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Old 09-26-2008, 07:44 PM
Rocker8956
Hill Giant
 
Join Date: Sep 2007
Posts: 117
Default

Thanks AndMetal, I honestly didn’t know which method was preferred. Sorry, I don’t have the energy at the moment to switch the int and int32s around. Though I did learn something and now know in the future.

Here is a diff of all the required code. Hopefully I got it all.
With this the only required manual database entry is setting the zone insttype to 1.

Required SQL
Code:
ALTER TABLE `zone` ADD column `insttype` tinyint (1) zerofill unsigned NOT NULL default '0';
ALTER TABLE character_ ADD column `instZflagNum` int(10) unsigned NOT NULL default '0';
ALTER TABLE character_ ADD column `instZOrgID` int(11) NOT NULL default '0';
INSERT INTO variables VALUES ('curInstFlagNum', 2000, 'Determines what instance flag will be handed out next', '2008-09-05 04:46:47');
INSERT INTO variables VALUES ('dfltInstZflag',1000, 'Used to determine if a zone is instanced, must be 1000 or greater', '2008-09-05 04:46:47');
World\Zoneserver.cpp
Line 498 insert
Code:
ztz->requested_zone_id = database.GetInstZoneID(ztz->requested_zone_id, ztz->name);
Line 508-509 insert
Code:
int server_id;
ztz->requested_zone_id = database.GetInstZoneID(ztz->requested_zone_id, ztz->name);
if ((server_id = zoneserver_list.TriggerBootup(ztz->requested_zone_id)))
World\Zoneserver.cpp
Line 533 insert
Code:
zlog(WORLD__ZONE,"Processing ZTZ for ingress to zone for client %s\n", ztz->name);
ztz->current_zone_id = database.GetInstZoneID(ztz->current_zone_id, ztz->name); //Rocker8956 possible fix for wrong zone shutdown
ZoneServer *egress_server = zoneserver_list.FindByZoneID(ztz->current_zone_id);

World\Client.cpp
Line 644 insert
Code:
zoneID = database.GetInstZoneID(zoneID, GetCharName());
Zone\zoning.cpp
Line 122
Code:
//Checks if the zone can be instanced, character has a instance flag, and 
//that the character is not zoning into an instance that is already loaded
if(database.GetInstType(target_zone_id) == 1){
	int32 characterID = database.GetCharacterID(zc->char_name);
	int32 instFlagNum = database.GetCharInstFlagNum(characterID);
	if(instFlagNum >= database.GetDfltInstZFlag())
	{
			int32 charInstZOrgID = database.GetCharInstZOrgID(characterID);
			// If instance flag matches then...
			if(charInstZOrgID == target_zone_id)
			{
				//If instance zone is not in database then it is copied to database
				if(!database.InstZoneLoaded(instFlagNum)) {
					database.LoadInstZone(target_zone_id, instFlagNum);
				}
				target_zone_id = instFlagNum;
			}
	}
}
Common\database.h
Line 201 insert
Code:
	int32	GetCharInstFlagNum(int32 charID);
	int32	GetCharInstZOrgID(int32 charID);
	int32   GetInstZoneID(int32 zoneID, const char* charName);
	void	DeleteInstZone(int32 instZoneID);
	int32   GetDfltInstZFlag();
	void	setCharInstFlag(int charID, int  orgZoneID, int instFlag);
	void	setGroupInstFlagNum(int charID, int orgZoneID, int instFlag);
	void	setRaidInstFlagNum(int charID, int orgZoneID, int instFlag);
	void	incrCurInstFlagNum(int instFlag);
	int		getCurInstFlagNum();
Common\database.cpp Replace Database::GetZoneName
Around Line 1173
Code:
const char* Database::GetZoneName(int32 zoneID, bool ErrorUnknown) {
	if (zonename_array == 0) {
		if (ErrorUnknown)
			return "UNKNOWN";
		else
			return 0;
	}
	if (zoneID > GetDfltInstZFlag())
	{
		char errbuf[MYSQL_ERRMSG_SIZE];
		char *query = 0;
		MYSQL_RES *result;
		MYSQL_ROW row;
		if (RunQuery(query, MakeAnyLenString(&query, "SELECT instZOrgID FROM character_ WHERE instZflagNum=%i", zoneID), errbuf, &result)) {
			safe_delete_array(query);
			if (mysql_num_rows(result) > 0) {
				row = mysql_fetch_row(result);
				int8 tmp = atoi(row[0]);
				mysql_free_result(result);
				return zonename_array[tmp];
			}
			mysql_free_result(result);
		}
		else 
		{
			cerr << "Error in instZOrgID query in database.cpp GetZoneName'" << query << "' " << errbuf << endl;
			safe_delete_array(query);
		}
	}
	else if (zoneID <= max_zonename) {
  		if (zonename_array[zoneID])
  			return zonename_array[zoneID];
  		else {
  			if (ErrorUnknown)
  				return "UNKNOWN";
  			else
  				return 0;
  		}
  	}
	else {
		if (ErrorUnknown)
			return "UNKNOWN";
		else
			return 0;
	}
}
End of Common\database.cpp insert
Code:
int32 Database::GetDfltInstZFlag(){
char errbuf[MYSQL_ERRMSG_SIZE];
   	 char *query = 0;
   	 MYSQL_RES *result;
   	 MYSQL_ROW row;
	if (RunQuery(query, MakeAnyLenString(&query, "SELECT value FROM variables WHERE varname = 'dfltInstZflag'"), errbuf, &result))
	{
		safe_delete_array(query);
		if (mysql_num_rows(result) == 1) {
			row = mysql_fetch_row(result);
			int32 tmp = atoi(row[0]);
			mysql_free_result(result);
			return tmp;
		}
		mysql_free_result(result);
	}

	else {
		cerr << "Error in GetDfltInstZFlag query '" << query << "' " << errbuf << endl;
		safe_delete_array(query);
	}
	return 0;
}
int32 Database::GetCharInstFlagNum(int32 charID){
	char errbuf[MYSQL_ERRMSG_SIZE];
    char *query = 0;
    MYSQL_RES *result;
    MYSQL_ROW row;
	
	if (RunQuery(query, MakeAnyLenString(&query, "SELECT instZflagNum FROM character_ WHERE id=%i", charID), errbuf, &result))
	{
		safe_delete_array(query);
		if (mysql_num_rows(result) == 1) {
			row = mysql_fetch_row(result);
			int tmp = atoi(row[0]);
			mysql_free_result(result);
			return tmp;
		}
		mysql_free_result(result);
	}
	else {
		cerr << "Error in GetCharInstFlag Numquery '" << query << "' " << errbuf << endl;
		safe_delete_array(query);
	}
	return 0;
}

int32 Database::GetCharInstZOrgID(int32 charID){
	char errbuf[MYSQL_ERRMSG_SIZE];
    char *query = 0;
    MYSQL_RES *result;
    MYSQL_ROW row;
	if (RunQuery(query, MakeAnyLenString(&query, "SELECT instZOrgID FROM character_ WHERE id=%i", charID), errbuf, &result))
	{
		safe_delete_array(query);
		if (mysql_num_rows(result) == 1) {
			row = mysql_fetch_row(result);
			int32 tmp = atoi(row[0]);
			mysql_free_result(result);
			return tmp;

		}
		mysql_free_result(result);
	}
	else {
		cerr << "Error in GetInstType query '" << query << "' " << errbuf << endl;
		safe_delete_array(query);
	}
	return 0;
}
int32 Database::GetInstZoneID(int32 zoneID, const char* charName) {
	if (zoneID == 0)
		return 0;
	int32 charID = GetCharacterID(charName);
	if (zoneID == GetCharInstZOrgID(charID))
	{
		zoneID = GetCharInstFlagNum(charID);
		return zoneID;
	}
	else
		return (zoneID);
}

void Database::DeleteInstZone(int32 instZoneID)
{
	char errbuf[MYSQL_ERRMSG_SIZE];
    char *query = 0;
    MYSQL_RES *result;
	if (RunQuery(query, MakeAnyLenString(&query, "DELETE FROM zone WHERE zoneidnumber=%i", instZoneID), errbuf, &result))
	{
		safe_delete_array(query);
		mysql_free_result(result);
	}
	else {
		cerr << "Error in DeleteInstZone query '" << query << "' " << errbuf << endl;
		safe_delete_array(query);
	}
}
//Rocker8956
void Database::setGroupInstFlagNum(int charID, int orgZoneID, int instFlag)
{
	char errbuf[MYSQL_ERRMSG_SIZE];
    char *query = 0;
    MYSQL_RES *result;
    MYSQL_ROW row;
	int groupid = 0;
	
	// Find out what group the character is in
	if (RunQuery(query, MakeAnyLenString(&query, "SELECT groupid from group_id where charid=%i", charID), errbuf, &result)) 
	{
		if (mysql_num_rows(result) == 1)
		{
			row = mysql_fetch_row(result);
			groupid=atoi(row[0]);
			mysql_free_result(result);
			safe_delete_array(query);
			// Select the character IDs of the characters in the group
			if (RunQuery(query, MakeAnyLenString(&query, "SELECT charid FROM group_id WHERE groupid=%i", groupid), errbuf, &result))
			{
				while((row = mysql_fetch_row(result))) 
				{
					charID = atoi(row[0]);
					setCharInstFlag(charID, orgZoneID, instFlag);
					Sleep(0);
				}
				safe_delete_array(query);
				mysql_free_result(result);
			}
		}
		else
		{
			printf("Unable to get group id, char not found!\n");
			mysql_free_result(result);
			safe_delete_array(query);
		}
	}
	else
	{
		printf("Unable to get group id: %s\n",errbuf);
		mysql_free_result(result);
		safe_delete_array(query);
	}

}

void Database::setRaidInstFlagNum(int charID, int orgZoneID, int instFlag)
{
	char errbuf[MYSQL_ERRMSG_SIZE];
    char *query = 0;
    MYSQL_RES *result;
    MYSQL_ROW row;
	int raidid = 0;

	// Find out what raid the character is in
	if (RunQuery(query, MakeAnyLenString(&query, "SELECT raidid from raid_members where charid=%i", charID), errbuf, &result)) 
	{
		if (mysql_num_rows(result) == 1) 
		{
			row = mysql_fetch_row(result);
			raidid=atoi(row[0]);
			mysql_free_result(result);
			safe_delete_array(query);
			// Select the character IDs of the characters in the raid
			if (RunQuery(query, MakeAnyLenString(&query, "SELECT charid from raid_members where raidid=%i", raidid), errbuf, &result))
			{
				while((row = mysql_fetch_row(result))) 
				{
					charID = atoi(row[0]);
					setCharInstFlag(charID, orgZoneID, instFlag);
					Sleep(0);
				}
				safe_delete_array(query);
				mysql_free_result(result);
			}
		}
	}
	else
	{
		printf("Unable to get raid id: %s\n",errbuf);
		mysql_free_result(result);
		safe_delete_array(query);
	}
}

void Database::incrCurInstFlagNum(int instFlag)
{
	char errbuf[MYSQL_ERRMSG_SIZE];
    char *query = 0;
    MYSQL_RES *result;
    MYSQL_ROW row;
	// Increment the curInstFlagNum
	instFlag++;
	if (instFlag > 9999)
		instFlag = 2000;

	if (RunQuery(query, MakeAnyLenString(&query, "UPDATE variables SET value=%i WHERE varname='curInstFlagNum'", instFlag), errbuf, &result))
	{
		safe_delete_array(query);
		mysql_free_result(result);
	}
	else 
	{
		cerr << "Error in incrCurInstFlagNum query '" << query << "' " << errbuf << endl;
		mysql_free_result(result);
		safe_delete_array(query);
	}
}

int Database::getCurInstFlagNum()
{
	char errbuf[MYSQL_ERRMSG_SIZE];
    char *query = 0;
    MYSQL_RES *result;
    MYSQL_ROW row;
	int instFlag = 0;

	// Get the current instant flag number
	if (RunQuery(query, MakeAnyLenString(&query, "SELECT value FROM variables WHERE varname = 'curInstFlagNum'"), errbuf, &result))
	{
		
		if (mysql_num_rows(result) == 1)
		{
			row = mysql_fetch_row(result);
			instFlag = atoi(row[0]);
			mysql_free_result(result);
			safe_delete_array(query);
			return instFlag;
		}
		else
		{
			cerr << "Error in GetCurInstFlagNum query '" << query << "' " << errbuf << endl;
			mysql_free_result(result);
			safe_delete_array(query);
			return instFlag;
		}

	}
	else 
	{
		cerr << "Error in GetCurInstFlagNum query '" << query << "' " << errbuf << endl;
		safe_delete_array(query);
		return instFlag;
	}
}
void Database::setCharInstFlag(int charID, int orgZoneID, int instFlag)
{
	char errbuf[MYSQL_ERRMSG_SIZE];
    char *query = 0;
    MYSQL_RES *result;
    MYSQL_ROW row;

	if (RunQuery(query, MakeAnyLenString(&query, "UPDATE character_ SET instZflagNum=%i, instZOrgID=%i WHERE id=%i", instFlag, orgZoneID, charID), errbuf, &result))
	{
		safe_delete_array(query);
		mysql_free_result(result);
	}
	else 
	{
		cerr << "Error in setCharInstFlagNum query '" << query << "' " << errbuf << endl;
		safe_delete_array(query);
	}
}
Zone\zonedb.cpp
Append to the end
Code:
int32 ZoneDatabase::GetInstType(int32 zoneid) {
	char errbuf[MYSQL_ERRMSG_SIZE];
    char *query = 0;
    MYSQL_RES *result;
    MYSQL_ROW row;
	
	if (RunQuery(query, MakeAnyLenString(&query, "SELECT insttype FROM zone WHERE zoneidnumber=%i", zoneid), errbuf, &result))
	{
		safe_delete_array(query);
		if (mysql_num_rows(result) == 1) {
			row = mysql_fetch_row(result);
			int8 tmp = atoi(row[0]);
			mysql_free_result(result);
			return tmp;

		}
		mysql_free_result(result);
	}

	else {
		cerr << "Error in GetInstType query '" << query << "' " << errbuf << endl;
		safe_delete_array(query);
	}
	return 0;
}
bool ZoneDatabase::InstZoneLoaded(int32 charInstFlagNum){
	char errbuf[MYSQL_ERRMSG_SIZE];
    char *query = 0;
    MYSQL_RES *result;
    MYSQL_ROW row;
	
	if (RunQuery(query, MakeAnyLenString(&query, "SELECT zoneidnumber FROM zone WHERE zoneidnumber=%i", charInstFlagNum), errbuf, &result))
	{
		safe_delete_array(query);
		if (mysql_num_rows(result) == 1) {
			return true;
		}
		else if (mysql_num_rows(result) == 0) {
			return false;
		}
		mysql_free_result(result);
	}

	else {
		cerr << "Error in isInstZoneLoad query '" << query << "' " << errbuf << endl;
		safe_delete_array(query);
	}
	return 0;
}


//Copies original zones information into a new zone entry replacing the old zoneidnumber with the instflagnum
void ZoneDatabase::LoadInstZone(int32 target_zone_ID, int32 instFlagNum){
	char errbuf[MYSQL_ERRMSG_SIZE];
    char *query = 0;
    MYSQL_RES *result;
    MYSQL_ROW row;
	int32 affected_rows = 0;
	string tmpzonename = database.GetZoneName(target_zone_ID);
	string temp;
	const char* temp2;
	stringstream tmpFlag; // used for converting int32 instFlagNum to a string

	tmpFlag << instFlagNum;
	temp = tmpFlag.str();
	temp.append(tmpzonename);
	temp2 = temp.c_str();

	if (RunQuery(query, MakeAnyLenString(&query, "INSERT INTO zone (short_name, file_name, long_name, safe_x, safe_y, safe_z, graveyard_id, min_level, min_status, zoneidnumber, timezone, maxclients, weather, note, underworld, minclip, maxclip, fog_minclip, fog_maxclip, fog_blue, fog_red, fog_green, sky, ztype, zone_exp_multiplier, walkspeed, time_type, fog_red1, fog_green1, fog_blue1, fog_minclip1, fog_maxclip1, fog_red2, fog_green2, fog_blue2, fog_minclip2, fog_maxclip2, fog_red3, fog_green3, fog_blue3, fog_minclip3, fog_maxclip3, fog_red4, fog_green4, fog_blue4, fog_minclip4, fog_maxclip4, flag_needed, canbind, cancombat, canlevitate, castoutdoor, insttype, insttimer) SELECT '%s', file_name, long_name, safe_x, safe_y, safe_z, graveyard_id, min_level, min_status, %i, timezone, maxclients, weather, note, underworld, minclip, maxclip, fog_minclip, fog_maxclip, fog_blue, fog_red, fog_green, sky, ztype, zone_exp_multiplier, walkspeed, time_type, fog_red1, fog_green1, fog_blue1, fog_minclip1, fog_maxclip1, fog_red2, fog_green2, fog_blue2, fog_minclip2, fog_maxclip2, fog_red3, fog_green3, fog_blue3, fog_minclip3, fog_maxclip3, fog_red4, fog_green4, fog_blue4, fog_minclip4, fog_maxclip4, flag_needed, canbind, cancombat, canlevitate, castoutdoor, insttype, insttimer FROM zone WHERE zoneidnumber =%i", temp2,instFlagNum,target_zone_ID), errbuf, 0, &affected_rows)){
		safe_delete_array(query);}
	else {
		cerr << "Error in LoadInstZone query '" << query << "' " << errbuf << endl;
		safe_delete_array(query);
	}
}
Zone\zoneDB.cpp line 13 insert
Code:
#include <string>
#include <sstream>

Zone\zonedb.h
line 194 change const char* zone_name to int32 zoneid
Code:
bool	PopulateZoneSpawnList(int32 zoneid, LinkedList<Spawn2*> &spawn2_list, int32 repopdelay = 0);
Zone\Zonedb.h
At the end of Zone Related around line 181
Code:
int32   GetInstType(int32 zoneid);
bool    InstZoneLoaded(int32 target_zone_ID);
void    LoadInstZone(int32 target_zone_ID, int32 InstFlagNum);

Zone.cpp Line 1146 change short_name to zoneid
Code:
if (!database.PopulateZoneSpawnList(zoneid, spawn2_list, delay))
Zone.cpp Line 779 change short_name to zoneid
Code:
if (!database.PopulateZoneSpawnList(zoneid, spawn2_list))

Zone.cpp Line 772 change short_name to zoneid
Code:
else if (tmp == 0) {
	LogFile->write(EQEMuLog::Status, "No state saved, loading spawn2 points...");
	if (!database.PopulateZoneSpawnList(zoneid, spawn2_list))
	return false;
		}
Zone\Zone.cpp line 616 bottom of Zone::Shutdown insert
Code:
zone->ResetAuth();
	if (zone->GetZoneID() > database.GetDfltInstZFlag()){
		database.DeleteInstZone(zone->GetZoneID());
	}
	safe_delete(zone);
	dbasync->CommitWrites();
	UpdateWindowTitle();

Zone\spawn2.cpp line 226
Code:
bool ZoneDatabase::PopulateZoneSpawnList(int32 zoneid, LinkedList<Spawn2*> &spawn2_list, int32 repopdelay) {
	char errbuf[MYSQL_ERRMSG_SIZE];
	char* query = 0;
	MYSQL_RES *result;
	MYSQL_ROW row;
	
	const char *zone_name = database.GetZoneName(zoneid);
	int32 dfltInstZFlag = database.GetDfltInstZFlag();

	MakeAnyLenString(&query, "SELECT id, spawngroupID, x, y, z, heading, respawntime, variance, pathgrid, timeleft, _condition, cond_value FROM spawn2 WHERE zone='%s'", zone_name);
	
	if (RunQuery(query, strlen(query), errbuf, &result))
	{
		safe_delete_array(query);
		while((row = mysql_fetch_row(result)))
		{
			Spawn2* newSpawn = 0;
			if (zoneid > dfltInstZFlag){
				newSpawn = new Spawn2(atoi(row[0]), atoi(row[1]), atof(row[2]), atof(row[3]), atof(row[4]), atof(row[5]), atoi(row[6]), atoi(row[7]), 0, atoi(row[8]), atoi(row[10]), atoi(row[11]));
			}
			else {
				newSpawn = new Spawn2(atoi(row[0]), atoi(row[1]), atof(row[2]), atof(row[3]), atof(row[4]), atof(row[5]), atoi(row[6]), atoi(row[7]), atoi(row[9]), atoi(row[8]), atoi(row[10]), atoi(row[11]));
			}
			//newSpawn->Repop(repopdelay);
			spawn2_list.Insert( newSpawn );
		}
		mysql_free_result(result);
	}
	else
	{
		LogFile->write(EQEMuLog::Error, "Error in PopulateZoneLists query '%s': %s", query, errbuf);
		safe_delete_array(query);
		return false;
	}
	
	return true;
}
Zone\perlparser.cpp
Insert at the end around line 1884
Code:
newXS(strcpy(buf, "setinstflag"), XS__setinstflag, file);
newXS(strcpy(buf, "setinstflagmanually"), XS__setinstflagmanually, file);

Zone\perparser.cpp
insert around line 1758
Code:
XS(XS__setinstflag);
XS(XS__setinstflag)
{
	dXSARGS;
	if (items != 3)
		Perl_croak(aTHX_ "Usage: setinstflag(charID, orginalZoneID, type)");

	int		charID = (int)SvIV(ST(0));
	int		orgZoneID = (int)SvIV(ST(1));
	int		type = (int)SvIV(ST(2));

	quest_manager.setinstflag(charID, orgZoneID, type);

	XSRETURN_EMPTY;
}
XS(XS__setinstflagmanually);
XS(XS__setinstflagmanually)
{
	dXSARGS;
	if (items != 3)
		Perl_croak(aTHX_ "Usage: setinstflagmanually(charID, orginalZoneID, instFlag)");

	int		charID = (int)SvIV(ST(0));
	int		orgZoneID = (int)SvIV(ST(1));
	int		instFlag = (int)SvIV(ST(2));

	quest_manager.setinstflagmanually(charID, orgZoneID, instFlag);

	XSRETURN_EMPTY;
}



Zone\questmgr.h
Insert around line 151
Code:
	void setinstflag(int charID, int orgZoneID, int type);
	void setinstflagmanually(int charID, int orgZoneID, int instFlag);
Zone\questmgr.cpp
Insert at the end
Code:
void QuestManager::setinstflag(int charID, int orgZoneID, int type)
{
	int instFlag = database.getCurInstFlagNum();

	if (type == 0)
	{
		database.setCharInstFlag(charID, orgZoneID, instFlag);
		database.incrCurInstFlagNum(instFlag); // Increment the curInstFlagNum
	}
	else if(type == 1)
	{
		database.setGroupInstFlagNum(charID, orgZoneID, instFlag);
		database.incrCurInstFlagNum(instFlag); // Increment the curInstFlagNum
	}
	else if(type == 2)
	{
		database.setRaidInstFlagNum(charID, orgZoneID, instFlag);
		database.incrCurInstFlagNum(instFlag); // Increment the curInstFlagNum
	}
	else if(type == 3)
	{
		database.setCharInstFlag(charID, orgZoneID, instFlag);
		database.setGroupInstFlagNum(charID, orgZoneID, instFlag);
		database.setRaidInstFlagNum(charID, orgZoneID, instFlag);
		database.incrCurInstFlagNum(instFlag); // Increment the curInstFlagNum
	}
}

void QuestManager::setinstflagmanually(int charID, int orgZoneID, int instFlag)
{
	say("Got to start of setinstflagmanually");
	database.setCharInstFlag(charID, orgZoneID, instFlag);
}
Simple quest script to go with all this code.

Code:
sub EVENT_SAY { 
$charid = 0;
$charid = $client->CharacterID();
if($text=~/Hail/i){
	quest::say("Greetings traveler, Do you want to go play in Blackburrow?"); }
if($text=~/yes/i){
	quest::say("Oh wonderful! Do you want to play by yourself, in a group, or in a raid?"); }
if($text=~/self/i){
	quest::setinstflag($charid,17,0);
	quest::say("You can now go play in your own little Blackburrow world."); }
if($text=~/group/i){
	quest::say("Your party can now go play in their own little Blackburrow world.");
	quest::setinstflag($charid,17,1); }
if($text=~/raid/i){
	quest::say("Your raid can now go play in their only little Blackburrow world.");
	quest::setinstflag($charid,17,2); }
if($text=~/guess/i){
	quest::say("Your flags are set you can now go play in a Blackburrow world.");
	quest::setinstflag($charid,17,3); }
if($text=~/manually/i){
	quest::say("Okay your flag is set."); 
	quest::setinstflagmanually($charid,17,1500); }
}
Let me know if I missed something. I am going to go drink some beer.
  #17  
Old 09-26-2008, 08:14 PM
joligario's Avatar
joligario
Developer
 
Join Date: Mar 2003
Posts: 1,490
Default

In your questmgr.cpp you might have some leftover debug code.

Code:
say("Got to start of setinstflagmanually");
  #18  
Old 09-26-2008, 08:26 PM
Rocker8956
Hill Giant
 
Join Date: Sep 2007
Posts: 117
Default

Oops, your right. Good catch.

Zone\questmgr.cpp
at the end QuestManager::setinstflagmanually should be
Code:
void QuestManager::setinstflagmanually(int charID, int orgZoneID, int instFlag)
{
        database.setCharInstFlag(charID, orgZoneID, instFlag);
}
  #19  
Old 09-29-2008, 04:20 PM
Rocker8956
Hill Giant
 
Join Date: Sep 2007
Posts: 117
Default

Anyone have a chance over the weekend to test this out? I would like to get this portion tested before I add some other features.

One thing I noticed while testing it on my minilogin server: Using two characters from the same account in an instance causes one to get disconnected when the other zones out of the instance. I think this is related to how the client/emu interact and likely cannot be fixed since Sony intended only one character to be logged in on the same account at a time. Though, I do not know if this problem would occur on a public server.

Below are some things I want to implement once this code is tested.

Quest function to delete instance flags (reset them to zero)
Fix goto command so it works in instances
Quest function to get the average level of a group and raid
Hold dynamic and instance zones open for a set period of time.


There is probably already a short timer in the code that is triggered when a zone becomes empty so I will just need to find it and allow the time to be set from a database entry.

I had more but cannot remember them at the moment.
  #20  
Old 09-29-2008, 04:26 PM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

I didn't actually test the instances (though they worked for me earlier) However, I can confirm all the types flag me properly and don't cause a crash anymore. Nice work!
  #21  
Old 09-30-2008, 08:26 PM
Rocker8956
Hill Giant
 
Join Date: Sep 2007
Posts: 117
Default

Yep more changes.

This is a fix for setinstflagmanually to allow manual flagging of raids, groups, and individuals. This also offers a way to delete instance flags by sending a orgZoneID of -1 and a instFlag of -1 to the function.

Please note if you have already setup quests to use the setinstflagmanually you will need to add a fourth parameter to it.

Format for quests - setinstflagmanually(charID, orginalZoneID, instFlag, type)

types
0 = individual
1 = group
2 = raid
3 = individual, group, and raid

Zone\perlparser.cpp
Find XS(XS__setinstflagmanually) replace with below code
(line is 1774 on mine but..)
Code:
XS(XS__setinstflagmanually);
XS(XS__setinstflagmanually)
{
	dXSARGS;
	if (items != 4)
		Perl_croak(aTHX_ "Usage: setinstflagmanually(charID, orginalZoneID, instFlag, type)");

	int		charID = (int)SvIV(ST(0));
	int		orgZoneID = (int)SvIV(ST(1));
	int		instFlag = (int)SvIV(ST(2));
	int		type = (int)SvIV(ST(3));

	quest_manager.setinstflagmanually(charID, orgZoneID, instFlag, type);

	XSRETURN_EMPTY;
}
zone\questmgr.cpp
Find void QuestManager::setinstflagmanually and replace with below code
(line 1420 on mine)
Code:
void QuestManager::setinstflagmanually(int charID, int orgZoneID, int instFlag, int type)
{
	if (type == 0)
	{
		database.setCharInstFlag(charID, orgZoneID, instFlag);
	}
	else if(type == 1)
	{
		database.setGroupInstFlagNum(charID, orgZoneID, instFlag);
	}
	else if(type == 2)
	{
		database.setRaidInstFlagNum(charID, orgZoneID, instFlag);
	}
	else if(type == 3)
	{
		database.setCharInstFlag(charID, orgZoneID, instFlag);
		database.setGroupInstFlagNum(charID, orgZoneID, instFlag);
		database.setRaidInstFlagNum(charID, orgZoneID, instFlag);
	}
}
zone\questmgr.h
Find void setinstflagmanually and replace with below code
(line 151 on mine)
Code:
void setinstflagmanually(int charID, int orgZoneID, int instFlag, int type);
  #22  
Old 10-16-2008, 02:47 PM
Rocker8956
Hill Giant
 
Join Date: Sep 2007
Posts: 117
Default

Some thoughts…
Code:
//Copies original zones information into a new zone entry replacing the old zoneidnumber with the instflagnum
void ZoneDatabase::LoadInstZone(int32 target_zone_ID, int32 instFlagNum){
	char errbuf[MYSQL_ERRMSG_SIZE];
    char *query = 0;
    MYSQL_RES *result;
    MYSQL_ROW row;
	int32 affected_rows = 0;
	string tmpzonename = database.GetZoneName(target_zone_ID);
	string temp;
	const char* temp2;
	stringstream tmpFlag; // used for converting int32 instFlagNum to a string

	tmpFlag << instFlagNum;
	temp = tmpFlag.str();
	temp.append(tmpzonename);
	temp2 = temp.c_str();

	if (RunQuery(query, MakeAnyLenString(&query, "INSERT INTO zone (short_name, file_name, long_name, safe_x, safe_y, safe_z, graveyard_id, min_level, min_status, zoneidnumber, timezone, maxclients, weather, note, underworld, minclip, maxclip, fog_minclip, fog_maxclip, fog_blue, fog_red, fog_green, sky, ztype, zone_exp_multiplier, walkspeed, time_type, fog_red1, fog_green1, fog_blue1, fog_minclip1, fog_maxclip1, fog_red2, fog_green2, fog_blue2, fog_minclip2, fog_maxclip2, fog_red3, fog_green3, fog_blue3, fog_minclip3, fog_maxclip3, fog_red4, fog_green4, fog_blue4, fog_minclip4, fog_maxclip4, flag_needed, canbind, cancombat, canlevitate, castoutdoor, insttype, insttimer) SELECT '%s', file_name, long_name, safe_x, safe_y, safe_z, graveyard_id, min_level, min_status, %i, timezone, maxclients, weather, note, underworld, minclip, maxclip, fog_minclip, fog_maxclip, fog_blue, fog_red, fog_green, sky, ztype, zone_exp_multiplier, walkspeed, time_type, fog_red1, fog_green1, fog_blue1, fog_minclip1, fog_maxclip1, fog_red2, fog_green2, fog_blue2, fog_minclip2, fog_maxclip2, fog_red3, fog_green3, fog_blue3, fog_minclip3, fog_maxclip3, fog_red4, fog_green4, fog_blue4, fog_minclip4, fog_maxclip4, flag_needed, canbind, cancombat, canlevitate, castoutdoor, insttype, insttimer FROM zone WHERE zoneidnumber =%i", temp2,instFlagNum,target_zone_ID), errbuf, 0, &affected_rows)){
		safe_delete_array(query);}
	else {
		cerr << "Error in LoadInstZone query '" << query << "' " << errbuf << endl;
		safe_delete_array(query);
	}
The section of code in red bothers me because every time the zone table's columns change it will need updated. Anyone have a better method for copying one zones info and inserting it back into the database changing only the zonename and zoneidnumber? We may be able to simply eliminate this copy/paste as long as the code always queries the database based on the original zone id not the instance zone id.

(The shutdowndelay column needs added, I will add it tonight or tomorrow)

Also, I am reluctant to enable inheriting of instance flags in groups and raids because it may allow players to circumvent zone limitations. For example,

Group zones into an LDoN
1 member drops out of the group but stays in the LDoN
The group then invites another character.
He/she zones into the LDoN (because he/she now has the flag)
Now 7 characters are in the zone when the content was built for 6.

To keep players from doing this we would either have to boot them from the instance when they disband or have a hidden NPC check the zone every few minutes for players without the correct instance flag.
Any thoughts?

Another side note, I may have a fix for the goto command but I need to test it.
  #23  
Old 10-16-2008, 03:07 PM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

tecnicly speaking on LIVE after you zoned into LDON and someone Lds, camps, crashes etc- you CANNOT invite someone else from outside- the zone should remain LOCKED until adventure expires or forfeit, even if group inside got smaller
  #24  
Old 10-17-2008, 02:10 PM
Rocker8956
Hill Giant
 
Join Date: Sep 2007
Posts: 117
Default

Fix to include shutdowndelay column in zone copy

zone\zonedb.cpp
Find ZoneDatabase::LoadInstZone(int32 target_zone_ID, int32 instFlagNum)

Replace Line 17 inside the function (line 1542 for whole file (Rev98 ))

Code:
if (RunQuery(query, MakeAnyLenString(&query, "INSERT INTO zone (short_name, file_name, long_name, safe_x, safe_y, safe_z, graveyard_id, min_level, min_status, zoneidnumber, timezone, maxclients, weather, note, underworld, minclip, maxclip, fog_minclip, fog_maxclip, fog_blue, fog_red, fog_green, sky, ztype, zone_exp_multiplier, walkspeed, time_type, fog_red1, fog_green1, fog_blue1, fog_minclip1, fog_maxclip1, fog_red2, fog_green2, fog_blue2, fog_minclip2, fog_maxclip2, fog_red3, fog_green3, fog_blue3, fog_minclip3, fog_maxclip3, fog_red4, fog_green4, fog_blue4, fog_minclip4, fog_maxclip4, flag_needed, canbind, cancombat, canlevitate, castoutdoor, insttype, insttimer) SELECT '%s', file_name, long_name, safe_x, safe_y, safe_z, graveyard_id, min_level, min_status, %i, timezone, maxclients, weather, note, underworld, minclip, maxclip, fog_minclip, fog_maxclip, fog_blue, fog_red, fog_green, sky, ztype, zone_exp_multiplier, walkspeed, time_type, fog_red1, fog_green1, fog_blue1, fog_minclip1, fog_maxclip1, fog_red2, fog_green2, fog_blue2, fog_minclip2, fog_maxclip2, fog_red3, fog_green3, fog_blue3, fog_minclip3, fog_maxclip3, fog_red4, fog_green4, fog_blue4, fog_minclip4, fog_maxclip4, flag_needed, canbind, cancombat, canlevitate, castoutdoor, insttype, insttimer FROM zone WHERE zoneidnumber =%i", temp2,instFlagNum,target_zone_ID), errbuf, 0, &affected_rows)){
With
Code:
if (RunQuery(query, MakeAnyLenString(&query, "INSERT INTO zone (short_name, file_name, long_name, safe_x, safe_y, safe_z, graveyard_id, min_level, min_status, zoneidnumber, timezone, maxclients, weather, note, underworld, minclip, maxclip, fog_minclip, fog_maxclip, fog_blue, fog_red, fog_green, sky, ztype, zone_exp_multiplier, walkspeed, time_type, fog_red1, fog_green1, fog_blue1, fog_minclip1, fog_maxclip1, fog_red2, fog_green2, fog_blue2, fog_minclip2, fog_maxclip2, fog_red3, fog_green3, fog_blue3, fog_minclip3, fog_maxclip3, fog_red4, fog_green4, fog_blue4, fog_minclip4, fog_maxclip4, flag_needed, canbind, cancombat, canlevitate, castoutdoor, insttype, insttimer, shutdowndelay) SELECT '%s', file_name, long_name, safe_x, safe_y, safe_z, graveyard_id, min_level, min_status, %i, timezone, maxclients, weather, note, underworld, minclip, maxclip, fog_minclip, fog_maxclip, fog_blue, fog_red, fog_green, sky, ztype, zone_exp_multiplier, walkspeed, time_type, fog_red1, fog_green1, fog_blue1, fog_minclip1, fog_maxclip1, fog_red2, fog_green2, fog_blue2, fog_minclip2, fog_maxclip2, fog_red3, fog_green3, fog_blue3, fog_minclip3, fog_maxclip3, fog_red4, fog_green4, fog_blue4, fog_minclip4, fog_maxclip4, flag_needed, canbind, cancombat, canlevitate, castoutdoor, insttype, insttimer, shutdowndelay FROM zone WHERE zoneidnumber =%i", temp2,instFlagNum,target_zone_ID), errbuf, 0, &affected_rows)){
Hopefully we can find a way to copy the zone info without needing to update this query everytime the zone table changes.

ChaosSlayer, I think you are right about the LDoNs. Everyone had to be in the group before the LDoN task was accepted or they could not get into the zone. Though, I think GoD and OoW instances flags could be shared via the share task button.
  #25  
Old 02-04-2009, 01:18 AM
Rezbee
Sarnak
 
Join Date: Jan 2009
Location: USA
Posts: 38
Default

Thought I'd add... With the instancing ability we need to add a new check to the /goto <playername> command so it will check the characters_ table and replicate any instance flags on the GM before zoning. That way if someone is stuck in the geometry or bugged death or whatever a GM can zone into that instance and check.
  #26  
Old 04-12-2009, 02:04 PM
drakelord
Hill Giant
 
Join Date: Nov 2002
Location: NC, USA
Posts: 182
Default

Quote:
Originally Posted by Rezbee View Post
Thought I'd add... With the instancing ability we need to add a new check to the /goto <playername> command so it will check the characters_ table and replicate any instance flags on the GM before zoning. That way if someone is stuck in the geometry or bugged death or whatever a GM can zone into that instance and check.
Has this been accomplished yet?
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