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Old 04-15-2008, 08:47 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default Indoor/Outdoor fix

Well, I'm dieing to get this one out, I know Qadar's at work and won't be back tell tonight, so he can correct me if I screw up - In a nutshell, this should make all outdoor spells work only outdoor, Sow and levitate included ;
First of all, you need a new column;
Code:
alter table `zone` add column `castoutdoor` tinyint (4) DEFAULT '1' NOT NULL  after `canlevitate`;
This is done with the newest code, 1106;
Note: I was just looking at them, not sure if levitate works when left out, as it is also in this code (Qadar must have thought he left it out when he ported it over to 1106, or I can't find it).
The changes in the source files are tagged with "//Qadar", all works fine, tested at my local test server.

you need to have "#GM OFF" when you test this
If anyone wants to make the fixes into something more presentable to the DEVS, please do!

Download files here, use 1106, overwrite with these (/zone), and compile.
Any credit for this goes to Qadar.

In case you're wondering - Qadar is what inspired my buff character behind the bank at PoK - only the real Qadar has an eyepatch (nothing a little surgery couldn't fix) , and the real Qadar would have never made you pay for buffs (I added that so players would have something to spend their plat on).

Last edited by Angelox; 04-15-2008 at 05:00 PM..
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