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  #1  
Old 04-13-2014, 08:58 PM
Cfuson
Fire Beetle
 
Join Date: Sep 2010
Posts: 20
Default Fires of Heaven

Hey guys, i recently found out about this little gem called Fires of Heaven. Its a progression server that unlocks content as the playerbase kills the progression targets. Ill list below some of the features of the server and hope you decide to join us.

Server Progression - Live or Die Together.

X1 Exp Rates - No getting to max level in 1 sitting here, gotta work for it.

Boxing Unlimited - This may change down the road. I personally would like to see a 2 box cap.

Live Like Raid Bosses - Bosses that Require Decently Geared Players.

Newbie Armor Quests - Activated In Game.

Mercenaries - Work and are in every home town.

NO DROP TAG REMOVED - EVERYTHING IS TRADEABLE.

If your looking for a progression server that wont cap out on content by the end of the week, look no further. Anyone interested can check out the website below or join us in game.

http://fohemu.com/

Jyre, Level 14th Cleric on Fires of Heaven Emulator.
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  #2  
Old 04-13-2014, 10:33 PM
vishnu
Sarnak
 
Join Date: Oct 2009
Posts: 35
Default

Thanks for posting about the server! I was going to hold off until they fixed the worldserver access so that I could change it from showing up as world of warquest in the server list. Alas, it is up and running so feel free to check it out.
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  #3  
Old 04-14-2014, 03:22 PM
jabedoben
Sarnak
 
Join Date: May 2010
Posts: 74
Default

Good idea. It's a shame most of these servers never get enough community to make them work.
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  #4  
Old 04-14-2014, 07:29 PM
Nerdgasm
Discordant
 
Join Date: Apr 2013
Posts: 426
Default

You know it was funny, I was setting up a Warcraft type Everquest server a while ago, named World of Evercraft.... Hahahaha....
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  #5  
Old 04-14-2014, 07:30 PM
Adol77
Fire Beetle
 
Join Date: May 2011
Posts: 25
Default

Stuck in a zoning loop from Neriak to Nektulos.
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  #6  
Old 04-14-2014, 07:47 PM
vishnu
Sarnak
 
Join Date: Oct 2009
Posts: 35
Default

Quote:
Originally Posted by Nerdgasm View Post
You know it was funny, I was setting up a Warcraft type Everquest server a while ago, named World of Evercraft.... Hahahaha....
Lol.. great minds?

Quote:
Originally Posted by Adol77 View Post
Stuck in a zoning loop from Neriak to Nektulos.
Did you rename the nektulos.eqg in your everquest directory? I'm using the old Nektulos zone so you have to rename it to something else. Otherwise the other zones should work. I know RoF is missing of the old zone files too, so if you have the files on another client you will need to copy them over.
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  #7  
Old 04-14-2014, 07:48 PM
Adol77
Fire Beetle
 
Join Date: May 2011
Posts: 25
Default

using old nek
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  #8  
Old 04-14-2014, 08:32 PM
vishnu
Sarnak
 
Join Date: Oct 2009
Posts: 35
Default

Quote:
Originally Posted by Adol77 View Post
using old nek
Oops, it was a server issue. going to reboot here in 5 min and it should work. thanks for pointing that out!
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  #9  
Old 04-15-2014, 07:07 PM
Ozium
Sarnak
 
Join Date: Aug 2009
Location: n/a
Posts: 67
Default

submitting name for approval ... /sigh killed task and char is there but start in CR does auto port to Arena.

and porting is wayyy sloooowwwww
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  #10  
Old 04-15-2014, 09:16 PM
vishnu
Sarnak
 
Join Date: Oct 2009
Posts: 35
Default

Quote:
Originally Posted by Ozium View Post
submitting name for approval ... /sigh killed task and char is there but start in CR does auto port to Arena.

and porting is wayyy sloooowwwww
since only classic is unlocked, if you pick any race/class combo that was not available in classic you will get booted to the area. pick another race/class and try it again.
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  #11  
Old 04-16-2014, 05:50 AM
Maze_EQ
Demi-God
 
Join Date: Mar 2012
Posts: 1,106
Default

why not just disable them in the DB?
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  #12  
Old 04-16-2014, 08:18 AM
vishnu
Sarnak
 
Join Date: Oct 2009
Posts: 35
Default

Quote:
Originally Posted by Maze_EQ View Post
why not just disable them in the DB?
I have it all automated based on expansion unlocking, so that would defeat the purpose
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  #13  
Old 04-16-2014, 11:07 AM
Maze_EQ
Demi-God
 
Join Date: Mar 2012
Posts: 1,106
Default

Actually you can still do the same using scripts in the database.

But meh, half ass workarounds are cool too.
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  #14  
Old 04-16-2014, 01:54 PM
vishnu
Sarnak
 
Join Date: Oct 2009
Posts: 35
Default

Quote:
Originally Posted by Maze_EQ View Post
Actually you can still do the same using scripts in the database.

But meh, half ass workarounds are cool too.
That's a good idea, I'll see about getting that implemented. Thank you for the suggestion!
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  #15  
Old 04-16-2014, 04:23 PM
Traul
Hill Giant
 
Join Date: Jun 2005
Posts: 106
Default

edit: nvm!
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