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  #1  
Old 01-22-2017, 11:35 PM
Esildor
Hill Giant
 
Join Date: Feb 2010
Posts: 207
Default #Path

I fixed a couple zones pathing issues using the #path add command and thought the proper way to save the file was: #path process zonename.path

Although, it looks like the path files didn't save once the zones shutdown.

Did I miss a command? #path dump maybe?

Thanks!
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  #2  
Old 01-23-2017, 12:09 AM
image
Demi-God
 
Join Date: Jan 2002
Posts: 1,289
Default

#path process will process all nodes and connections (visibly) however you need to put it in the Maps/ directory. Eg #path process Maps/zonename.path

#path dump will drop in the existing setup with the new nodes you created (though you have to make your own connections manually with the new nodes you created).

Check out the wiki for more: http://wiki.eqemulator.org/p?Pathing_Files
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  #3  
Old 01-23-2017, 01:22 AM
Esildor
Hill Giant
 
Join Date: Feb 2010
Posts: 207
Default

Yeah I've been reading the pathing wiki a bit and playing around with the commands.

So, if I'm reading what you're saying correctly .. I can #path add, then #path process but then I need to do "#path process Maps/gukbottom.path"?

I was missing the "Maps/" portion of the syntax telling it where to write/store the new nodes?
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  #4  
Old 01-23-2017, 11:43 AM
Esildor
Hill Giant
 
Join Date: Feb 2010
Posts: 207
Default

Tested some more - "#path process Maps/hateplaneb.path" was the money command. Thanks for the headsup Image!
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