ID value. And the dest_x
dest_y and dest_z
(anything you have to click on to zone is in the doors table)
The ID is 2052 in doors table. It has dest_zone NONE though?
Reply With Quote
  #9  
Old 11-17-2017, 12:04 PM
Yard Dogg's Avatar
Yard Dogg
Sarnak
 
Join Date: Jul 2017
Posts: 32
Default

Quote:
Originally Posted by Brilhasti View Post
The ID is 2052 in doors table. It has dest_zone NONE though?
OK, if that dest_zone says none, your actual zoning is probably being handled
by a player.pl (or lua) script in the poknowledge quest folder. There was a few
of those PoK stones, etc., in the default one I had.
Reply With Quote
  #10  
Old 11-17-2017, 12:10 PM
Brilhasti
Fire Beetle
 
Join Date: Nov 2017
Posts: 12
Default

Quote:
Originally Posted by Yard Dogg View Post
OK, if that dest_zone says none, your actual zoning is probably being handled
by a player.pl (or lua) script in the poknowledge quest folder. There was a few
of those PoK stones, etc., in the default one I had.
Got it. Odd though as I use RoF2. The code in player.pl is:

Code:
$zonename = "Freeport West";
		#if(($client->GetClientVersionBit() & 3)!= 0) #062/Titanium
		#{
		#  	quest::movepc(9,77.31,-660.57,-30.24);
		#}
		#elsif(($client->GetClientVersionBit() & 4294967264)!= 0) #RoF+
		#{
		# 	quest::movepc(383,-173,-188,-69,192);
9,77.31,-660.57,-30.24 is Old Freeport
383,-173,-188,-69,192 is Revamped

Does the game think I'm using Titanium somehow?
Reply With Quote
  #11  
Old 11-17-2017, 12:21 PM
Yard Dogg's Avatar
Yard Dogg
Sarnak
 
Join Date: Jul 2017
Posts: 32
Default

This "#" means it's commented out. You are being kicked to the
default zone version (old). You can adjust everything in the doors
table to your preferences.(changing none to freeportwest)
I found lots of little bugs in the doors and zone_points tables in
the default database download. But I use the older versions and
have everything pointing to them in the database, without using
any scripts. Just my preference.
Reply With Quote
  #12  
Old 11-17-2017, 12:56 PM
Brilhasti
Fire Beetle
 
Join Date: Nov 2017
Posts: 12
Default

Quote:
Originally Posted by Yard Dogg View Post
This "#" means it's commented out. You are being kicked to the
default zone version (old). You can adjust everything in the doors
table to your preferences.(changing none to freeportwest)
I found lots of little bugs in the doors and zone_points tables in
the default database download. But I use the older versions and
have everything pointing to them in the database, without using
any scripts. Just my preference.
Yeah I realised that was a comment after I posted it. I changed the relevant door info, removed the script and it works now. It doesn't really matter in this case as I wanted the old zone anyway but I understand how it works now for future reference. Many thanks for your help.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:16 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3