Go Back   EQEmulator Home > EQEmulator Forums > OpenZone > OpenZone:: Q&A

OpenZone:: Q&A Support forum for OpenZone help

Reply
 
Thread Tools Display Modes
  #1  
Old 11-25-2007, 05:51 AM
Telltolin's Avatar
Telltolin
Sarnak
 
Join Date: Apr 2004
Posts: 50
Default How to create alternate textures for models?

How does one create alternate textures for models? I figured some openzone fiddling would have to be done to achieve such a thing, so I made the thread here.
Is it even possible to create alternate textures (that is, not overriding the original)? I've already created the texture, and when I exported the model to max, it's an unrigged glob. I tried exporting the .wld file and converting it to .obj, but it keeps saying "nothing to save" when I try to.
Reply With Quote
  #2  
Old 11-28-2007, 08:34 AM
Scorpious2k's Avatar
Scorpious2k
Demi-God
 
Join Date: Mar 2003
Location: USA
Posts: 1,067
Default

I'm not sure what it is you are trying to do...
__________________
Maybe I should try making one of these servers...
Reply With Quote
  #3  
Old 11-29-2007, 06:11 AM
Telltolin's Avatar
Telltolin
Sarnak
 
Join Date: Apr 2004
Posts: 50
Default

Quote:
Originally Posted by Scorpious2k View Post
I'm not sure what it is you are trying to do...
Create an alternate texture... You know? Like for generic erudite npc models, the default is a guard but if you use #texture 1 it will have an alternate texture (and in the case of that erudite model, mesh).
I want to make it so my model will have an alternate texture with #texture, basically.
Reply With Quote
  #4  
Old 11-30-2007, 09:50 AM
Scorpious2k's Avatar
Scorpious2k
Demi-God
 
Join Date: Mar 2003
Location: USA
Posts: 1,067
Default

Quote:
Originally Posted by Telltolin View Post
Create an alternate texture... You know? Like for generic erudite npc models, the default is a guard but if you use #texture 1 it will have an alternate texture (and in the case of that erudite model, mesh).
I want to make it so my model will have an alternate texture with #texture, basically.
I am pretty sure this is only done with alternate meshes. For example, different chest, head, etc..
__________________
Maybe I should try making one of these servers...
Reply With Quote
  #5  
Old 11-30-2007, 05:04 PM
Telltolin's Avatar
Telltolin
Sarnak
 
Join Date: Apr 2004
Posts: 50
Default

Quote:
Originally Posted by Scorpious2k View Post
I am pretty sure this is only done with alternate meshes. For example, different chest, head, etc..
That doesn't matter, honestly. Is it possible to create an alternate one?

edit,
IE, add a new one entirely
Reply With Quote
  #6  
Old 11-30-2007, 11:36 PM
Sakrateri's Avatar
Sakrateri
Dragon
 
Join Date: Mar 2004
Location: England
Posts: 776
Default

You have to use S3Dspy and find , then extract the texture you want to change and then once you change it use S3Dspy to add that texture back into the client with the same name in the same place you found it. And no matter how many textures you change only you will be able to see it in game unless you give someone else the file you changed to use in their client.
__________________
KhepriGames

Game Gallery

My Forums

Reply With Quote
  #7  
Old 12-01-2007, 01:58 AM
Scorpious2k's Avatar
Scorpious2k
Demi-God
 
Join Date: Mar 2003
Location: USA
Posts: 1,067
Default

You are talking about a mob or character model right?
__________________
Maybe I should try making one of these servers...
Reply With Quote
  #8  
Old 12-01-2007, 02:43 AM
Sakrateri's Avatar
Sakrateri
Dragon
 
Join Date: Mar 2004
Location: England
Posts: 776
Default

you can use it for anything.. mob, character, buildings, items, whatever you desire to change the texture of.
__________________
KhepriGames

Game Gallery

My Forums

Reply With Quote
  #9  
Old 12-01-2007, 02:55 AM
Sakrateri's Avatar
Sakrateri
Dragon
 
Join Date: Mar 2004
Location: England
Posts: 776
Default

heres a pic where my son put his face on a woodelf ranger.

__________________
KhepriGames

Game Gallery

My Forums

Reply With Quote
  #10  
Old 12-01-2007, 08:10 AM
Telltolin's Avatar
Telltolin
Sarnak
 
Join Date: Apr 2004
Posts: 50
Default

Alright, now that I know that's possible, can I do it without overwriting anything?
Reply With Quote
  #11  
Old 12-01-2007, 08:42 AM
Sakrateri's Avatar
Sakrateri
Dragon
 
Join Date: Mar 2004
Location: England
Posts: 776
Default

No , you have to change the texture that you extracted and then add it back with the same exact name, when you make a new one you will lose an old one.
__________________
KhepriGames

Game Gallery

My Forums

Reply With Quote
  #12  
Old 12-01-2007, 09:03 AM
Telltolin's Avatar
Telltolin
Sarnak
 
Join Date: Apr 2004
Posts: 50
Default

Well, that sucks. I wonder then, could I create a new model in the global char file, and just have the model i want with a different texture than default? Perhaps I could replace one of the ugly, WoW-like new global models, if I must replace something.
If I do go this route, there's an issue. When I export the model (spectre), it is unrigged and just a blob. I assume that there is absolutely no way to rip the animations and I'm just screwed. Is this correct y/n
Reply With Quote
  #13  
Old 12-01-2007, 09:12 AM
Sakrateri's Avatar
Sakrateri
Dragon
 
Join Date: Mar 2004
Location: England
Posts: 776
Default

Ive had no luck with it, I was able to get the models and skeletons for them but no there were no animations extracted with them I had to make up my own animations for them.


And dude, I am sorry but I gotta ask, that little picture by your name.....thats not really you is it? cause it scares the hell outta me!! lol
__________________
KhepriGames

Game Gallery

My Forums

Reply With Quote
  #14  
Old 12-01-2007, 09:20 AM
Telltolin's Avatar
Telltolin
Sarnak
 
Join Date: Apr 2004
Posts: 50
Default

Quote:
Originally Posted by Sakrateri View Post
Ive had no luck with it, I was able to get the models and skeletons for them but no there were no animations extracted with them I had to make up my own animations for them.


And dude, I am sorry but I gotta ask, that little picture by your name.....thats not really you is it? cause it scares the hell outta me!! lol
I guess I'll just have to replace. Oh well :|

And nah, that's not me. Though it might as well be, I use it on every forum I'm a member of.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:31 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3