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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

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  #1  
Old 03-09-2012, 11:53 PM
Hateborne
Hill Giant
 
Join Date: May 2010
Posts: 125
Question Select or Update Query to Adjust Loot Based on Zone?

Evening Ladies and Gents,

I am trying to find a way to edit the drops based on zone, instead of individual mob(s). For example: if I wanted to double the coin drops from lakeofillomen, the only way I can find to do it is manually look up all the mobs in the zone and then hop through a variety of table to get to each mob.

Am I missing something here or is there some table relationship that I am missing?

Currently referencing: http://eqemu.psend.com/schema.html

Thank You in Advance!

-Hate
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  #2  
Old 03-10-2012, 04:33 PM
Hateborne
Hill Giant
 
Join Date: May 2010
Posts: 125
Default

The very poorly constructed query I have come across to do this is:
Code:
update loottable set loottable.mincash = 0, loottable.maxcash = 0, loottable.avgcoin = 0 in (select npc_types.loottable_id from npc_types where id in (select spawnentry.npcID from spawnentry inner join spawn2 on spawnentry.spawngroupID = spawn2.spawngroupID where spawn2.zone = 'ruji'));
However, it is a bit large and seems to possibly cause either infinite loop or simply causes too much recursive nonsense to make it a viable command.

Can anyone else suggest something a bit cleaner?

-Hate
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  #3  
Old 03-10-2012, 05:34 PM
Hateborne
Hill Giant
 
Join Date: May 2010
Posts: 125
Thumbs up Solved

Final, working query:
Code:
UPDATE loottable INNER JOIN npc_types ON loottable.id=npc_types.loottable_id INNER JOIN spawnentry ON npc_types.id=spawnentry.npcID INNER JOIN spawn2 ON spawnentry.spawngroupID=spawn2.spawngroupID SET loottable.mincash = 0, loottable.maxcash = 0, loottable.avgcoin = 0 WHERE spawn2.zone = 'ruji';
-Hate
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