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  #16  
Old 07-17-2016, 07:38 PM
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Akkadius
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Finally tested my commit:

https://github.com/EQEmu/Server/comm...5184bdfb69cb2d

The way it was before my change, the mob warps around constantly, right now it is consistent. If people are still seeing it in latest commit I really would like to know what mob pathing they are seeing this on.
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  #17  
Old 07-17-2016, 07:50 PM
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This is before my commit, which has the symptoms described:

https://dl.dropboxusercontent.com/u/...pre_change.mp4

This is after my commit:

https://dl.dropboxusercontent.com/u/...ost_change.mp4

This is runspeed 10 on the NPC for sake of speed testing, the NPC is warping before I made the change.

When normal runspeed, the NPC makes normal transitions as well.

This is what is effective in the main code. So I'm not sure if what people are reporting is actually in the most recent code.
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  #18  
Old 07-17-2016, 07:57 PM
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Looks like I've been able to reproduce it at runspeed 2

https://dl.dropboxusercontent.com/u/...ue_example.mp4
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  #19  
Old 07-17-2016, 08:09 PM
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Ok, resolved the issue:

https://github.com/EQEmu/Server/comm...f4264a2cadeedc

https://dl.dropboxusercontent.com/u/...e_resolved.mp4

Pull latest binaries and you should be good to go.
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  #20  
Old 07-18-2016, 04:29 AM
eqrage
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Praise Akkadius, the Legendary Smasher of Bugs!
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  #21  
Old 07-18-2016, 03:00 PM
purpose
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Thanks Akkadius, worked well!
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