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Old 06-01-2019, 09:12 AM
rabbet330
Fire Beetle
 
Join Date: May 2019
Posts: 2
Default Capping xp per kill

Is there a way to cap experience per kill? I'm experimenting with higher expmultiplier values in the rule_values table, but of course that means you could theoretically skip levels with a single kill. I'd like to combine that with an absolute maximum of 20% (one "bar") per character per kill.
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Old 06-03-2019, 01:38 PM
Maze_EQ
Demi-God
 
Join Date: Mar 2012
Posts: 1,088
Default

It's a source change.


Code:
	uint32 expcap = (GetEXPForLevel(GetLevel() + 1) - GetEXPForLevel(GetLevel())) * .14;
	if (!resexp && add_exp > expcap) {
		add_exp = expcap;
	}

	add_exp = GetEXP() + add_exp;


}
This would be in EXP.cpp

This will essentially cap ALL exp at 14% maximum, no matter the circumstances, other than resurrections where you lost > 14%.
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