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  #1  
Old 10-21-2008, 06:41 AM
supahsen
Sarnak
 
Join Date: Apr 2007
Location: Ohio
Posts: 63
Default CoH PVP?...

So.. Today in the server list i noticed a server named "COHPVPDEV"

So... Is CoH pvp server possibly coming back or.. am i being teased x[?
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  #2  
Old 10-22-2008, 04:48 PM
Estrang
Sarnak
 
Join Date: Aug 2006
Posts: 36
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I never played there but everything I heard about it was awesome.
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  #3  
Old 10-22-2008, 05:14 PM
supahsen
Sarnak
 
Join Date: Apr 2007
Location: Ohio
Posts: 63
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That's cause it was easily the most fun pvp server I've ever seen on Emu so far.
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  #4  
Old 10-22-2008, 08:40 PM
Dodie
Sarnak
 
Join Date: Jun 2004
Posts: 67
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DoH > All for sure ^^
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  #5  
Old 10-23-2008, 07:47 AM
kedra
Sarnak
 
Join Date: May 2007
Posts: 71
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I'm throwing some ideas around. I might as well use this thread to poll interest, actually.

I'd like to set up a new server with fast-paced, high-stakes PVP. This will be 100% not related to the original COHPVP.

Here are some of the ideas:
  • Max Level: 50
  • Leveling is extremely fast (~1hr to 50)
  • Completely unrestricted PVP
  • Players may create guilds
  • After level 10, a player killed in PVP will be reset (Lose levels, gear, spells, etc). Players under level 10 will incur no penalty. (This only applies to PVP - not PVE)
  • Loot anything off of someone you kill in PVP - whatever you want
  • Spell scribers + Skill trainers
  • Starter gear provided that players can build on by killing / questing
  • Very compact world (About 8 zones) (I'd also like to add that we are doing our best tailor the world so that the zones are all fitting for PVP - Warslik's woods, anyone? What a great zone....)
  • Equipment will go up through about Kunark armor sets / Epic 1.0 (both probably quested)
  • Loot system will be reminiscent of the original COH random loot but not exactly the same.
  • Quests will be quick but still require a little work.

This is designed to be a PVP server that will allow you to jump in and start playing fast. The level loss and equipment looting is why we're calling this 'high stakes.' We want players to have something to lose when they PVP. If you die and lose it all, you're only talking about a few hours of work. It will be a no bitching, strictly PVP server with very little GM interference. If players want to be assholes and go on newbie killing sprees, we feel that this will only add to the excitement of PVP when they get ganked later on.

PVE will be very diverse as it was on COHPVP, so leveling up shouldn't be so mind-numbing and dull. There will be group raid zones and encounters with higher level quests to allow players to advance their characters when they reach 50.

So what are your thoughts?
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  #6  
Old 10-23-2008, 08:46 AM
miotch
Sarnak
 
Join Date: Apr 2005
Location: Conveiniently located in your grocers frozen food isle.
Posts: 56
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if the there is no level to level pvp restrictions post level 10, i'd lower the max level to 36.
In the original CoH there where zones that one side gained access too and farmed for gear upgrades while the other side was not fortunate enough to have access to that. I'd remove that aspect. It made the server very lopsided.

other than that it sounds very fun!
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  #7  
Old 10-23-2008, 11:10 PM
unknownhost
Sarnak
 
Join Date: Dec 2006
Posts: 89
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i think you guys are being extremely optomistic to the "no bitching" aspect of ANY pvp server but that will tell in time.


anyways it does sound interesting! might want to considering a few more core rules though like restricting accounts allowed per player as well as heavy mq2 policing, mainly to prevent JoeBlow from loading 6-30 accounts, bot'ing up with mq2 and ninja leveling to go steamrolling.

will 1 death at any level above 10 be insta revert to level 1 or are we talking lose_1_level_per_death or what? sounding like the first one i think?

also only 8 zones, i can easily see small guild shutting down serverwide leveling activity for as long as they desire if they manage to get up high with no one else online(or possibly even existing, especially at server up). i would allow for at least the slight chance of people "sneaking off" and leveling quickly before the server-owning ganksquad can find them. maybe up the number to 16zones or so be a big help? though even then should make them large and spread out. mean assuming players still have to move from "roughlevel" monster camp to monster camp to go from 1 to 50, with 8 zones theres not going to be "that" many various camps for each level range set.


im guessing you guys have already added on spellscribes? with that leveling speed i would think this would be a requirement, unless of course casters never lose there spells then other than first time through it wouldnt be an issue.

will players retain there level50 skills when they revert to level 1?


lot of work to balance her right but definately be somthing new for the server list!
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  #8  
Old 10-24-2008, 12:36 AM
MNWatchdog
Hill Giant
 
Join Date: Feb 2006
Posts: 179
Default

If youre going to have so few zones, you should change /who so it only shows whos on world wide(no 20 person limit), but wont even show only those in your current zone so if you want to find people, you actually have to find them by searching all the zones and not just doing whos until you find the zone theyre in and then searching.
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  #9  
Old 10-24-2008, 01:38 AM
XebeknSZ
Sarnak
 
Join Date: Jul 2006
Posts: 43
Default

I knew it Hope to see you soon!
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  #10  
Old 10-24-2008, 08:11 AM
kedra
Sarnak
 
Join Date: May 2007
Posts: 71
Default

Yea, there will be a lot of balancing and tweaking to do. Keep in mind that this is still in a very early phase and there are, of course, no promises that it will even be completed. I just want something to work on.

I'll be working slowly but (hopefully) steadily and if, at the very end, it turns out to be a flop, I may not open it up. But with any luck it will turn out successful.
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  #11  
Old 10-26-2008, 02:12 AM
bobfred1
Fire Beetle
 
Join Date: Sep 2004
Posts: 9
Default

sounds great, we had some epic battles outside of freeport, I hope Odium(Xeb),Kazowi, and jeff all come back!


2 things that could improve based on the old COH server, limit boxing to 2 and have a better hack dector in place.
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  #12  
Old 10-26-2008, 02:13 AM
bobfred1
Fire Beetle
 
Join Date: Sep 2004
Posts: 9
Default

if this concept fails, I would love to see old COH back with item loot!
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  #13  
Old 10-24-2008, 08:53 AM
Richardo
Banned
 
Join Date: Oct 2003
Location: Mattmecks Basement
Posts: 546
Default

No one remembers Dark Horizons? :(
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  #14  
Old 10-24-2008, 03:53 PM
Aonelyn's Avatar
Aonelyn
Hill Giant
 
Join Date: Jul 2005
Location: Felwithe
Posts: 192
Default

I do richardo.


Best 6.0 dr2 server ever.
__________________
lol.
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  #15  
Old 10-28-2008, 11:47 AM
Secrets's Avatar
Secrets
Demi-God
 
Join Date: May 2007
Location: b
Posts: 1,450
Default

Quote:
Originally Posted by Richardo View Post
No one remembers Dark Horizons? :(
I remember that server. Had some of the best openzone stuff ;D
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