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  #16  
Old 03-10-2008, 10:54 AM
ChaosSlayer
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Quote:
Originally Posted by trevius View Post
As far as I can see, the main thing that adding attack would help is STR debuffs like Cripple. At this time, some of my NPCs have 2000+ STR, so reducing their STR by 100 does little to no impact to how hard the NPC hits for. If the STR could be set to say 400 instead, reducing it by 100 should be a noticeable difference. Just a thought.
i agree. as a matter of fact all stats of an average npc should have some correspondanace to its level.
So a lev 50 npc should have average stats in around 300 area
level 100 in 600 (or whatever)
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  #17  
Old 03-18-2008, 09:22 AM
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trevius
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Would be amazing if #spawn would automatically fill the stats in according to the level you set the mob to. They always set to 75 to all stats, which means database editing every time afterwards.

Sorry, not trying to derail the thread.
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