Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

Reply
 
Thread Tools Display Modes
  #1  
Old 04-27-2009, 01:57 PM
Zeice
Sarnak
 
Join Date: Oct 2008
Location: USA
Posts: 92
Default Missing Files in SoF Install

I don't know if anybody else has noticed this or not, I just happened to notice it the other day. It's only a few zones but they are missing their _chr.txt files and some are missing their environment emitter file.

The main one that I first noticed this on was Crystallos. I went to go check the _chr file to see what races were available to use in the zone, and to my surprise the file was missing. I had it in my eqlive folder though. I thought maybe the game didn't install correctly, so I uninstalled and reinstalled. I also tried installing to different directories and repairing the installations and that file was always missing. So I finally just moved the file from my eqlive folder. This added the races as well as all particle effects that go along with the zone.

I've noticed that these zones that are also like this:
Loping Plains
Dragonscale
Crypt of Shade
Bloodmoon
Guardian
Mansion
gyrospireb
gyrospirez
Hills of Shade
Mechanotus
Steam Factory
new steamfont mountains

I've probably missed one or two, but I have the files for these zones in my live folder, but not in my fresh SoF install folder. These things are sort of cosmetic, and it depends on if anybody even plans on using these zones in their development, but it sucks if a player zones into say Crystallos and sees nothing but human models. (except for the new global dragon models =P )

I think this problem also goes hand in hand with the default SoF spell file. It's obviously not finished, and these things were issues I'm sure were added in a really early patch once SoF was released. So that question is, how do we handle an issue like this for players who install SoF fresh and can't enjoy the zones we develop for them right out of the box? It's even a factor when developing for these zones because as a developer we can't see the race models. Obviously this can be fixed if you have eqlive patched up in a different directory, but some players are not going to be able to do that. By my count that's atleast 13 files that would have to be distributed if that's even legal for both the emitter and _chr files.

At any rate this is just a minor issue that may need some consideration, but isn't gamebreaking. Also it's possible that I just have a bogus set of DVDs and the files just aren't installing. So I was basically just bringing this up to people's attention to see if anybody else noticed this, and maybe I'm behind in the loop but I had not seen any posts about this anywhere yet.
Reply With Quote
  #2  
Old 04-27-2009, 04:45 PM
Cripp's Avatar
Cripp
Discordant
 
Join Date: Oct 2003
Location: The Shire
Posts: 474
Default

ya I spawned nro and sro w/ titanium and after I loaded SoF and went there most of my models were humans.. then I noticed SoF install didnt include the _chr txt files for those zones :(
__________________
Nug Blazers - ServerOP / founder
^^comming... later!

www.nugblazers.com
Reply With Quote
  #3  
Old 04-27-2009, 06:27 PM
Zeice
Sarnak
 
Join Date: Oct 2008
Location: USA
Posts: 92
Default

Hmm that's odd, I have the _chr files for the new south ro and north ro, even the old ones through SoF. It's mostly the new zones that were added with SoF that are missing the files for me.
Reply With Quote
  #4  
Old 04-27-2009, 06:43 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Yeah, that is an unfortunate issue. I don't know about the legality of distributing the emitter files, but I wouldn't think that the _chr.txt files would be much of an issue. They are extremely simple .txt files that could easily be reproduced and require no reverse engineering, or changes of any kind.

SOE hosts their patch files individually on static links that anyone could download from. I don't see how their could be any legal issues about providing links for players to download those files directly from SOE. With that being the case, I don't really see much of an issue with hosting the .txt files yourself individually or in a .zip file or something.

It would be nice to have a solid universal solution for this issue. Like, maybe including the download links as part of the Playguide installation instructions. That way everyone would have them from the start.

Currently, my plan is to use the zones that do have those files for all of my lower to mid level exp zones. Then, maybe for higher level zones I would use some of the ones that might require the download. This should give players time to establish themselves on the server and give them time to become aware of the required downloads to see the special models.

I haven't looked into the spell file too deeply yet. I am not really aware of many issues with it other than many of the effects not being coded into the emu source yet (which is a problem on Titanium as well). But I do plan to try to figure out what the best route is for handling both clients on the same spell file.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #5  
Old 04-30-2009, 11:35 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

I am curious what people's thoughts are on this idea:

Since the _chr.txt files are extremely simple to reproduce, I could create a .bat file that people can download that will automatically create all of the needed files for all SoF zone models to show up in the zones that are missing their files. IMO, this avoids distributing actual files that SOE could claim. Anything that could be done that easily with a simple batch file shouldn't (IMO) have any legal issues with it. Then, people would just need to run the batch file and copy the files into their EQ directory, or they could run it directly from their EQ directory and not have to move anything at all.

Here is an example of a possible (though fictional) .bat file that could do exactly what we need:
Code:
@echo off
> zonename_chr.txt echo 6
>> zonename_chr.txt echo gol,qeynos_chr
>> zonename_chr.txt echo gia,commons_chr
>> zonename_chr.txt echo bet,ecommons_chr
>> zonename_chr.txt echo spi,ecommons_chr
>> zonename_chr.txt echo gob,butcher_chr
>> zonename_chr.txt echo bimp,steamfont_chr
> zonename2_chr.txt echo 2
>> zonename2_chr.txt echo gol,qeynos_chr
>> zonename2_chr.txt echo gia,commons_chr
exit
I may need to figure out how to stop it from having a carriage return at the end, but other than that, this should be able to work perfectly.

The idea is that we could make something that would be acceptable to have a download link to from the wiki to make this an easy process.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!

Last edited by trevius; 05-01-2009 at 07:56 AM..
Reply With Quote
  #6  
Old 05-01-2009, 01:24 AM
Zeice
Sarnak
 
Join Date: Oct 2008
Location: USA
Posts: 92
Default

Sounds good to me.

What about just putting them all in a .zip file? I guess that might cross over into legality stuff? Even though they are measly files.
Reply With Quote
  #7  
Old 05-01-2009, 05:00 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Yeah, I am sure that we want to avoid anything that contains actual files, including .zip files.

The way I see it, this batch file wouldn't be much different than having people edit their eqhost.txt file as described in the setup guide. Heck, I could even have it include the eqhost.txt file change in the same .bat file.

IMO, anything that can be easily created with a simple batch file should have no legal issues with it unless it is doing something malicious (which this is absolutely not). We wouldn't technically be distributing the files, we would be distributing a means for the players to create the files themselves easily.

I am going to go ahead and make a batch file to do this and test it to see if it works. I will also add in the eqhost.txt file change as a bonus if I can get it working properly. If it all works, I will post it here. If it is decided that we should not provide such information, one of the admins or other mods can delete or edit the post to remove it.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!

Last edited by trevius; 05-01-2009 at 03:17 PM..
Reply With Quote
  #8  
Old 05-01-2009, 07:16 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Here is the batch file for creating the modified eqhost.txt, the _chr.txt files and also for the _assets.txt files that are missing in SoF. I think I have them all, but could possibly be missing one of the new zone remakes or so.

You can simply save this as a .bat file and run it directly from your EQ SoF directory.

sof_chr.bat
Code:
@echo off
> eqhost.txt echo [LoginServer]
>> eqhost.txt echo Host=www.eqemulator.net:5998
> dragonscale_chr.txt echo 22
>> dragonscale_chr.txt echo tar,tar
>> dragonscale_chr.txt echo smd,smd
>> dragonscale_chr.txt echo box,box
>> dragonscale_chr.txt echo seg,seg
>> dragonscale_chr.txt echo unm,unm
>> dragonscale_chr.txt echo she,she
>> dragonscale_chr.txt echo io5,io5
>> dragonscale_chr.txt echo glm,glm
>> dragonscale_chr.txt echo gus,gus
>> dragonscale_chr.txt echo dke,dke
>> dragonscale_chr.txt echo mtr,mtr
>> dragonscale_chr.txt echo btl,btl
>> dragonscale_chr.txt echo brv,brv_chr
>> dragonscale_chr.txt echo scc,scc
>> dragonscale_chr.txt echo cwg,cwg
>> dragonscale_chr.txt echo snk,snk
>> dragonscale_chr.txt echo pma,pma
>> dragonscale_chr.txt echo gua,gua
>> dragonscale_chr.txt echo bnf,bnf
>> dragonscale_chr.txt echo bnm,bnm
>> dragonscale_chr.txt echo shi,shi
>> dragonscale_chr.txt echo swc,swc
> dragonscale_assets.txt echo Tradeskill_objects.eqg
>> dragonscale_assets.txt echo gus_anims.eqg
> cryptofshade_chr.txt echo 6
>> cryptofshade_chr.txt echo CRS,CRS
>> cryptofshade_chr.txt echo GUS,GUS
>> cryptofshade_chr.txt echo GHO,GHO
>> cryptofshade_chr.txt echo SHE,SHE
>> cryptofshade_chr.txt echo CPT,CPT_CHR
>> cryptofshade_chr.txt echo cst,cst
> cryptofshade_assets.txt echo gus_anims.eqg
> bloodmoon_chr.txt echo 15
>> bloodmoon_chr.txt echo spq,spq
>> bloodmoon_chr.txt echo tar,tar
>> bloodmoon_chr.txt echo seg,seg
>> bloodmoon_chr.txt echo drc,drc
>> bloodmoon_chr.txt echo crs,crs
>> bloodmoon_chr.txt echo box,box_chr
>> bloodmoon_chr.txt echo brl,brl_chr
>> bloodmoon_chr.txt echo cst,cst_chr
>> bloodmoon_chr.txt echo bon,bon_chr
>> bloodmoon_chr.txt echo wok,wok
>> bloodmoon_chr.txt echo wor,wor
>> bloodmoon_chr.txt echo she,she
>> bloodmoon_chr.txt echo xef,xef
>> bloodmoon_chr.txt echo xem,xem
>> bloodmoon_chr.txt echo cst,cst
> bloodmoon_assets.txt echo Tradeskill_objects.eqg
> guardian_chr.txt echo 17
>> guardian_chr.txt echo RTN,RTN
>> guardian_chr.txt echo TAR,TAR
>> guardian_chr.txt echo CWG,CWG
>> guardian_chr.txt echo SNK,SNK
>> guardian_chr.txt echo GUL,GUL
>> guardian_chr.txt echo SPQ,SPQ
>> guardian_chr.txt echo BTL,BTL
>> guardian_chr.txt echo SWC,SWC
>> guardian_chr.txt echo CWR,CWR
>> guardian_chr.txt echo T01,T01
>> guardian_chr.txt echo T08,T08
>> guardian_chr.txt echo CST,CST
>> guardian_chr.txt echo DVS,DVS
>> guardian_chr.txt echo SWC,SWC
>> guardian_chr.txt echo DRP,DRP
>> guardian_chr.txt echo EXO,EXO
>> guardian_chr.txt echo GUS,GUS
> guardian_assets.txt echo gus_anims.eqg
>> guardian_assets.txt echo guardian_obj.eqg
>> guardian_assets.txt echo guardianblocker.eqg
> lopingplains_chr.txt echo 21
>> lopingplains_chr.txt echo WWF,WWF
>> lopingplains_chr.txt echo WOK,WOK
>> lopingplains_chr.txt echo SKT,SKT
>> lopingplains_chr.txt echo MTR,MTR
>> lopingplains_chr.txt echo GBN,GBN
>> lopingplains_chr.txt echo WOR,WOR
>> lopingplains_chr.txt echo UNM,UNM
>> lopingplains_chr.txt echo PBR,pbr_chr
>> lopingplains_chr.txt echo PAF,PAF_chr
>> lopingplains_chr.txt echo DDV,DDV
>> lopingplains_chr.txt echo TRA,TRA
>> lopingplains_chr.txt echo VAM,VAM
>> lopingplains_chr.txt echo VAF,VAF
>> lopingplains_chr.txt echo cro,ponightmare_chr
>> lopingplains_chr.txt echo XHM,XHM
>> lopingplains_chr.txt echo XHF,XHF
>> lopingplains_chr.txt echo XEF,XEF
>> lopingplains_chr.txt echo XEM,XEM
>> lopingplains_chr.txt echo gdm,unrest_chr
>> lopingplains_chr.txt echo she,she
>> lopingplains_chr.txt echo shi,shi
> gyrospirez_assets.txt echo gus_anims.eqg
> gyrospirez_chr.txt echo 6
>> gyrospirez_chr.txt echo RTN,RTN
>> gyrospirez_chr.txt echo TAR,TAR
>> gyrospirez_chr.txt echo CWG,CWG
>> gyrospirez_chr.txt echo SNK,SNK
>> gyrospirez_chr.txt echo GUS,GUS
>> gyrospirez_chr.txt echo SWC,SWC
> gyrospireb_chr.txt echo 10
>> gyrospireb_chr.txt echo RTN,RTN
>> gyrospireb_chr.txt echo TAR,TAR
>> gyrospireb_chr.txt echo CWG,CWG
>> gyrospireb_chr.txt echo SNK,SNK
>> gyrospireb_chr.txt echo T08,T08
>> gyrospireb_chr.txt echo SWC,SWC
>> gyrospireb_chr.txt echo MTR,MTR
>> gyrospireb_chr.txt echo BNF,BNF
>> gyrospireb_chr.txt echo BNM,BNM
>> gyrospireb_chr.txt echo EXO,EXO
> hillsofshade_chr.txt echo 28
>> hillsofshade_chr.txt echo DBX,DBX
>> hillsofshade_chr.txt echo XEF,XEF
>> hillsofshade_chr.txt echo XEM,XEM
>> hillsofshade_chr.txt echo XHF,XHF
>> hillsofshade_chr.txt echo XHM,XHM
>> hillsofshade_chr.txt echo EEF,EEF
>> hillsofshade_chr.txt echo EEM,EEM
>> hillsofshade_chr.txt echo ZMF,ZMF
>> hillsofshade_chr.txt echo WOK,WOK
>> hillsofshade_chr.txt echo SHE,SHE
>> hillsofshade_chr.txt echo GHO,GHO
>> hillsofshade_chr.txt echo GLB,GLB
>> hillsofshade_chr.txt echo RTN,RTN
>> hillsofshade_chr.txt echo AVK,AVK
>> hillsofshade_chr.txt echo SMD,SMD
>> hillsofshade_chr.txt echo TRA,TRA
>> hillsofshade_chr.txt echo GUS,GUS
>> hillsofshade_chr.txt echo FGP,FGP
>> hillsofshade_chr.txt echo STU,STU_CHR
>> hillsofshade_chr.txt echo CPT,CPT_CHR
>> hillsofshade_chr.txt echo BON,BON_CHR
>> hillsofshade_chr.txt echo BRV,BRV_CHR
>> hillsofshade_chr.txt echo BRL,BRL_CHR
>> hillsofshade_chr.txt echo MEP,TRAKANON_CHR
>> hillsofshade_chr.txt echo WIL,STONEBRUNT_CHR
>> hillsofshade_chr.txt echo T03,T03
>> hillsofshade_chr.txt echo T00,T00
>> hillsofshade_chr.txt echo T12,T12
> hillsofshade_assets.txt echo gus_anims.eqg
> mansion_chr.txt echo 17
>> mansion_chr.txt echo gul,gul
>> mansion_chr.txt echo gum,gum
>> mansion_chr.txt echo gus,gus
>> mansion_chr.txt echo cwg,cwg
>> mansion_chr.txt echo swc,swc
>> mansion_chr.txt echo mtr,mtr
>> mansion_chr.txt echo exo,exo
>> mansion_chr.txt echo bnf,bnf
>> mansion_chr.txt echo bnm,bnm
>> mansion_chr.txt echo wok,wok
>> mansion_chr.txt echo jub,poinnovation_chr
>> mansion_chr.txt echo she,she
>> mansion_chr.txt echo t08,t08
>> mansion_chr.txt echo skl,skl
>> mansion_chr.txt echo rtn,rtn
>> mansion_chr.txt echo glb,glb
>> mansion_chr.txt echo cst,cst
> mansion_assets.txt echo gus_anims.eqg
>> mansion_assets.txt echo dest_tst.eqg
>> mansion_assets.txt echo mansionequip.eqg
> mechanotus_assets.txt echo gus_anims.eqg
>> mechanotus_assets.txt echo fgt_anims.eqg
>> mechanotus_assets.txt echo DEST_TST.eqg
> mechanotus_chr.txt echo 21
>> mechanotus_chr.txt echo gul,gul
>> mechanotus_chr.txt echo gum,gum
>> mechanotus_chr.txt echo gus,gus
>> mechanotus_chr.txt echo glb,glb
>> mechanotus_chr.txt echo min,steamfont_chr
>> mechanotus_chr.txt echo brf,gfaydark_chr
>> mechanotus_chr.txt echo brm,gfaydark_chr
>> mechanotus_chr.txt echo cwg,cwg
>> mechanotus_chr.txt echo jub,poinnovation_chr
>> mechanotus_chr.txt echo gfs,gfs
>> mechanotus_chr.txt echo t08,t08
>> mechanotus_chr.txt echo skl,skl
>> mechanotus_chr.txt echo box,box_chr
>> mechanotus_chr.txt echo tar,tar
>> mechanotus_chr.txt echo spq,spq
>> mechanotus_chr.txt echo exo,exo
>> mechanotus_chr.txt echo mtr,mtr
>> mechanotus_chr.txt echo swc,swc
>> mechanotus_chr.txt echo bnf,bnf
>> mechanotus_chr.txt echo bnm,bnm
>> mechanotus_chr.txt echo cwb,poinnovation_chr
> steamfontmts_chr.txt echo 19
>> steamfontmts_chr.txt echo avi,southkarana_chr
>> steamfontmts_chr.txt echo brm,lfaydark_chr
>> steamfontmts_chr.txt echo brf,lfaydark_chr
>> steamfontmts_chr.txt echo gnn,blackburrow_chr
>> steamfontmts_chr.txt echo min,steamfont_chr
>> steamfontmts_chr.txt echo zof,unrest_chr
>> steamfontmts_chr.txt echo qcm,qeynos_chr
>> steamfontmts_chr.txt echo clm,akanon_chr
>> steamfontmts_chr.txt echo clf,akanon_chr
>> steamfontmts_chr.txt echo dru,hateplaneb_chr
>> steamfontmts_chr.txt echo ccd,poinnovation_chr
>> steamfontmts_chr.txt echo mmy,mmy_chr
>> steamfontmts_chr.txt echo cst,cst
>> steamfontmts_chr.txt echo rtn,rtn
>> steamfontmts_chr.txt echo dke,dke
>> steamfontmts_chr.txt echo pma,pma
>> steamfontmts_chr.txt echo tar,tar
>> steamfontmts_chr.txt echo hrp,hrp
>> steamfontmts_chr.txt echo tre,southkarana_chr
> steamfactory_assets.txt echo gus_anims.eqg
>> steamfactory_assets.txt echo fgt_anims.eqg
>> steamfactory_assets.txt echo DEST_TST.eqg
> steamfactory_chr.txt echo 24
>> steamfactory_chr.txt echo gul,gul
>> steamfactory_chr.txt echo gum,gum
>> steamfactory_chr.txt echo gus,gus
>> steamfactory_chr.txt echo glb,glb
>> steamfactory_chr.txt echo min,steamfont_chr
>> steamfactory_chr.txt echo brf,gfaydark_chr
>> steamfactory_chr.txt echo brm,gfaydark_chr
>> steamfactory_chr.txt echo cwg,cwg
>> steamfactory_chr.txt echo jub,poinnovation_chr
>> steamfactory_chr.txt echo gfs,gfs
>> steamfactory_chr.txt echo t08,t08
>> steamfactory_chr.txt echo skl,skl
>> steamfactory_chr.txt echo box,box_chr
>> steamfactory_chr.txt echo tar,tar
>> steamfactory_chr.txt echo spq,spq
>> steamfactory_chr.txt echo exo,exo
>> steamfactory_chr.txt echo mtr,mtr
>> steamfactory_chr.txt echo swc,swc
>> steamfactory_chr.txt echo bnf,bnf
>> steamfactory_chr.txt echo bnm,bnm
>> steamfactory_chr.txt echo rtn,rtn
>> steamfactory_chr.txt echo cst,cst
>> steamfactory_chr.txt echo glc,poinnovation_chr
>> steamfactory_chr.txt echo T01,T01
> steamfontmts_assets.txt echo pok_book.eqg
>> steamfontmts_assets.txt echo dest_catapult.eqg
> commonlands_assets.txt echo voidportal.eqg
> commonlands_chr.txt echo 24
>> commonlands_chr.txt echo tar,tar
>> commonlands_chr.txt echo dre,dre
>> commonlands_chr.txt echo pma,pma
>> commonlands_chr.txt echo snk,snk
>> commonlands_chr.txt echo mmy,mmy_chr
>> commonlands_chr.txt echo bgm,freporte_chr
>> commonlands_chr.txt echo flg,flg
>> commonlands_chr.txt echo fpm,freporte_chr
>> commonlands_chr.txt echo qcm,qeynos_chr
>> commonlands_chr.txt echo qcf,qeynos_chr
>> commonlands_chr.txt echo rtn,rtn
>> commonlands_chr.txt echo btn,btn
>> commonlands_chr.txt echo scr,scr_chr
>> commonlands_chr.txt echo ghu,commons_chr
>> commonlands_chr.txt echo gob,commons_chr
>> commonlands_chr.txt echo gia,commons_chr
>> commonlands_chr.txt echo bet,ecommons_chr
>> commonlands_chr.txt echo spi,ecommons_chr
>> commonlands_chr.txt echo wil,ecommons_chr
>> commonlands_chr.txt echo pir,commons_chr
>> commonlands_chr.txt echo bix,ecommons_chr
>> commonlands_chr.txt echo zof,commons_chr
>> commonlands_chr.txt echo gri,commons_chr
>> commonlands_chr.txt echo ise,ise_chr
> crystallos_chr.txt echo 22
>> crystallos_chr.txt echo gum,gum
>> crystallos_chr.txt echo glm,glm
>> crystallos_chr.txt echo dke,dke
>> crystallos_chr.txt echo fie,fie
>> crystallos_chr.txt echo aie,aie
>> crystallos_chr.txt echo eae,eae
>> crystallos_chr.txt echo fie,fie
>> crystallos_chr.txt echo wae,wae
>> crystallos_chr.txt echo eve,eve
>> crystallos_chr.txt echo drg,drg
>> crystallos_chr.txt echo eey,eey_chr
>> crystallos_chr.txt echo i11,i11
>> crystallos_chr.txt echo dvs,dvs
>> crystallos_chr.txt echo wyr,wyr
>> crystallos_chr.txt echo drp,drp
>> crystallos_chr.txt echo crs,crs
>> crystallos_chr.txt echo dra,dra_chr
>> crystallos_chr.txt echo ans,ans
>> crystallos_chr.txt echo sdr,sdr
>> crystallos_chr.txt echo drv,drv_chr
>> crystallos_chr.txt echo cst,cst
>> crystallos_chr.txt echo onm,onm
> northro_assets.txt echo solrotower_chr2
>> northro_assets.txt echo solrotower_chr
> northro_chr.txt echo 22
>> northro_chr.txt echo arm,oggok_chr
>> northro_chr.txt echo rat,oggok_chr
>> northro_chr.txt echo bet,ecommons_chr
>> northro_chr.txt echo spi,ecommons_chr
>> northro_chr.txt echo bgm,nro_chr
>> northro_chr.txt echo btn,btn
>> northro_chr.txt echo eef,eef
>> northro_chr.txt echo fpm,freporte_chr
>> northro_chr.txt echo gdm,unrest_chr
>> northro_chr.txt echo ghu,commons_chr
>> northro_chr.txt echo gob,commons_chr
>> northro_chr.txt echo gia,commons_chr
>> northro_chr.txt echo mmy,mmy_chr
>> northro_chr.txt echo pma,pma
>> northro_chr.txt echo qcm,qeynos_chr
>> northro_chr.txt echo qcf,qeynos_chr
>> northro_chr.txt echo rtn,rtn
>> northro_chr.txt echo snk,snk
>> northro_chr.txt echo tar,tar
>> northro_chr.txt echo cst,cst
>> northro_chr.txt echo fgh,fgh_chr
>> northro_chr.txt echo gem,hole_chr
> shipworkshop_chr.txt echo 18
>> shipworkshop_chr.txt echo gul,gul
>> shipworkshop_chr.txt echo gum,gum
>> shipworkshop_chr.txt echo gus,gus
>> shipworkshop_chr.txt echo glb,glb
>> shipworkshop_chr.txt echo min,steamfont_chr
>> shipworkshop_chr.txt echo bnf,bnf
>> shipworkshop_chr.txt echo bnm,bnm
>> shipworkshop_chr.txt echo cwg,cwg
>> shipworkshop_chr.txt echo box,box_chr
>> shipworkshop_chr.txt echo t08,t08
>> shipworkshop_chr.txt echo GUA,GUA
>> shipworkshop_chr.txt echo TAR,TAR
>> shipworkshop_chr.txt echo SWC,SWC
>> shipworkshop_chr.txt echo mtr,mtr
>> shipworkshop_chr.txt echo exo,exo
>> shipworkshop_chr.txt echo pma,pma
>> shipworkshop_chr.txt echo rtn,rtn
>> shipworkshop_chr.txt echo bar,bar
> southro_chr.txt echo 19
>> southro_chr.txt echo bet,ecommons_chr
>> southro_chr.txt echo bgm,nro_chr
>> southro_chr.txt echo spi,ecommons_chr
>> southro_chr.txt echo cst,cst
>> southro_chr.txt echo dke,dke
>> southro_chr.txt echo fgh,fgh_chr
>> southro_chr.txt echo gem,paineel_chr
>> southro_chr.txt echo ghu,commons_chr
>> southro_chr.txt echo gia,commons_chr
>> southro_chr.txt echo gob,commons_chr
>> southro_chr.txt echo mmy,mmy_chr
>> southro_chr.txt echo pma,pma
>> southro_chr.txt echo qcm,qeynos_chr
>> southro_chr.txt echo qcf,qeynos_chr
>> southro_chr.txt echo rom,rom_chr
>> southro_chr.txt echo sha,oot_chr
>> southro_chr.txt echo snk,snk
>> southro_chr.txt echo spq,spq
>> southro_chr.txt echo tar,tar
exit
I also went through the trouble of making one that includes the above as well as all of the emitters.txt files. That one is much large that this though. It isn't really required for the zones, but would probably be something worth considering to make available at some point.

Right now, most of these zones don't even have .map files for them anyway, since Azone2 isn't compatible with the newer .eqg files. And most of the large outdoor zones are that new type. It is kinda sad too, because the new outdoor zones are really amazing. I think SOE really set a new standard for outdoor zones (and indoor zones) since Titanium was released. There are a very large amount of amazing zones since Titanium.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!

Last edited by trevius; 05-01-2009 at 03:51 PM..
Reply With Quote
  #9  
Old 05-01-2009, 01:02 PM
Zeice
Sarnak
 
Join Date: Oct 2008
Location: USA
Posts: 92
Default

As far as I know, commonlands, south ro, and north ro all come in the base SoF install. Looking in my fresh install I see those files there. It looks like only the zones that actually came with Secrets of Faydwer were missing them. All the expansions before that were there. Obviously it doesn't hurt to leave them just in case but just throwing that out there.
Reply With Quote
  #10  
Old 05-01-2009, 01:15 PM
Cripp's Avatar
Cripp
Discordant
 
Join Date: Oct 2003
Location: The Shire
Posts: 474
Default

can you throw in nro and sro too (old zones) Im almost positive that SoF doesn't come with them either. kinda of sucks when u spawned the zones with titanium and cant use them with SoF :(

correct me if i am wrong tho
__________________
Nug Blazers - ServerOP / founder
^^comming... later!

www.nugblazers.com
Reply With Quote
  #11  
Old 05-01-2009, 01:35 PM
Zeice
Sarnak
 
Join Date: Oct 2008
Location: USA
Posts: 92
Default

Yeah you're right they don't come with it. Here you go. That's odd that you can't see them with SoF and you used titanium to spawn them, because those two zones use all old models with the exception of the newer spider and newer drake models. I just recently went through old nro and sro myself and was limited with what I could change.

Code:
@echo off
> eqhost.txt echo [LoginServer]
>> eqhost.txt echo Host=www.eqemulator.net:5998
> dragonscale_chr.txt echo 22
>> dragonscale_chr.txt echo tar,tar
>> dragonscale_chr.txt echo smd,smd
>> dragonscale_chr.txt echo box,box
>> dragonscale_chr.txt echo seg,seg
>> dragonscale_chr.txt echo unm,unm
>> dragonscale_chr.txt echo she,she
>> dragonscale_chr.txt echo io5,io5
>> dragonscale_chr.txt echo glm,glm
>> dragonscale_chr.txt echo gus,gus
>> dragonscale_chr.txt echo dke,dke
>> dragonscale_chr.txt echo mtr,mtr
>> dragonscale_chr.txt echo btl,btl
>> dragonscale_chr.txt echo brv,brv_chr
>> dragonscale_chr.txt echo scc,scc
>> dragonscale_chr.txt echo cwg,cwg
>> dragonscale_chr.txt echo snk,snk
>> dragonscale_chr.txt echo pma,pma
>> dragonscale_chr.txt echo gua,gua
>> dragonscale_chr.txt echo bnf,bnf
>> dragonscale_chr.txt echo bnm,bnm
>> dragonscale_chr.txt echo shi,shi
>> dragonscale_chr.txt echo swc,swc
> dragonscale_assets.txt echo Tradeskill_objects.eqg
>> dragonscale_assets.txt echo gus_anims.eqg
> cryptofshade_chr.txt echo 6
>> cryptofshade_chr.txt echo CRS,CRS
>> cryptofshade_chr.txt echo GUS,GUS
>> cryptofshade_chr.txt echo GHO,GHO
>> cryptofshade_chr.txt echo SHE,SHE
>> cryptofshade_chr.txt echo CPT,CPT_CHR
>> cryptofshade_chr.txt echo cst,cst
> cryptofshade_assets.txt echo gus_anims.eqg
> bloodmoon_chr.txt echo 15
>> bloodmoon_chr.txt echo spq,spq
>> bloodmoon_chr.txt echo tar,tar
>> bloodmoon_chr.txt echo seg,seg
>> bloodmoon_chr.txt echo drc,drc
>> bloodmoon_chr.txt echo crs,crs
>> bloodmoon_chr.txt echo box,box_chr
>> bloodmoon_chr.txt echo brl,brl_chr
>> bloodmoon_chr.txt echo cst,cst_chr
>> bloodmoon_chr.txt echo bon,bon_chr
>> bloodmoon_chr.txt echo wok,wok
>> bloodmoon_chr.txt echo wor,wor
>> bloodmoon_chr.txt echo she,she
>> bloodmoon_chr.txt echo xef,xef
>> bloodmoon_chr.txt echo xem,xem
>> bloodmoon_chr.txt echo cst,cst
> bloodmoon_assets.txt echo Tradeskill_objects.eqg
> guardian_chr.txt echo 17
>> guardian_chr.txt echo RTN,RTN
>> guardian_chr.txt echo TAR,TAR
>> guardian_chr.txt echo CWG,CWG
>> guardian_chr.txt echo SNK,SNK
>> guardian_chr.txt echo GUL,GUL
>> guardian_chr.txt echo SPQ,SPQ
>> guardian_chr.txt echo BTL,BTL
>> guardian_chr.txt echo SWC,SWC
>> guardian_chr.txt echo CWR,CWR
>> guardian_chr.txt echo T01,T01
>> guardian_chr.txt echo T08,T08
>> guardian_chr.txt echo CST,CST
>> guardian_chr.txt echo DVS,DVS
>> guardian_chr.txt echo SWC,SWC
>> guardian_chr.txt echo DRP,DRP
>> guardian_chr.txt echo EXO,EXO
>> guardian_chr.txt echo GUS,GUS
> guardian_assets.txt echo gus_anims.eqg
>> guardian_assets.txt echo guardian_obj.eqg
>> guardian_assets.txt echo guardianblocker.eqg
> lopingplains_chr.txt echo 21
>> lopingplains_chr.txt echo WWF,WWF
>> lopingplains_chr.txt echo WOK,WOK
>> lopingplains_chr.txt echo SKT,SKT
>> lopingplains_chr.txt echo MTR,MTR
>> lopingplains_chr.txt echo GBN,GBN
>> lopingplains_chr.txt echo WOR,WOR
>> lopingplains_chr.txt echo UNM,UNM
>> lopingplains_chr.txt echo PBR,pbr_chr
>> lopingplains_chr.txt echo PAF,PAF_chr
>> lopingplains_chr.txt echo DDV,DDV
>> lopingplains_chr.txt echo TRA,TRA
>> lopingplains_chr.txt echo VAM,VAM
>> lopingplains_chr.txt echo VAF,VAF
>> lopingplains_chr.txt echo cro,ponightmare_chr
>> lopingplains_chr.txt echo XHM,XHM
>> lopingplains_chr.txt echo XHF,XHF
>> lopingplains_chr.txt echo XEF,XEF
>> lopingplains_chr.txt echo XEM,XEM
>> lopingplains_chr.txt echo gdm,unrest_chr
>> lopingplains_chr.txt echo she,she
>> lopingplains_chr.txt echo shi,shi
> gyrospirez_assets.txt echo gus_anims.eqg
> gyrospirez_chr.txt echo 6
>> gyrospirez_chr.txt echo RTN,RTN
>> gyrospirez_chr.txt echo TAR,TAR
>> gyrospirez_chr.txt echo CWG,CWG
>> gyrospirez_chr.txt echo SNK,SNK
>> gyrospirez_chr.txt echo GUS,GUS
>> gyrospirez_chr.txt echo SWC,SWC
> gyrospireb_chr.txt echo 10
>> gyrospireb_chr.txt echo RTN,RTN
>> gyrospireb_chr.txt echo TAR,TAR
>> gyrospireb_chr.txt echo CWG,CWG
>> gyrospireb_chr.txt echo SNK,SNK
>> gyrospireb_chr.txt echo T08,T08
>> gyrospireb_chr.txt echo SWC,SWC
>> gyrospireb_chr.txt echo MTR,MTR
>> gyrospireb_chr.txt echo BNF,BNF
>> gyrospireb_chr.txt echo BNM,BNM
>> gyrospireb_chr.txt echo EXO,EXO
> hillsofshade_chr.txt echo 28
>> hillsofshade_chr.txt echo DBX,DBX
>> hillsofshade_chr.txt echo XEF,XEF
>> hillsofshade_chr.txt echo XEM,XEM
>> hillsofshade_chr.txt echo XHF,XHF
>> hillsofshade_chr.txt echo XHM,XHM
>> hillsofshade_chr.txt echo EEF,EEF
>> hillsofshade_chr.txt echo EEM,EEM
>> hillsofshade_chr.txt echo ZMF,ZMF
>> hillsofshade_chr.txt echo WOK,WOK
>> hillsofshade_chr.txt echo SHE,SHE
>> hillsofshade_chr.txt echo GHO,GHO
>> hillsofshade_chr.txt echo GLB,GLB
>> hillsofshade_chr.txt echo RTN,RTN
>> hillsofshade_chr.txt echo AVK,AVK
>> hillsofshade_chr.txt echo SMD,SMD
>> hillsofshade_chr.txt echo TRA,TRA
>> hillsofshade_chr.txt echo GUS,GUS
>> hillsofshade_chr.txt echo FGP,FGP
>> hillsofshade_chr.txt echo STU,STU_CHR
>> hillsofshade_chr.txt echo CPT,CPT_CHR
>> hillsofshade_chr.txt echo BON,BON_CHR
>> hillsofshade_chr.txt echo BRV,BRV_CHR
>> hillsofshade_chr.txt echo BRL,BRL_CHR
>> hillsofshade_chr.txt echo MEP,TRAKANON_CHR
>> hillsofshade_chr.txt echo WIL,STONEBRUNT_CHR
>> hillsofshade_chr.txt echo T03,T03
>> hillsofshade_chr.txt echo T00,T00
>> hillsofshade_chr.txt echo T12,T12
> hillsofshade_assets.txt echo gus_anims.eqg
> mansion_chr.txt echo 17
>> mansion_chr.txt echo gul,gul
>> mansion_chr.txt echo gum,gum
>> mansion_chr.txt echo gus,gus
>> mansion_chr.txt echo cwg,cwg
>> mansion_chr.txt echo swc,swc
>> mansion_chr.txt echo mtr,mtr
>> mansion_chr.txt echo exo,exo
>> mansion_chr.txt echo bnf,bnf
>> mansion_chr.txt echo bnm,bnm
>> mansion_chr.txt echo wok,wok
>> mansion_chr.txt echo jub,poinnovation_chr
>> mansion_chr.txt echo she,she
>> mansion_chr.txt echo t08,t08
>> mansion_chr.txt echo skl,skl
>> mansion_chr.txt echo rtn,rtn
>> mansion_chr.txt echo glb,glb
>> mansion_chr.txt echo cst,cst
> mansion_assets.txt echo gus_anims.eqg
>> mansion_assets.txt echo dest_tst.eqg
>> mansion_assets.txt echo mansionequip.eqg
> mechanotus_assets.txt echo gus_anims.eqg
>> mechanotus_assets.txt echo fgt_anims.eqg
>> mechanotus_assets.txt echo DEST_TST.eqg
> mechanotus_chr.txt echo 21
>> mechanotus_chr.txt echo gul,gul
>> mechanotus_chr.txt echo gum,gum
>> mechanotus_chr.txt echo gus,gus
>> mechanotus_chr.txt echo glb,glb
>> mechanotus_chr.txt echo min,steamfont_chr
>> mechanotus_chr.txt echo brf,gfaydark_chr
>> mechanotus_chr.txt echo brm,gfaydark_chr
>> mechanotus_chr.txt echo cwg,cwg
>> mechanotus_chr.txt echo jub,poinnovation_chr
>> mechanotus_chr.txt echo gfs,gfs
>> mechanotus_chr.txt echo t08,t08
>> mechanotus_chr.txt echo skl,skl
>> mechanotus_chr.txt echo box,box_chr
>> mechanotus_chr.txt echo tar,tar
>> mechanotus_chr.txt echo spq,spq
>> mechanotus_chr.txt echo exo,exo
>> mechanotus_chr.txt echo mtr,mtr
>> mechanotus_chr.txt echo swc,swc
>> mechanotus_chr.txt echo bnf,bnf
>> mechanotus_chr.txt echo bnm,bnm
>> mechanotus_chr.txt echo cwb,poinnovation_chr
> steamfontmts_chr.txt echo 19
>> steamfontmts_chr.txt echo avi,southkarana_chr
>> steamfontmts_chr.txt echo brm,lfaydark_chr
>> steamfontmts_chr.txt echo brf,lfaydark_chr
>> steamfontmts_chr.txt echo gnn,blackburrow_chr
>> steamfontmts_chr.txt echo min,steamfont_chr
>> steamfontmts_chr.txt echo zof,unrest_chr
>> steamfontmts_chr.txt echo qcm,qeynos_chr
>> steamfontmts_chr.txt echo clm,akanon_chr
>> steamfontmts_chr.txt echo clf,akanon_chr
>> steamfontmts_chr.txt echo dru,hateplaneb_chr
>> steamfontmts_chr.txt echo ccd,poinnovation_chr
>> steamfontmts_chr.txt echo mmy,mmy_chr
>> steamfontmts_chr.txt echo cst,cst
>> steamfontmts_chr.txt echo rtn,rtn
>> steamfontmts_chr.txt echo dke,dke
>> steamfontmts_chr.txt echo pma,pma
>> steamfontmts_chr.txt echo tar,tar
>> steamfontmts_chr.txt echo hrp,hrp
>> steamfontmts_chr.txt echo tre,southkarana_chr
> steamfactory_assets.txt echo gus_anims.eqg
>> steamfactory_assets.txt echo fgt_anims.eqg
>> steamfactory_assets.txt echo DEST_TST.eqg
> steamfactory_chr.txt echo 24
>> steamfactory_chr.txt echo gul,gul
>> steamfactory_chr.txt echo gum,gum
>> steamfactory_chr.txt echo gus,gus
>> steamfactory_chr.txt echo glb,glb
>> steamfactory_chr.txt echo min,steamfont_chr
>> steamfactory_chr.txt echo brf,gfaydark_chr
>> steamfactory_chr.txt echo brm,gfaydark_chr
>> steamfactory_chr.txt echo cwg,cwg
>> steamfactory_chr.txt echo jub,poinnovation_chr
>> steamfactory_chr.txt echo gfs,gfs
>> steamfactory_chr.txt echo t08,t08
>> steamfactory_chr.txt echo skl,skl
>> steamfactory_chr.txt echo box,box_chr
>> steamfactory_chr.txt echo tar,tar
>> steamfactory_chr.txt echo spq,spq
>> steamfactory_chr.txt echo exo,exo
>> steamfactory_chr.txt echo mtr,mtr
>> steamfactory_chr.txt echo swc,swc
>> steamfactory_chr.txt echo bnf,bnf
>> steamfactory_chr.txt echo bnm,bnm
>> steamfactory_chr.txt echo rtn,rtn
>> steamfactory_chr.txt echo cst,cst
>> steamfactory_chr.txt echo glc,poinnovation_chr
>> steamfactory_chr.txt echo T01,T01
> steamfontmts_assets.txt echo pok_book.eqg
>> steamfontmts_assets.txt echo dest_catapult.eqg
> commonlands_assets.txt echo voidportal.eqg
> commonlands_chr.txt echo 24
>> commonlands_chr.txt echo tar,tar
>> commonlands_chr.txt echo dre,dre
>> commonlands_chr.txt echo pma,pma
>> commonlands_chr.txt echo snk,snk
>> commonlands_chr.txt echo mmy,mmy_chr
>> commonlands_chr.txt echo bgm,freporte_chr
>> commonlands_chr.txt echo flg,flg
>> commonlands_chr.txt echo fpm,freporte_chr
>> commonlands_chr.txt echo qcm,qeynos_chr
>> commonlands_chr.txt echo qcf,qeynos_chr
>> commonlands_chr.txt echo rtn,rtn
>> commonlands_chr.txt echo btn,btn
>> commonlands_chr.txt echo scr,scr_chr
>> commonlands_chr.txt echo ghu,commons_chr
>> commonlands_chr.txt echo gob,commons_chr
>> commonlands_chr.txt echo gia,commons_chr
>> commonlands_chr.txt echo bet,ecommons_chr
>> commonlands_chr.txt echo spi,ecommons_chr
>> commonlands_chr.txt echo wil,ecommons_chr
>> commonlands_chr.txt echo pir,commons_chr
>> commonlands_chr.txt echo bix,ecommons_chr
>> commonlands_chr.txt echo zof,commons_chr
>> commonlands_chr.txt echo gri,commons_chr
>> commonlands_chr.txt echo ise,ise_chr
> crystallos_chr.txt echo 22
>> crystallos_chr.txt echo gum,gum
>> crystallos_chr.txt echo glm,glm
>> crystallos_chr.txt echo dke,dke
>> crystallos_chr.txt echo fie,fie
>> crystallos_chr.txt echo aie,aie
>> crystallos_chr.txt echo eae,eae
>> crystallos_chr.txt echo fie,fie
>> crystallos_chr.txt echo wae,wae
>> crystallos_chr.txt echo eve,eve
>> crystallos_chr.txt echo drg,drg
>> crystallos_chr.txt echo eey,eey_chr
>> crystallos_chr.txt echo i11,i11
>> crystallos_chr.txt echo dvs,dvs
>> crystallos_chr.txt echo wyr,wyr
>> crystallos_chr.txt echo drp,drp
>> crystallos_chr.txt echo crs,crs
>> crystallos_chr.txt echo dra,dra_chr
>> crystallos_chr.txt echo ans,ans
>> crystallos_chr.txt echo sdr,sdr
>> crystallos_chr.txt echo drv,drv_chr
>> crystallos_chr.txt echo cst,cst
>> crystallos_chr.txt echo onm,onm
> northro_assets.txt echo solrotower_chr2
>> northro_assets.txt echo solrotower_chr
> northro_chr.txt echo 22
>> northro_chr.txt echo arm,oggok_chr
>> northro_chr.txt echo rat,oggok_chr
>> northro_chr.txt echo bet,ecommons_chr
>> northro_chr.txt echo spi,ecommons_chr
>> northro_chr.txt echo bgm,nro_chr
>> northro_chr.txt echo btn,btn
>> northro_chr.txt echo eef,eef
>> northro_chr.txt echo fpm,freporte_chr
>> northro_chr.txt echo gdm,unrest_chr
>> northro_chr.txt echo ghu,commons_chr
>> northro_chr.txt echo gob,commons_chr
>> northro_chr.txt echo gia,commons_chr
>> northro_chr.txt echo mmy,mmy_chr
>> northro_chr.txt echo pma,pma
>> northro_chr.txt echo qcm,qeynos_chr
>> northro_chr.txt echo qcf,qeynos_chr
>> northro_chr.txt echo rtn,rtn
>> northro_chr.txt echo snk,snk
>> northro_chr.txt echo tar,tar
>> northro_chr.txt echo cst,cst
>> northro_chr.txt echo fgh,fgh_chr
>> northro_chr.txt echo gem,hole_chr
> shipworkshop_chr.txt echo 18
>> shipworkshop_chr.txt echo gul,gul
>> shipworkshop_chr.txt echo gum,gum
>> shipworkshop_chr.txt echo gus,gus
>> shipworkshop_chr.txt echo glb,glb
>> shipworkshop_chr.txt echo min,steamfont_chr
>> shipworkshop_chr.txt echo bnf,bnf
>> shipworkshop_chr.txt echo bnm,bnm
>> shipworkshop_chr.txt echo cwg,cwg
>> shipworkshop_chr.txt echo box,box_chr
>> shipworkshop_chr.txt echo t08,t08
>> shipworkshop_chr.txt echo GUA,GUA
>> shipworkshop_chr.txt echo TAR,TAR
>> shipworkshop_chr.txt echo SWC,SWC
>> shipworkshop_chr.txt echo mtr,mtr
>> shipworkshop_chr.txt echo exo,exo
>> shipworkshop_chr.txt echo pma,pma
>> shipworkshop_chr.txt echo rtn,rtn
>> shipworkshop_chr.txt echo bar,bar
> southro_chr.txt echo 19
>> southro_chr.txt echo bet,ecommons_chr
>> southro_chr.txt echo bgm,nro_chr
>> southro_chr.txt echo spi,ecommons_chr
>> southro_chr.txt echo cst,cst
>> southro_chr.txt echo dke,dke
>> southro_chr.txt echo fgh,fgh_chr
>> southro_chr.txt echo gem,paineel_chr
>> southro_chr.txt echo ghu,commons_chr
>> southro_chr.txt echo gia,commons_chr
>> southro_chr.txt echo gob,commons_chr
>> southro_chr.txt echo mmy,mmy_chr
>> southro_chr.txt echo pma,pma
>> southro_chr.txt echo qcm,qeynos_chr
>> southro_chr.txt echo qcf,qeynos_chr
>> southro_chr.txt echo rom,rom_chr
>> southro_chr.txt echo sha,oot_chr
>> southro_chr.txt echo snk,snk
>> southro_chr.txt echo spq,spq
>> southro_chr.txt echo tar,tar
> sro_chr.txt echo 2
>> sro_chr.txt echo tar,tar
>> sro_chr.txt echo dke,dke
> nro_chr.txt echo 6
>> nro_chr.txt echo gem,paineel_chr
>> nro_chr.txt echo gef,paineel_chr
>> nro_chr.txt echo gdm,unrest_chr
>> nro_chr.txt echo fgh,fgh_chr
>> nro_chr.txt echo tar,tar
>> nro_chr.txt echo dke,dke
exit
Reply With Quote
  #12  
Old 05-04-2009, 09:49 AM
Aldest
Sarnak
 
Join Date: Feb 2009
Location: Georgia
Posts: 69
Default

Thank you guys for working this up. You've saved me some headache since my players were already pointing this out =)
Reply With Quote
  #13  
Old 05-07-2009, 10:51 PM
Killeverything
Fire Beetle
 
Join Date: Mar 2009
Location: USA
Posts: 27
Default

hello and thanks for the bat file

I ran it and then zoned into N ro and I seen that the young puma, A dune spiderling, and a sand scarab hatchling are still showing as human...
Reply With Quote
  #14  
Old 05-12-2009, 10:52 PM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,475
Default

Ok, I installed SoF and too had the human models for those zones. After running the .bat files AND COPYING chequip.s3d file from the Titanium folder, all the models worked - - and even the models that were stiff before, now work in the new client. The spell icons are crap, so I will copy over the older Titanium ones

GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote
  #15  
Old 05-12-2009, 11:39 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Yeah, I noticed the old skelly (race 60 I think) model works in SoF It won't animate in Titanium.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:02 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3