Just an update. We are still cruising forward. Release is not far off. Nilbog is picking out hardware for the server. We're also creating and testing pathing maps for the Emu community based on Derision and KLS's b!tch!n' code.
SolA, SolB, Lower Guk, Highpass, & Highkeep are all up for testing in addition to the great zones KLS has already done. Come by & help out the Emu community at large. All of our pathing files will be going into the map SVN once they've passed the test.
Source/DB updates:
-Food/water now correctly crippling mana/endurance.
-Flash of Light working pretty dang well.
-Mob run speed tweaked. Your chances of escaping are low!
-Loot drops for all zones have been revamped and updated. Includes guards, animals, and zones.
-Skills: I've started "nerfing" skills down to a more classic line. They'll no longer be scaled for level 75 progression.
-Pets now are summoned with a variable +2/-2 of their base level.
-Alchemy was beaten into submission with the nerf bat and returned to it's classic pricing. We are not reverting to the old alchemy system since a wide revamp to the original would be rather pointless to undo shortly.
-Quests: All classic quests from newbie tunics to the FA have been scripted and put in place. Texts were gleaned from a multitude of sources including live, Tokyo2000, and Allakhazam.
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