Go Back   EQEmulator Home > EQEmulator Forums > Quests > Quests::LUA

Quests::LUA Section regarding LUA scripts, help, questions, answers

Reply
 
Thread Tools Display Modes
  #1  
Old 05-04-2015, 08:59 AM
silvergrin46
Fire Beetle
 
Join Date: Jan 2015
Posts: 9
Default How to set a find button path in Lua script?

Hello, I am trying to have a glowing path lead a player to an npc or coordinates after responding to conversation with a quest type npc.

I believe it should behave much like quest::showpath(x,y,z) in perl but I have not found anything for Lua via search or the Lua Parser/Api site.

I have tried using variations of showpath such as:
e.other:ShowPath(132.06, 204.01, 3.75);
e.other:showpath(132.06, 204.01, 3.75);
eq.ShowPath(132.06, 204.01, 3.75);
eq.showpath(132.06, 204.01, 3.75);

The only thing close to what I'm looking for that I got to work with Lua was a compass mark.
e.other:MarkSingleCompassLoc(132.06, 204.01, 3.75);

Any insight would be great! Perhaps I just overlooked something.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:15 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3