Go Back   EQEmulator Home > EQEmulator Forums > OpenZone > OpenZone:: Q&A

OpenZone:: Q&A Support forum for OpenZone help

Reply
 
Thread Tools Display Modes
  #1  
Old 05-28-2007, 08:35 AM
Wizardanim
Sarnak
 
Join Date: Jul 2005
Location: Super Top Secret
Posts: 64
Default (Ongoing)Mob Texturing/Design

Hi there.

I saw winds post about needing models, and am quite intrigued with the project. Started this thread to continually update my progress / post new models as they are finished.

Right now i have a dinosaur model that im looking to get textured. Will be working on some myself(though im not the worlds greatest), but starting this thread to offer anyone the chance to design textures for the mobs.

Heres the dinosaur right now, no textures and normals not set up (hard edges) - maby you will recognize him from the game...



Now... heres the texture maps.

arms
http://img516.imageshack.us/my.php?image=armssg6.png

legs
http://img516.imageshack.us/my.php?image=legsqf5.png

body
http://img256.imageshack.us/my.php?image=bodysi7.png

teeth
http://img511.imageshack.us/my.php?image=teethmh7.png


To texture these, just save the picture - open it in some image editing program and put the texture on the mob... since its a low-ish polygon model, most of the detail comes from the textures. Meaning... eyes/muscles/cuts/ bleeding... etc - PM me a link when ur done and ill apply.

Simple enough.... few things though - on the legs, near the claws at the bottom, the claws are layed out, in order. And the arms have little peices off to the side... these are the second claw. Just gives the ability for more detail.

~Wiz

Last edited by Wizardanim; 05-28-2007 at 04:42 PM..
Reply With Quote
  #2  
Old 05-31-2007, 09:32 AM
Wizardanim
Sarnak
 
Join Date: Jul 2005
Location: Super Top Secret
Posts: 64
Default More time~

Finally got a chance to continue this... brother is finishing textures for the dino, but still looking for other variations if anyones interested.

Working on a fay drake model ~



Legs/arms/wings/teeth/claws/textures an' some muscles tonight ^^
Reply With Quote
  #3  
Old 05-31-2007, 06:10 PM
Wizardanim
Sarnak
 
Join Date: Jul 2005
Location: Super Top Secret
Posts: 64
Default Fay model finnished

So I was able to get the fay creature done (next starting on custom mobs) or possibly... bears /shrug.



Once i get him textured, im going to attach the wings and such... so ignore that...

Will post more models as i can, but will hold off on posting texture maps for now. If anyone is interested in texturing a mob, just send me a PM and ill send you the maps.

Going to love to see these guys in action.

~Wiz
Reply With Quote
  #4  
Old 05-31-2007, 09:04 PM
Wizardanim
Sarnak
 
Join Date: Jul 2005
Location: Super Top Secret
Posts: 64
Default Drake Render

Well heres a render of the drake with first textures on him...





- Going to go over them later with higher detail if I am able... the are at 512k right now, which isnt really high reso.

Gotta figure out a simple way to rig him and then presto !

=P ~Wiz
Reply With Quote
  #5  
Old 06-01-2007, 02:26 AM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,475
Default

Nice, I can see it looking like an EQ NPC already - with that eq style.

When I do UV texturing, my workflow goes like this -

I create textures for various body parts and fit them onto the models within Truespace 7.5. If it does not fit right, I remake the texture in PSP.

Things like eyes I hand draw and paste onto the model, but the model needs a quad shaped like an eye, which I model in.

Good work

GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote
  #6  
Old 06-01-2007, 03:29 AM
EmanonCow
Sarnak
 
Join Date: Aug 2006
Posts: 35
Default

Without the limbs, that could make a nasty underwater beasty.
Reply With Quote
  #7  
Old 06-02-2007, 08:29 PM
Wizardanim
Sarnak
 
Join Date: Jul 2005
Location: Super Top Secret
Posts: 64
Default done!

starting on new creatures since I finally was able to figure out anim8tor and get this guy rigged...



~Wiz
Reply With Quote
  #8  
Old 06-04-2007, 08:21 AM
Wizardanim
Sarnak
 
Join Date: Jul 2005
Location: Super Top Secret
Posts: 64
Default Ogreman/sandman

Had some time this afternoon... threw this guy together.




Will add feet/hands detail later.

Right now hes 1100 tri's

~Wiz
Reply With Quote
  #9  
Old 06-04-2007, 10:44 PM
kouhei
Hill Giant
 
Join Date: Mar 2005
Location: japan
Posts: 171
Default E.t.

E.T. Phone home. Lol kinda reminds of E.T. to me.
__________________
http://www.hdrjapan.com/



Take a look you know you want to click on this site.
Reply With Quote
  #10  
Old 06-05-2007, 06:48 AM
Wizardanim
Sarnak
 
Join Date: Jul 2005
Location: Super Top Secret
Posts: 64
Default

hah thats what my brother said actually... i think i gotta add a bunch of spikes
Reply With Quote
  #11  
Old 06-06-2007, 07:41 PM
Wizardanim
Sarnak
 
Join Date: Jul 2005
Location: Super Top Secret
Posts: 64
Default update

This is gonna be my last post here for a while... going to put together a package with a bunch o' models rather than post each one...

Fixed the ogre tho... I think he looks much better (high res pic, no texture yet 1.8k tris)



~wiz

Last edited by Wizardanim; 06-07-2007 at 03:44 AM..
Reply With Quote
  #12  
Old 06-07-2007, 03:30 AM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,475
Default

You could simply have a webpage with current work in progress - the way I do it. That way someone could just refresh the page to get the current work



GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote
  #13  
Old 06-07-2007, 03:45 AM
EmanonCow
Sarnak
 
Join Date: Aug 2006
Posts: 35
Default

That second ogre does look much better!

I am somewhat curious how it would attack -- impale with the head spike?
Reply With Quote
  #14  
Old 06-07-2007, 05:58 AM
Wizardanim
Sarnak
 
Join Date: Jul 2005
Location: Super Top Secret
Posts: 64
Default

Quote:
Originally Posted by GeorgeS
You could simply have a webpage with current work in progress - the way I do it. That way someone could just refresh the page to get the current work



GeorgeS
Very good idea georges, ill get one set up later this week.

Quote:
Originally Posted by EmanonCow
That second ogre does look much better!

I am somewhat curious how it would attack -- impale with the head spike?
Yea i had a problem trying to figure it out as well, since hes got t-rex arms, but you could always give him a sword that is 5 feet long, and i like the 'attack by head but' idea.
Reply With Quote
  #15  
Old 06-07-2007, 09:20 AM
Wizardanim
Sarnak
 
Join Date: Jul 2005
Location: Super Top Secret
Posts: 64
Default Temp Site

Alright, I took georges's idea and heres a temp site for the images. Very simple idea on a free hosting site since im gonna be converting it in a few weeks to my own ip.

http://wizardanim.bravehost.com/

Few weeks till I can buy my new server... so this will do for now.

Anyway, don't have much time at the moment to upload progress on the models im working on, just the ones ive finished, so if your interested in what they are gonna look like, feel free to check the site over the next few weeks.

~Wiz
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:58 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3