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  #31  
Old 07-14-2010, 05:27 PM
Secrets's Avatar
Secrets
Demi-God
 
Join Date: May 2007
Location: b
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Quote:
Originally Posted by bowmaster View Post
Crickey , ive only just got SoD , for this server

Now you thinking of moving to UF , when the clients solid lol
If you didn't read the announcement, the SoD client got updated to underfoot on steam.
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  #32  
Old 07-31-2010, 11:46 PM
Caryatis
Dragon
 
Join Date: May 2009
Location: Milky Way
Posts: 541
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Lots of updates recently... most notably we got a hack website up now with forums and some wiki: Trials of Destruction

Besides that, the merc system was scrapped. Bots have made a return, although with some limitations. There will be tasks to increase the number of spawnable bots, up to a max of 5(although they will be locked behind progression). Bots are also only spawnable in the hub zones, so no spam summoning bots in the field.

Experience was also reworked. Previously the level cap was 80 for all theme 1 zones, it then increased to 81 for theme 2 zones, however spells were not congruent with that, they started at 65 and you gained access to an additional level of spells with each zone conquered. So now the level cap varies with each zone of theme, for example:

Oceangreen Village - exp cap 66
Temple of Bertox - exp cap 67
Oceangreen Hills - exp cap 68
Blackburrow - exp cap 69

These levels match the spells you will have at these levels.

Theme 2 is also close to being released. It is heavily customized, as theme 2 on live only contained 2 zones, so in effort to keep the themes balanced, I added 2 zones to the mix. The progression for theme 2 goes like this:

Old Commonlands --> Old Kithicor --> Highpass Hold(PoR version) --> Old Highpass(SoD version)

Old highpass(which is actually the keep zone) was never released on live so the zone is fully custom. Ive also mapped the zone(client side) so that players do not have to run around blind(there are no maps available on mapfiend for it).
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  #33  
Old 08-09-2010, 05:38 PM
Caryatis
Dragon
 
Join Date: May 2009
Location: Milky Way
Posts: 541
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AA Revamp 3.0 is underway, 260+ new AAs have been added to bring us up to Underfoot(not every one, just the cool ones). In order to get some solid testing of them, 2 new NPCs have been added to the starting zone, one to refund your AA and another who will grant 500 AA for testing(chars that use this will be deleted at the end of testing). Also for testing, the new AAs have their reuse set at 7 seconds so that you arent locked out for a long time, reuse timers will be added as AA get balanced(This also solves another problem that plagued the server before with some AA locking out others, this issue has been resolved and during this revamp, all AA will be given their own timers, or set to share appropriate ones of equal length).

90%+ of the new activated AA work atm, however the more eyes on the problem the better. Tuning and balancing are also still in the works.

Here is a sample of what the new Class AA Tab Looks like(class AA houses all the activated AA):
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  #34  
Old 08-09-2010, 10:30 PM
bowmaster
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Join Date: Jan 2007
Posts: 300
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is the AA thing ,on now?
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  #35  
Old 08-30-2010, 11:36 PM
GurkhaPanzers
Hill Giant
 
Join Date: Aug 2010
Location: Arizona
Posts: 164
Default Code question

I just set up a LAN server for my family off PEQ is it feasible to set one up using your code. I would love to set up this content for my family. I know you spent alot of time on the code so a no response is not rude at all. Thank you for your time.
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  #36  
Old 08-31-2010, 12:17 PM
Caryatis
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Join Date: May 2009
Location: Milky Way
Posts: 541
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yea I have no problem with that since I am finished with the project, I will have the source and everything up somewhere by this week's end, will post a link here in case any wants to do similar or take over server.
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  #37  
Old 08-31-2010, 04:04 PM
bowmaster
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Join Date: Jan 2007
Posts: 300
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Wy gve up on the Project man?
And Did u finish Theme 2 off?
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  #38  
Old 08-31-2010, 04:31 PM
Caryatis
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Location: Milky Way
Posts: 541
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Read the server forums if you are interested. Theme 2 was not finished.
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  #39  
Old 09-01-2010, 07:57 AM
trevius's Avatar
trevius
Developer
 
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Quote:
Originally Posted by Caryatis View Post
Read the server forums if you are interested. Theme 2 was not finished.
Where are the server forums?
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Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
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  #40  
Old 09-01-2010, 11:10 AM
Caryatis
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Location: Milky Way
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http://trials.ezboard.ca/
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  #41  
Old 09-02-2010, 12:01 AM
GurkhaPanzers
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Location: Arizona
Posts: 164
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Thank you Caryatis.
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  #42  
Old 09-02-2010, 07:17 AM
bowmaster
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Posts: 300
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looked on te forum and coudnt fid the source or anything
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  #43  
Old 09-02-2010, 08:40 AM
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trevius
Developer
 
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Caryatis,

That is too bad you are leaving so soon, but congrats on the new business

I was trying to push for you to get SVN access due to the large number of updates you were working on and submitting (mostly to just save me the work of submitting them : P) , but I guess you won't need that anymore. I was excited to see someone finally working on spell effects again and the AA work you mention is something I am sure everyone will love. I think new AAs will help push people toward the newer clients even more, which is a great thing. I am not really looking forward to doing the diffs and reading through all of the changes you made, but I am excited for them to go on the SVN if they are ready for it.

Either way, thanks for what you have done for the time you were working on your server, and thanks for sharing with the community. So many servers make great changes and never bother to share them, so it is refreshing to see another dev/admin giving back to the community that made their server possible Some servers may think that by keeping their good changes and fixes secret, they are making their server more popular. I don't think they realize that by doing that, they are weakening the community, which is ultimately worse for their server in the end. Not to mention that it makes staying current with the SVN that much more work to add custom code back in manually each time and properly test.

Oh, one question; On your site, you mention "customized AAs" in your AA list, and I was wondering if that means customized as in not EQLive-like or customized as in not on the SVN? We can only put EQLive-like AAs on the SVN, which is why I ask.
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Everquest Emulator FAQ (Frequently Asked Questions) - Read It!

Last edited by trevius; 09-02-2010 at 08:49 AM..
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  #44  
Old 09-02-2010, 12:51 PM
Caryatis
Dragon
 
Join Date: May 2009
Location: Milky Way
Posts: 541
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Havent posted source yet, going to clean it up so its easier for people to implement. Will post the diff of all the changes I made(along with full zone source and binaries), the full DB so will have the AA connections as well as spells, etc and also all the scripts I used on the server, either tonight or tomo when I get some time.

Thanks for the kind words Trevius, I'm just glad something will live on from my server even if the server itself is gone. In regards to the AAs, they are all live AAs however since I wanted people to be able to upgrade every theme, I split alot of the cool ones(like Twincast, twinproc, healing light(casts a small group heal when you cast a stun), etc) into 5 seperate AAs(eg Twincast I, Twincast II, etc). Usually the first level is close to live and then they get more customized as you get further along. Probably the biggest headache would be making them class/archetype specific based on live as obviously on my server most classes have access to more AA than they do on Live(which is the main reason I didnt bother trying to add any to the SVN).

On the plus side though, there is the framework set up for 250+ individual AAs up to and including Underfoot, 95% of which work fine(only a few recently added ones have no support).

One thing that did bother me was when AandMetal mentioned to use the bonuses system for some AA that I posted(MaxHpChange, endpool, etc) so I did go and update those so that they were like that unfortunately I can't remember if that is included in the main diff or if I did it in a branch that I deleted already.

Here is the full list of AAs I added(I changed some of the names so it could be hard to find the live AA I was referencing, I will spend some time to weed out the 100% custom ones and find the proper names of the live ones....best listing of AAs I think is here)

Code:
+	aaGlyphofDragonScales = 4702,
+	aaGlyphofArcaneSecrets = 4704,
+	aaGlyphofDraconicPotential = 4705,
+	aaGlyphofDestruction = 4706,
+	//Vet
+	aaArmorofExperience = 1037,			
+	aaThroneofHeroes = 4665,
+	// progression
+	aaHarmonicDissonance = 1647,
+	// misc
+	aaHolyWarhorse = 1643,
+	aaUnholyWarhorse = 1644,
+	aaValiantSteed = 1645,
+	aaAbyssalSteed = 1646,
+	aaTinkeringMastery = 4672,
+	aaQuickdraw = 4698,
+	aaBattleReady = 4699,
+	aaKillingSpree = 4739,
+	aaHoldtheLine = 4742,
+	aaGiftofRadiantMana = 4773,
+	aaGrapplingStrike = 4836,
+	aaMarkoftheMageHunter = 4849,
+	aaUncannyResilience = 4854,
+	aaBlindingFury = 4857,
+	aaBattleLeapI = 4860,
+	aaGatherManaIII = 4890,
+	aaStasisIII = 4894,
+	aaElementalFormIIIFire = 4903,
+	aaElementalFormIIIAir = 4906,
+	aaElementalFormIIIWater = 4909,
+	aaElementalFormIIIEarth = 4912,
+	aaGatheringDusk = 4927,
+	aaVeilofMindshadow = 4931,
+	aaSanguineMindCrystal = 4934,
+	aaAzureMindCrystal = 4935,
+	aaArcaneWhisper = 4938,
+	aaDimensionalInstability = 4943,
+	aaCryomancy = 4944,
+	aaProtectionoftheSpiritWolf = 5007,
+	aaTasteofBlood = 5015,
+	aaHymnoftheLastStand = 5017,
+	aaBladedSong = 5020,
+	aaTwistedShank = 5021,
+	aaDirtyFighting = 5022,
+	aaTumble = 5028,
+	aaTheftofLifeIV = 5032,
+	aaInnateStunResistanceIII = 5035,
+	aaMortalCoil = 5085,
+	aaArmoroftheInquisitor = 5095,
+	aaHandofDisruption = 5098,
+	aaSpiritoftheWhiteWolfI = 5105,
+	aaSpiritoftheBlackWolfI = 5109,
+	aaHastenedDoppleganger = 5127,
+	aaBreathofAtathus = 5150,
+	aaBreathofDratonra = 5165,
+	aaBreathofOshvir = 5180,
+	aaBreathofVenesh = 5195,
+	aaBreathofMysaphar = 5210,
+	aaBreathofKeikolin = 5225,
+	aaHuntersFury = 5248,
+	aaSpiritoftheWoodIIFocused = 5251,
+	aaArcaneOverkill = 5295,
+	aaFuneralDirge = 5298,
+	aaFierceEye = 5717,
+	aaForceofDisruption = 5984,
+	aaHastenedDestructiveForce = 6023,
+	aaCompanionsDurabilityII = 6051,
+	aaSpiritoftheWhiteWolfII = 6218,
+	aaProtectionofDirewood = 6232,
+	aaArcomancy = 6290,
+	aaResurrectionBasic = 6299,
+	aaRoguesFury = 6325,
+	aaEnvenomedBlades = 6328,
+	aaCompanionofNecessity = 6333,
+	aaHastenedCacophony = 6337,
+	aaHastenedFuneralDirge = 6340,
+	aaHastenedCombination = 6343,
+	aaHastenedSilentCasting = 6346,
+	aaOutridersAccuracy = 6370,
+	aaCriticalAfflictionIII = 6375,
+	aaCompanionsRelocation = 6379,
+	aaAdvancedParagonofSpirit = 6380,
+	aaCompanionsAgilityII = 6383,
+	aaBlessingofLife = 6395,
+	aaCallHither = 6455,
+	aaBattleLeapII = 6499,
+	aaHastenedHarvest = 6503,
+	aaChatteringBones = 6508,
+	aaWarlordsDeadlyAim = 6511,
+	aaGiftofManaIII = 6517,
+	aaStasisIV = 6533,
+	aaQuickTime = 6534,
+	aaMendCompanionIII = 6537,
+	aaHastenedBestialAlignment = 6538,
+	aaBurstofPower = 6540,
+	aaRecklessAbandon = 6542,
+	aaHuntersAttackPower = 6546,
+	aaHastenedPurifyBody = 6555,
+	aaWrathofLife = 6556,
+	aaFeralSwipeII = 6561,
+	aaTurgursInsects = 6563,
+	aaInfusedbyRage = 6564,
+	aaGutPunch = 6565,
+	aaHealingLightII = 6601,
+	aaVehementRage = 6607,
+	aaWarlordsBravery = 6617,
+	aaHarmshield = 6635,
+	aaVoiceofThule = 6639,
+	aaExplosionofHatred = 6640,
+	aaCascadingTheftofLife = 6641,
+	aaHateStep = 6644,
+	aaViciousBiteofChaos = 6645,
+	aaEncroachingDarkness = 6646,
+	aaCannibalizationII = 6690,
+	aaTurgursInsectSwarm = 6691,
+	aaDampenResistance = 6692,
+	aaHastenedDampenResistance = 6698,
+	aaHastenedVirulentParalysis = 6703,
+	aaLanguidBite = 6706,
+	aaHastenedSpiritCall = 6712,
+	aaHarmoniusArrow = 6750,
+	aaOutridersAttack = 6754,
+	aaGuardianoftheForestAdv  = 6755,
+	aaPackHunt = 6758,
+	aaOutridersEvasion = 6764,
+	aaRangedFinesse = 6765,
+	aaInvistoUndeadGroup = 6790,
+	aaHealingLightI = 6791,
+	aaForceofDisruptionDirected = 6795,
+	aaSwarmofDecayII = 6815,
+	aaHastenedBloodMagic = 6819,
+	aaDeadMesmerizationII = 6822,
+	aaHastenedSwarmofDecay = 6823,
+	aaGiftoftheGrave = 6828,
+	aaHastenedSongofStone = 6870,
+	aaBattleLeapIII = 6930,
+	aaJuggernautSurge = 6931,
+	aaDistractionAttack = 6932,
+	aaHastenedSavageSpirit = 6935,
+	aaDyingBlow = 6938,
+	aaHastenedDistractionAttack = 6941,
+	aaAttackoftheWarders = 6971,
+	aaHastenedFeralAttacks = 6974,
+	aaHastenedFocusedParagon = 6977,
+	aaHastenedParagon = 6980,
+	aaBestialAlignmentGroup = 6983,
+	aaBiteoftheAsp = 6984,
+	aaRavensClaw = 6985,
+	aaGorillaSmash = 6986,
+	aaInvisibilitySelfPerfected = 7069,
+	aaGiftofManaIV = 7621,
+	aaHastenedWrathoftheWild = 7664,
+	aaGroupShrink = 7669,
+	aaElementalSwarmIII = 7700,
+	aaElementalSwarmIV = 7701,
+	aaElementalSwarmV = 7702,
+	aaGlyphofCourage = 7801,
+	aaGlyphofRecovery = 7802,
+	aaGlyphofStoredLife = 7803,
+	aaGlyphofFranticInfusion = 7804,
+	aaGlyphofAngryThoughts = 7805,
+	aaTwincastI = 7825,
+	aaTwincastII = 7826,
+	aaTwincastIII = 7827,
+	aaTwincastIV = 7828,
+	aaTwincastV = 7829,
+	aaHealingTwincastI = 7830,
+	aaHealingTwincastII = 7831,
+	aaHealingTwincastIII = 7832,
+	aaHealingTwincastIV = 7833,
+	aaHealingTwincastV = 7834,
+	aaTwinprocI = 7835,
+	aaTwinprocII = 7836,
+	aaTwinprocIII = 7837,
+	aaTwinprocIV = 7838,
+	aaTwinprocV = 7839,
+	aaGlyphofGenariMight = 7840,
+	aaGlyphofLostSecrets = 7841,
+	aaGlyphoftheCataclysm = 7842,
+	aaGlyphoftheMaster = 7843,
+	aaBlastofAnger = 7851,
+	aaBeguilersBanishment = 7852,
+	aaBeguilersDirectedBanishment = 7853,
+	aaFivePointPalm = 7875,
+	aaMalosinete = 7903,
+	aaHastenedTurnUndead = 7940,
+	aaCascadingDivineAura = 7943,
+	aaPurifySoulGroup = 7944,
+	aaSanctifiedBlessing = 7948,
+	aaCelestialRegenerationFocused = 7951,
+	aaSpiritoftheBlackWolfII = 7986,
+	aaHastenedLycanSoul = 7989,
+	aaHastenedVeilofMindshadow = 8031,
+	aaPhantasmalOpponent = 8034,
+	aaHastenedEdictofCommand = 8035,
+	aaFogofMemories = 8038,
+	aaBiteofTashani = 8039,
+	aaExtendedIngenuity = 8040,
+	aaFuryofDruzzil = 8060,
+	aaFuryofEci = 8063,
+	aaFuryofRo = 8066,
+	aaForceofWill = 8072,
+	aaAtolsShackles = 8075,
+	aaHastenedManaBurn = 8076,
+	aaHastenedCallofXuzl = 8082,
+	aaPerfectedLevitation = 8194,
+	aaCombatFuryMastery = 8198,
+	aaMentalStamina = 8210,
+	aaHardyEndurance = 8215,
+	aaInvisibilityGroupPerfected = 8220,
+	aaInvistoUndeadGroupPerfected  = 8222,
+	aaSummonCompanion = 8227,
+	aaGate = 8231,
+	aaInnateRunSpeedV = 8997,
+	aaInnateRunSpeedIV = 8998,
+	aaVeteranSummonBanker = 8999,
+	aaVeteranSummonResupplyAgent = 9000,
+	aaCombatAgilityV = 9025,
+	aaCombatStabilityV = 9030,
+	aaSturdyEnduranceII = 9035,
+	aaSturdyEnduranceIII = 9040,
+	aaSturdyEnduranceIV = 9045,
+	aaSturdyEnduranceV = 9050,
+	aaPlanarPowerIII = 9055,
+	aaPlanarPowerIV = 9060,
+	aaPlanarPowerV = 9065,
+	aaSturdyManaII = 9070,
+	aaSturdyManaIII = 9075,
+	aaSturdyManaIV = 9080,
+	aaSturdyManaV = 9085,
+	aaCombatFuryIV = 9090,
+	aaCombatFuryV = 9093,
+	aaFinishingBlowIV = 9096,
+	aaFinishingBlowV = 9099,
+	aaFundamentofIntellect = 9100,
+	aaFundamentofWisdom = 9136,
+	aaFundamentofPower = 9163,
+	aaFundamentofCombat = 9208,
+	aaFirstSpireofArcanum = 9300,
+	aaSecondSpireofArcanum = 9303,
+	aaThirdSpireofArcanum = 9306,
+	aaFirstSpireoftheSensei = 9309,
+	aaSecondSpireoftheSensei = 9312,
+	aaThirdSpireoftheSensei = 9315,
+	aaFirstSpireofElements = 9318,
+	aaSecondSpireofElements = 9321,
+	aaThirdSpireofElements = 9324,
+	aaFirstSpireofEnchantment = 9327,
+	aaSecondSpireofEnchantment = 9330,
+	aaThirdSpireofEnchantment = 9333,
+	aaFirstSpireofNecromancy = 9336,
+	aaSecondSpireofNecromancy = 9339,
+	aaThirdSpireofNecromancy = 9342,
+	aaFirstSpireoftheWarlord = 9345,
+	aaSecondSpireoftheWarlord = 9348,
+	aaThirdSpireoftheWarlord = 9351,
+	aaFirstSpireoftheRake = 9354,
+	aaSecondSpireoftheRake = 9357,
+	aaThirdSpireoftheRake = 9360,
+	aaFirstSpireoftheMinstrels = 9363,
+	aaSecondSpireoftheMinstrels = 9366,
+	aaThirdSpireoftheMinstrels = 9369,
+	aaFirstSpireoftheSavageLord = 9372,
+	aaSecondSpireoftheSavageLord = 9375,
+	aaThirdSpireoftheSavageLord = 9378,
+	aaFirstSpireofHoliness = 9381,
+	aaSecondSpireofHoliness = 9384,
+	aaThirdSpireofHoliness = 9387,
+	aaFirstSpireoftheReavers = 9390,
+	aaSecondSpireoftheReavers = 9393,
+	aaThirdSpireoftheReavers = 9396,
+	aaFirstSpireofthePathfinders = 9399,
+	aaSecondSpireofthePathfinders = 9402,
+	aaThirdSpireofthePathfinders = 9405,
+	aaFirstSpireofDivinity = 9408,
+	aaSecondSpireofDivinity = 9411,
+	aaThirdSpireofDivinity = 9414,
+	aaFirstSpireofNature = 9417,
+	aaSecondSpireofNature = 9420,
+	aaThirdSpireofNature = 9423,
+	aaFirstSpireofAncestors = 9426,
+	aaSecondSpireofAncestors = 9429,
+	aaThirdSpireofAncestors = 9432,
+	aaFirstSpireofSavagery = 9435,
+	aaSecondSpireofSavagery = 9438,
+	aaThirdSpireofSavagery = 9441,
+	aaForcefulRejuvenation = 9502,
+	aaHatesAttraction = 9503,
+	aaExtendedSwarm = 9506,
+	aaStaffBlock = 9512,
+	aaFlurryV = 9515,
+	aaHeadshotII = 9520,
+	aaHeadshotIII= 9523,
+	aaHeadshotIV = 9526,
+	aaHeadshotV = 9529,
+	aaTheftofLifeV = 9532,
+	aaDivineStunIII = 9535,
+	aaDivineStunIV = 9536,
+	aaDivineStunV = 9537,
+	aaEldritchRuneIII = 9538,
+	aaEldritchRuneIV = 9541,
+	aaEldritchRuneV = 9544,
+	aaFeralSwipeIII = 9547,
+	aaFeralSwipeIV = 9550,
+	aaFeralSwipeV = 9553,
+	aaHandofPietyIII = 9556,
+	aaHarmTouchIII = 9559,
+	aaHarmTouchIV = 9560,
+	aaHarmTouchV = 9561,
+	aaLayonHandsII = 9562,
+	aaLayonHandsIII = 9563,
+	aaLayonHandsIV = 9564,
+	aaLayonHandsV = 9565,
+	aaLeechTouchIII = 9566,
+	aaLeechTouchIV = 9567,
+	aaLeechTouchV = 9568,
+	aaMendCompanionIV = 9569,
+	aaMendCompanionV = 9572,
+	aaRadiantCureIII = 9575,
+	aaRadiantCureIV = 9578,
+	aaRadiantCureV = 9581,
+	aaSpiritCallIII = 9584,
+	aaStasisV = 9587,
+	aaSturdinessX = 9600,
+	aaSturdinessXX = 9615,
+	aaSturdinessXXX = 9630,
+	aaSturdinessXXXX = 9645,
+	aaSturdinessXXXXX = 9660,
+	aaSturdyManaX = 9700,
+	aaSturdyManaXX = 9715,
+	aaSturdyManaXXX = 9730,
+	aaSturdyManaXXXX = 9745,
+	aaSturdyManaXXXXX = 9760,
+	aaSturdyEndX = 9800,
+	aaSturdyEndXX = 9815,
+	aaSturdyEndXXX = 9830,
+	aaSturdyEndXXXX = 9845,
+	aaSturdyEndXXXXX = 9860,
+	aaExpansiveMindII = 9875,
+	aaExpansiveMindIII = 9880,
+	aaExpansiveMindIV = 9885,
+	aaExpansiveMindV = 9890,
+	aaExpansiveRegen = 9895,
+	aaNaturalAggressionII = 9900,
+	aaNaturalAggressionIII = 9905,
+	aaNaturalAggressionIV = 9910,
+	aaNaturalAggressionV = 9915,
+	aaTripleAttackI = 9920,
+	aaTripleAttackII = 9925,
+	aaTripleAttackIII = 9930,
+	aaTripleAttackIV = 9935,
+	aaTripleAttackV = 9940,
+	aaArcheryMasteryII = 9945,
+	aaSpellCastingExpIV = 9950,
+	aaSpellCastingExpV = 9953,
+	aaCriticalAfflictionIV = 9956,
+	aaCriticalAfflictionV = 9959,
+	aaCriticalAfflictionMas = 9962,
+	aaHealingAdeptIV = 9965,
+	aaHealingAdeptV = 9968,
+	aaHealingGiftIV = 9971,
+	aaHealingGiftV = 9974,
+	aaSecondaryForteII = 9975,
+	aaSecondaryForteIII = 9976,
+	aaSecondaryForteIV = 9977,
+	aaSecondaryForteV = 9978,
+	aaSCRIII = 9979,
+	aaSCRIV = 9979,
+	aaSCRV = 9979,
+	aaSpellCastingSubtleIII = 9988,
+	aaFlusterbold = 9994,
+	aaAreaTauntII = 9995,
+	aaInquisitorsJudgement = 8455,
+	aaSturdyResolveI = 8460,
+	aaSturdyResolveII = 8465,
+	aaSturdyResolveIII = 8470,
+	aaSturdyResolveIV = 8475,
+	aaSturdyResolveV = 8480,
+	aaSturdyResolveX = 8485,
+	aaSturdyResolveXX = 8495,
+	aaSturdyResolveXXX = 8505,
+	aaSturdyResolveXXXX = 8515,
+	aaSturdyResolveXXXXX = 8525,
+	aaHealingLightIII = 8535,
+	aaHealingFrenzy = 8540,
+	aaWardofMana = 8545,
+	aaShieldSpecialist = 8550,
+	aaEmpoweredIngenuity = 8555,
+	aaHandofRo = 8558,
+	aaWallofWind = 8559,
+	aaStasisFriendly = 8562,
+	aaPhantasmicReflex = 8563,
+	aaHostintheShell = 8566,
+	aaDeathBloom = 8567,
+	aaReluctantBene = 8568,
+	aaBeaconofRight = 8573,
+	aaGiftofLife = 8574,
+	aaProjectionDoom = 8575,
+	aaImbuedFerocity = 8576,
+	aaNaturesReprieve = 8577,
+	aaMasteryBlunt = 8578,
+	aaMasterySlash = 8583,
+	aaMasteryPierce = 8588,
+	aaMasteryHands = 8593,
+	aaArrowVolatile = 8599,
+	aaSubtleBlows = 8599,
+	aaScourageSkin = 8604,
+	aaVisageofDeath = 8605,
+	aaExtPestilience = 8608,
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  #45  
Old 09-02-2010, 06:47 PM
Caryatis
Dragon
 
Join Date: May 2009
Location: Milky Way
Posts: 541
Default

Alright, everything is up on the home page(not the most beautiful thing I have ever done...)

Also those AA I listed above were only ones that didn't exist already in the AA.h file, many of the AA between 1200-1600(I think) are already in source but without support, I didn't add support for all of them but for alot of the cooler ones(like abundant healing... chance to proc a HoT when landing a heal) I did, so the list is actually quite a bit bigger than what I posted above.

Keep in mind, I didnt document anything as I never expected anybody else to see it(especially the scripts lol have fun decoding some of those).

Also the DB includes all the players who played on the server as well, I'm not sure if this is the safest thing to do however due to the fact that it would take more effort to re-setup up the DB and then drop the player tables, etc I left it as is. This means if you played on the server and wish to set it up, you can continue where you left off, if you wish to start fresh use the drop/load player sqls as usual. Obviously there is some info about each players account in there as well which I wasn't too sure about, however considering every server op has access to that anyway and people join random servers just for fun, that info is out there in a lot of hands already so shouldn't be a big deal.
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