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  #16  
Old 09-11-2011, 06:19 AM
Tyen05
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Quote:
Originally Posted by Sakrateri View Post
Waits for Sony.......
If sony is jelly at the point that I get a broswer based EQ going then I have no problem being an absolute ass and writing 1,000 word essays about it.
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  #17  
Old 09-11-2011, 01:39 PM
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no...they will have a problem with you giving away files that contains thier property and im surprised no mods have called you on it yet.
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  #18  
Old 09-11-2011, 02:10 PM
Caryatis
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I dont get why people are so paranoid. Maybe if Sony had actually shut down something in the last 10 years I could see it but for a free browser based game that likely will increase the awareness of their product and not compete with it at all? Not like they are losing revenue to Tyen's idea.

If they send a C&D letter to Tyen then he could stop(or alter it enough so they have no footing) but until that happens, chillax.
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  #19  
Old 09-11-2011, 04:38 PM
Tyen05
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Quote:
f they send a C&D letter to Tyen then he could stop
Usually how it goes.

It's not like I would ignore a C&D like some Emulated servers/operators/management that currently exist right now on the Eqemu server list...

Not to mention the "servers" placing code inside client-side files that are monitoring the process list just so macroquest couldn't be ran. I think if I were you guys, I'd stop calling the kettle black for a few minutes so we can actually get something important accomplished.

=)
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  #20  
Old 09-11-2011, 04:43 PM
Tyen05
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Now to get back on track, if anyone is able to tell me where animations are at that would be amazing...
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  #21  
Old 09-11-2011, 04:56 PM
KLS
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Free to discuss how to work with assets, not to hand them out. Not here at least.
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  #22  
Old 09-11-2011, 05:22 PM
Tyen05
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I have no problem not putting any links to the project which includes Ecommons, Half Elf, and Nagafen objects including textures on Eqemu forums.

I'll follow those guidelines.


Animations, still looking for them.
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  #23  
Old 09-11-2011, 05:27 PM
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Quote:
Originally Posted by Tyen05 View Post
Not to mention the "servers" placing code inside client-side files that are monitoring the process list just so macroquest couldn't be ran. I think if I were you guys, I'd stop calling the kettle black for a few minutes so we can actually get something important accomplished.

=)
Project1999 is not EQEmulator. No one (except for me) is involved in P1999 in this thread.

That being said this project seems interesting, and I wish you the best of luck.
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  #24  
Old 09-11-2011, 05:54 PM
Tyen05
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Here is the Unity forum thread:

http://forum.unity3d.com/threads/103...oking-for-pals

FoH thread: http://www.fohguild.org/forums/game-...e-console.html


Putting this here just in case anyone is following. Secrets helped out huge imparting his knowledge. Confirmed pal.
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  #25  
Old 09-12-2011, 05:15 PM
Tyen05
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Had an issue with unity I would like to share.


Quote:
For texture painting you need a Unity terrain, but what you have shown there doesn't look like one frankly ^^, even though the editor show the terrain menu. If you want to use terrain features, like texture painting, you can really ONLY do them on the Unity terrain surface. So don't try to paint on normal objects, it won't work.
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  #26  
Old 09-12-2011, 07:05 PM
Tyen05
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still workin on textures

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  #27  
Old 09-12-2011, 10:29 PM
Tyen05
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  #28  
Old 09-17-2011, 08:57 PM
Tyen05
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  #29  
Old 09-20-2011, 08:00 PM
Tyen05
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How to texture/UV map a gnome

http://vimeo.com/29347384
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  #30  
Old 09-21-2011, 08:52 PM
Tyen05
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For reference

POV pulls out the MTL file
OBJ is just a plain model
Maxscript are the joints

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