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  #16  
Old 07-02-2009, 07:16 PM
gaeorn
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I believe if the chance = 1.0, it is no modification. less than 1 is lower hit chance, greater than one is higher.
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  #17  
Old 07-02-2009, 10:10 PM
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ChaosSlayerZ
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Does this applies ot AGi rule.. or which? =)

if yes, how does this reads in terms of X AGI to Y dodge chance? or something?
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  #18  
Old 07-02-2009, 10:29 PM
KLS
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The con scaling is fairly simple:

(Character, UseXPConScaling)
(Character, LightBlueModifier)
(Character, BlueModifier)
(Character, WhiteModifier)
(Character, YellowModifier)
(Character, RedModifier)

If UsXPConScaling is true then you scale npc death exp to this con system. The other rules simply state how much that con is supposed to give, so WhiteModifier is default 100 so white cons give 100% experience, red 150 - 150% exp, light blue 40 - 40% exp etc.

Agil hit factor simply defenders agil * this number = how much % chance to hit they gain. It's additive so 310 agil is exactly 3.1% chance less to be hit if this is default.
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  #19  
Old 07-02-2009, 10:50 PM
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ChaosSlayerZ
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thank you for replying KLS!

I assume 1 is default for AGI?
then if I set it to say 2, then 310 AGI produces 6.2% effect?
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  #20  
Old 07-02-2009, 11:17 PM
KLS
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Default is 0.01, but yes if you change it to 0.02 it will be 6.2%, if you change it to 0.015 it will be 4.65% etc.
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  #21  
Old 07-02-2009, 11:45 PM
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ok got it, thanks =)
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  #22  
Old 07-03-2009, 11:03 AM
zergling
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Quote:
Originally Posted by KLS View Post
The con scaling is fairly simple:
(Character, UseXPConScaling)
(Character, LightBlueModifier)
(Character, BlueModifier)
(Character, WhiteModifier)
(Character, YellowModifier)
(Character, RedModifier)
Are those settable as DB options or only as compile options?
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  #23  
Old 07-03-2009, 11:32 AM
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ChaosSlayerZ
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they are in DB rule section
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  #24  
Old 07-03-2009, 02:00 PM
KLS
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Rules are always settable in the db, if they don't exist in the db they use the default value but you can still set them in game from #rules setdb.

I actually try to get away from compile options where I can, in fact I added two new rules that were compile options before today.
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