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  #1  
Old 05-20-2013, 08:47 AM
jsr
Hill Giant
 
Join Date: Aug 2008
Location: melbourne
Posts: 188
Default Best way to work around stat caps?

I'm looking at ways of getting around stat caps, does anyone know if

a) the client uses the spellfile & item data to work out its own cap, or
b) the server sends the cap to the client, or
c) another scenario I haven't thought of?

At the moment I am using a worn effect on an item which gives +2000 to stat caps, but it is not the most elegant solution.. if there's a way to code it I'd prefer to go down that avenue.
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  #2  
Old 05-20-2013, 02:34 PM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
Default

Can also use an AA, you could also create a tribute item server side that increases the stat cap with that worn effect (how to actually do that is slightly complicated).
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  #3  
Old 05-22-2013, 12:57 AM
jsr
Hill Giant
 
Join Date: Aug 2008
Location: melbourne
Posts: 188
Default

Thanks for the response KLS. Automatically granting an AA seems like a good option.
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  #4  
Old 05-24-2013, 11:59 AM
AudioGarden21
Sarnak
 
Join Date: Aug 2004
Posts: 80
Default

You can also do it via spells using the RaiseStatCap spell effect. I would imagine you can use it for worn/focus effects.
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  #5  
Old 05-24-2013, 01:26 PM
ChaosSlayerZ's Avatar
ChaosSlayerZ
Demi-God
 
Join Date: Mar 2009
Location: Umm
Posts: 1,492
Default

stupid question - doesn't client (like Titanium) automatically caps stats pre lev 60 or something?
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