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  #1  
Old 07-17-2009, 11:38 PM
Dibalamin
Hill Giant
 
Join Date: Dec 2007
Posts: 182
Default Blinding Luminence/blind effects

Blind currently has little to no effect on NPC's. When not in melee range NPC's affected by blind would take off as if feared. In melee range they would fight. However if you managed to get out of melee range they would take off in a random direction looking for you...and most of the time failing.
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  #2  
Old 07-17-2009, 11:59 PM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
Default

Yeah I can confirm this is how it's supposed to work, just no one's implemented it yet.
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  #3  
Old 07-19-2009, 01:41 AM
AndMetal
Developer
 
Join Date: Mar 2007
Location: Ohio
Posts: 648
Default

Just so I don't forget, this is partly in Mob::SpellEffect() in zone/spell_effects.cpp:

Code:
			case SE_Blind:
			{
#ifdef SPELL_EFFECT_SPAM
				snprintf(effect_desc, _EDLEN, "Blind: %+i", effect_value);
#endif
				if (spells[spell_id].base[i] == 1)
					BuffFadeByEffect(SE_Blind);
				// solar: handled by client
				// TODO: blind flag?
				break;
			}
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