Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Tools

Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

Reply
 
Thread Tools Display Modes
  #1  
Old 08-27-2008, 11:00 AM
cubber
Discordant
 
Join Date: Apr 2006
Posts: 374
Default Server Status Web Page

I am looking for a simple script that I can put on a web page that will display the server's status (ie. UP or DOWN) and maybe include an uptime report.

I would also like it to display a list of currently logged in characters with level/race/class and zone info.

Does anyone have something like this currently in the works?

Thanks!
Reply With Quote
  #2  
Old 08-27-2008, 11:23 AM
cybernine186
Sarnak
 
Join Date: Feb 2008
Posts: 87
Default

You can use a PHP Telnet script to get that information. However you will need telnet functions turned on the eq server.

If you are familiar with PHP scripting I will post a section of code for you to use. However you will need to edit the code for what suites you. If you are not familiar with PHP I would try and find someone that is.
Reply With Quote
  #3  
Old 08-27-2008, 11:28 AM
cubber
Discordant
 
Join Date: Apr 2006
Posts: 374
Default

Thanks for the reply, I am working on learning php, and currently have a basic understanding of it. I would not mind checking out the code and seeing if I can make sense of it.

To turn on the telnet function I just edit the server's xml file correct?

Thanks.
Reply With Quote
  #4  
Old 08-27-2008, 12:23 PM
Flare83
Sarnak
 
Join Date: Aug 2008
Location: usa
Posts: 43
Default

i would be interested in the php code also, if it's not too much trouble that is =).
__________________
thenameless.site88.net
Reply With Quote
  #5  
Old 08-27-2008, 04:58 PM
cybernine186
Sarnak
 
Join Date: Feb 2008
Posts: 87
Default

This is a partial code from my new EQ Editor release fixing to come out. This is built in a class, have fun. Feel free to ask questions.


Also some of the telnet code I copied from someone else, I have changed most of it but the majority is still intact.

PHP Code:
class telnet {

    
// Variables
    
var $message = array();
    var 
$connection;

    
// Connects to the World Telnet Server
    
function connect(){
        global 
$cfg;
        
        
// Open Socket Connection
        
$this->connection fsockopen($cfg['telnet']['address'], $cfg['telnet']['port']);

        if(!
$this->connection){
            
$this->message[] = "Error connecting to World Telnet Server";
            return 
false;
        }else{
            
fputs($this->connectionsprintf("%s\r"unserialize($_SESSION['EQ_EDT_USR'])));
            
usleep(125000);   
              
fputs($this->connectionsprintf("%s\r"unserialize($_SESSION['EQ_EDT_PWD'])));
            
usleep(125000);
            return 
true;
        }
    }
    
    
    
// Close the Telnet Connection
    
function close(){
        
fclose($this->connection);
    }
    
    
    
// Server Uptime
    
function uptime(){
        
fputs ($this->connection"uptime\r"); 
        
usleep(125000);
            
        while (!
feof($this->connection)){
            
$ret fgets($this->connection);
            if (
ereg("Uptime"$ret)) {
                
$ret str_replace("$user"""$ret);
                return 
str_replace(">"""$ret);
                break;
            }
        }
    }
    
    
    
// Zone Status
    
function zonestatus($zone=''){
        
fputs ($this->connectionsprintf("zonestatus %s\r"$zone)); 
        
usleep(125000);
        
        while(!
feof($this->connection)){
            
$ret fgets($this->connection);
            
            if (
ereg("$Server:"$ret)){
                echo 
"$ret \n <br>";
            }
            
            if(
ereg("avail"$ret)){
                echo 
"$ret \n <br>";
                break;
            }                
        }
    }
    
    
// Kick Character from World Server
    
function kick($character$message='YOU ARE BEING KICKED FROM THE SERVER IN 4 SECONDS'){
        
fputs($this->connectionsprintf("tell %s %s\r"$character$message));
        
sleep(4); 
        
fputs($this->connectionsprintf("kick %s\r"$character));
        
$this->message[] = "Character has been kicked from server";
        
sleep(1);
    }
    
    
    
// Send Character a Tell
    
function tell($character$message){
        
fputs($this->connectionsprintf("tell %s %s\r"$character$message));
        
sleep(1);
        
$this->message[] = sprintf("Message Sent to Character: %s"$character);
    }
    
    
    
// Send Server a OOC Message
    
function ooc($message){
        
fputs($this->connectionsprintf("ooc %s\r"$message));
        
sleep(1);
        
$this->message[] = "Message sent to OOC";
    }
    
    
    
// Broadcast Message Server Wide
    
function broadcast($message){
        
fputs($this->connectionsprintf("broadcast %s\r"$message));
        
sleep(1);
        
$this->message[] = "Broadcast Message Sent to World Server";
    }
    
    
    
// Who/Who All
    
function whoall($who=''){
    
        
fputs ($this->connectionsprintf("who%s\r"$who)); 
        
usleep(125000);

        while (!
feof($this->connection)) {
            
$ret_tmp fgets($this->connection);

            if(
ereg("zone"$ret_tmp)){ 
                
$ret[++$x] = $ret_tmp;
            }
            
            if(
ereg("online"$ret_tmp)){
                break;
            }
        }

        
// Process each line of the returned results
        
foreach ($ret as $key => $value) {
        
            
// Original Return
            
$players[$key]['original'] = $value;

            
// GM Status
            
if (preg_match("/\*.*\*/"$value$matches)) {
                
$players[$key]['GM'] = trim($matches[0], "* ");
            }
        
            
// Role/Anon, Level & Class
            
if (preg_match("/\[.*\]/"$value$matches)) {
                
$tmp explode(" "trim($matches[0], "[] "));
                if (!
is_numeric($tmp[0])) {
                    
$players[$key]['Visible'] = $tmp[0];
                    
$players[$key]['Level'] = $tmp[1];
                    
$players[$key]['Class'] = rtrim($tmp[2] . " " $tmp[3], " ");
                } else {
                    
$players[$key]['Level'] = $tmp[0];
                    
$players[$key]['Class'] = rtrim($tmp[1] . " " $tmp[2], " ");
                }
            }
        
            
// Character's Name
            
if(preg_match("/\].*\(/"$value$matches)){
                
$players[$key]['Name'] = trim($matches[0], "] (");
            }
        
            
// Race
            
if(preg_match("/\(.*\)/"$value$matches)){
                
$players[$key]['Race'] = trim($matches[0], "( )");
            }
        
            
// Zone
            
if(preg_match("/zone:.*AccID:/"$value$matches)){
                
$players[$key]['ZoneLong'] = substr($matches[0], 6, -7);
            }
        
            
// Account ID
            
if(preg_match("/AccID:.*AccName:/"$value$matches)){
                
$players[$key]['AcctID'] = substr($matches[0], 7, -9);
            }
        
            
// Account Name
            
if(preg_match("/AccName:.*LSID:/"$value$matches)){
                
$players[$key]['AcctName'] = substr($matches[0], 9, -6);
            }
        
            
// Login Server ID
            
if(preg_match("/LSID:.*Status:/"$value$matches)){
                
$players[$key]['LSID'] = substr($matches[0], 6, -8);
            }
        
            
// Status
            
if(preg_match("/Status:.*/"$value$matches)){
                
$players[$key]['Status'] = substr($matches[0], 83);
            }
        }
        
        
// Return Player Array
        
return $players;
    }


Reply With Quote
  #6  
Old 08-29-2008, 08:55 AM
cubber
Discordant
 
Join Date: Apr 2006
Posts: 374
Default

Thanks for posting the code, seems I just get a blank page though when I load it. Currently the only things I changed were I added the php code tags, and I changed the 'address' to my eqemu server's local IP address and 'port' to '9000'. I enabled telnet in the eqemu xml config file and restarted the server. When I telnet to the server using a command prompt in windows I am able to connect and issue commands like status and who all.

I must be missing something... any ideas?
Reply With Quote
  #7  
Old 08-29-2008, 06:58 PM
cybernine186
Sarnak
 
Join Date: Feb 2008
Posts: 87
Default

Yea, LOTS....

This is a php class that you must call and then call each function you want performed, also you need to input your username/password.

Replace

$this->connection = fsockopen($cfg['telnet']['address'], $cfg['telnet']['port']);

with

$this->connection = fsockopen('your server ip address', 9000);

9000 is the default port, change it to match what your server's is.

Also change

fputs($this->connection, sprintf("%s\r", unserialize($_SESSION['EQ_EDT_USR'])));

and

fputs($this->connection, sprintf("%s\r", unserialize($_SESSION['EQ_EDT_PWD'])));

and replace the
unserialize($_SESSION'EQ_EDT_USR']) and unserialize($_SESSION['EQ_EDT_PWD'])


with your EQ EMU Username and Password.. This checks the account table in the database. Make sure your username and password is like this:


fputs($this->connection, sprintf("%s\r", 'username'));
fputs($this->connection, sprintf("%s\r", 'password'));


After that you need to call the class and then the functions below the script.

Example:

PHP Code:
<?php
class telnet {

    
// Variables
    
var $message = array();
    var 
$connection;

    
// Connects to the World Telnet Server
    
function connect(){
        global 
$cfg;
        
        
// Open Socket Connection
        
$this->connection fsockopen('127.0.0.1'9000);

        if(!
$this->connection){
            
$this->message[] = "Error connecting to World Telnet Server";
            return 
false;
        }else{
            
fputs($this->connectionsprintf("%s\r"'username'));
            
usleep(125000);   
              
fputs($this->connectionsprintf("%s\r"'password'));
            
usleep(125000);
            return 
true;
        }
    }
    
    
    
// Close the Telnet Connection
    
function close(){
        
fclose($this->connection);
    }
    
    
    
// Server Uptime
    
function uptime(){
        
fputs ($this->connection"uptime\r"); 
        
usleep(125000);
            
        while (!
feof($this->connection)){
            
$ret fgets($this->connection);
            if (
ereg("Uptime"$ret)) {
                
$ret str_replace("$user"""$ret);
                return 
str_replace(">"""$ret);
                break;
            }
        }
    }
    
    
    
// Zone Status
    
function zonestatus($zone=''){
        
fputs ($this->connectionsprintf("zonestatus %s\r"$zone)); 
        
usleep(125000);
        
        while(!
feof($this->connection)){
            
$ret fgets($this->connection);
            
            if (
ereg("$Server:"$ret)){
                echo 
"$ret \n <br>";
            }
            
            if(
ereg("avail"$ret)){
                echo 
"$ret \n <br>";
                break;
            }                
        }
    }
    
    
// Kick Character from World Server
    
function kick($character$message='YOU ARE BEING KICKED FROM THE SERVER IN 4 SECONDS'){
        
fputs($this->connectionsprintf("tell %s %s\r"$character$message));
        
sleep(4); 
        
fputs($this->connectionsprintf("kick %s\r"$character));
        
$this->message[] = "Character has been kicked from server";
        
sleep(1);
    }
    
    
    
// Send Character a Tell
    
function tell($character$message){
        
fputs($this->connectionsprintf("tell %s %s\r"$character$message));
        
sleep(1);
        
$this->message[] = sprintf("Message Sent to Character: %s"$character);
    }
    
    
    
// Send Server a OOC Message
    
function ooc($message){
        
fputs($this->connectionsprintf("ooc %s\r"$message));
        
sleep(1);
        
$this->message[] = "Message sent to OOC";
    }
    
    
    
// Broadcast Message Server Wide
    
function broadcast($message){
        
fputs($this->connectionsprintf("broadcast %s\r"$message));
        
sleep(1);
        
$this->message[] = "Broadcast Message Sent to World Server";
    }
    
    
    
// Who/Who All
    
function whoall($who=''){
    
        
fputs ($this->connectionsprintf("who%s\r"$who)); 
        
usleep(125000);

        while (!
feof($this->connection)) {
            
$ret_tmp fgets($this->connection);

            if(
ereg("zone"$ret_tmp)){ 
                
$ret[++$x] = $ret_tmp;
            }
            
            if(
ereg("online"$ret_tmp)){
                break;
            }
        }

        
// Process each line of the returned results
        
foreach ($ret as $key => $value) {
        
            
// Original Return
            
$players[$key]['original'] = $value;

            
// GM Status
            
if (preg_match("/\*.*\*/"$value$matches)) {
                
$players[$key]['GM'] = trim($matches[0], "* ");
            }
        
            
// Role/Anon, Level & Class
            
if (preg_match("/\[.*\]/"$value$matches)) {
                
$tmp explode(" "trim($matches[0], "[] "));
                if (!
is_numeric($tmp[0])) {
                    
$players[$key]['Visible'] = $tmp[0];
                    
$players[$key]['Level'] = $tmp[1];
                    
$players[$key]['Class'] = rtrim($tmp[2] . " " $tmp[3], " ");
                } else {
                    
$players[$key]['Level'] = $tmp[0];
                    
$players[$key]['Class'] = rtrim($tmp[1] . " " $tmp[2], " ");
                }
            }
        
            
// Character's Name
            
if(preg_match("/\].*\(/"$value$matches)){
                
$players[$key]['Name'] = trim($matches[0], "] (");
            }
        
            
// Race
            
if(preg_match("/\(.*\)/"$value$matches)){
                
$players[$key]['Race'] = trim($matches[0], "( )");
            }
        
            
// Zone
            
if(preg_match("/zone:.*AccID:/"$value$matches)){
                
$players[$key]['ZoneLong'] = substr($matches[0], 6, -7);
            }
        
            
// Account ID
            
if(preg_match("/AccID:.*AccName:/"$value$matches)){
                
$players[$key]['AcctID'] = substr($matches[0], 7, -9);
            }
        
            
// Account Name
            
if(preg_match("/AccName:.*LSID:/"$value$matches)){
                
$players[$key]['AcctName'] = substr($matches[0], 9, -6);
            }
        
            
// Login Server ID
            
if(preg_match("/LSID:.*Status:/"$value$matches)){
                
$players[$key]['LSID'] = substr($matches[0], 6, -8);
            }
        
            
// Status
            
if(preg_match("/Status:.*/"$value$matches)){
                
$players[$key]['Status'] = substr($matches[0], 83);
            }
        }
        
        
// Return Player Array
        
return $players;
    }

}  


$telnet = new telnet;
$telnet->connect();
$telnet->broadcast('This is a test message from your GM Please sign out NOW!');
$telnet->close();
?>
or you can call more than 1 function before the session is closed.
PHP Code:
$telnet = new telnet;
$telnet->connect();
$telnet->broadcast('This is a test message from your GM Please sign out NOW!');
$telnet->kick('icantplayeq''I DONT LIKE YOU SO IM KICKING YOU');
$telnet->close(); 
Reply With Quote
  #8  
Old 09-04-2008, 12:02 PM
cubber
Discordant
 
Join Date: Apr 2006
Posts: 374
Default

I made all the edits that you suggested and still end up with a blank page.

Here is my page called index.php

PHP Code:
<?php
class telnet {

    
// Variables
    
var $message = array();
    var 
$connection;

    
// Connects to the World Telnet Server
    
function connect(){
        global 
$cfg;
        
        
// Open Socket Connection
        
$this->connection fsockopen('192.168.2.6'9000);

        if(!
$this->connection){
            
$this->message[] = "Error connecting to World Telnet Server";
            return 
false;
        }else{
            
fputs($this->connectionsprintf("%s\r"'my-user-name'));
            
usleep(125000);   
              
fputs($this->connectionsprintf("%s\r"'my-password'));
            
usleep(125000);
            return 
true;
        }
    }
    
    
    
// Close the Telnet Connection
    
function close(){
        
fclose($this->connection);
    }
    
    
    
// Server Uptime
    
function uptime(){
        
fputs ($this->connection"uptime\r"); 
        
usleep(125000);
            
        while (!
feof($this->connection)){
            
$ret fgets($this->connection);
            if (
ereg("Uptime"$ret)) {
                
$ret str_replace("$user"""$ret);
                return 
str_replace(">"""$ret);
                break;
            }
        }
    }
    
    
    
// Zone Status
    
function zonestatus($zone=''){
        
fputs ($this->connectionsprintf("zonestatus %s\r"$zone)); 
        
usleep(125000);
        
        while(!
feof($this->connection)){
            
$ret fgets($this->connection);
            
            if (
ereg("$Server:"$ret)){
                echo 
"$ret \n <br>";
            }
            
            if(
ereg("avail"$ret)){
                echo 
"$ret \n <br>";
                break;
            }                
        }
    }
    
    
// Kick Character from World Server
    
function kick($character$message='YOU ARE BEING KICKED FROM THE SERVER IN 4 SECONDS'){
        
fputs($this->connectionsprintf("tell %s %s\r"$character$message));
        
sleep(4); 
        
fputs($this->connectionsprintf("kick %s\r"$character));
        
$this->message[] = "Character has been kicked from server";
        
sleep(1);
    }
    
    
    
// Send Character a Tell
    
function tell($character$message){
        
fputs($this->connectionsprintf("tell %s %s\r"$character$message));
        
sleep(1);
        
$this->message[] = sprintf("Message Sent to Character: %s"$character);
    }
    
    
    
// Send Server a OOC Message
    
function ooc($message){
        
fputs($this->connectionsprintf("ooc %s\r"$message));
        
sleep(1);
        
$this->message[] = "Message sent to OOC";
    }
    
    
    
// Broadcast Message Server Wide
    
function broadcast($message){
        
fputs($this->connectionsprintf("broadcast %s\r"$message));
        
sleep(1);
        
$this->message[] = "Broadcast Message Sent to World Server";
    }
    
    
    
// Who/Who All
    
function whoall($who=''){
    
        
fputs ($this->connectionsprintf("who%s\r"$who)); 
        
usleep(125000);

        while (!
feof($this->connection)) {
            
$ret_tmp fgets($this->connection);

            if(
ereg("zone"$ret_tmp)){ 
                
$ret[++$x] = $ret_tmp;
            }
            
            if(
ereg("online"$ret_tmp)){
                break;
            }
        }

        
// Process each line of the returned results
        
foreach ($ret as $key => $value) {
        
            
// Original Return
            
$players[$key]['original'] = $value;

            
// GM Status
            
if (preg_match("/\*.*\*/"$value$matches)) {
                
$players[$key]['GM'] = trim($matches[0], "* ");
            }
        
            
// Role/Anon, Level & Class
            
if (preg_match("/\[.*\]/"$value$matches)) {
                
$tmp explode(" "trim($matches[0], "[] "));
                if (!
is_numeric($tmp[0])) {
                    
$players[$key]['Visible'] = $tmp[0];
                    
$players[$key]['Level'] = $tmp[1];
                    
$players[$key]['Class'] = rtrim($tmp[2] . " " $tmp[3], " ");
                } else {
                    
$players[$key]['Level'] = $tmp[0];
                    
$players[$key]['Class'] = rtrim($tmp[1] . " " $tmp[2], " ");
                }
            }
        
            
// Character's Name
            
if(preg_match("/\].*\(/"$value$matches)){
                
$players[$key]['Name'] = trim($matches[0], "] (");
            }
        
            
// Race
            
if(preg_match("/\(.*\)/"$value$matches)){
                
$players[$key]['Race'] = trim($matches[0], "( )");
            }
        
            
// Zone
            
if(preg_match("/zone:.*AccID:/"$value$matches)){
                
$players[$key]['ZoneLong'] = substr($matches[0], 6, -7);
            }
        
            
// Account ID
            
if(preg_match("/AccID:.*AccName:/"$value$matches)){
                
$players[$key]['AcctID'] = substr($matches[0], 7, -9);
            }
        
            
// Account Name
            
if(preg_match("/AccName:.*LSID:/"$value$matches)){
                
$players[$key]['AcctName'] = substr($matches[0], 9, -6);
            }
        
            
// Login Server ID
            
if(preg_match("/LSID:.*Status:/"$value$matches)){
                
$players[$key]['LSID'] = substr($matches[0], 6, -8);
            }
        
            
// Status
            
if(preg_match("/Status:.*/"$value$matches)){
                
$players[$key]['Status'] = substr($matches[0], 83);
            }
        }
        
        
// Return Player Array
        
return $players;
    }

}

$telnet = new telnet;
$telnet->connect();
$telnet->broadcast('This is a test message from the GM Please sign out NOW!');
$telnet->close();
?>
Reply With Quote
  #9  
Old 09-04-2008, 06:01 PM
cybernine186
Sarnak
 
Join Date: Feb 2008
Posts: 87
Default

You are supposed to end up with a blank page.... There is nothing that is supposed to print out on the screen. All that I gave you is basically the "back end" of a program/script.

The real question is did it work for you? It should have, next time log in to the server and then run this script once more and see if it shows up in EQ...

Also you might be missing something in PHP or apache or something..


Look in your error logs to see if this script had an error.
Reply With Quote
  #10  
Old 09-11-2008, 11:54 AM
Yeormom
Discordant
 
Join Date: Apr 2004
Location: 127.0.0.1
Posts: 402
Default

Thanks for the contribution cybernine186.
__________________
Yeorwned
Bane of Life [Custom Classic/PvP]
Reply With Quote
  #11  
Old 09-18-2008, 01:37 PM
cubber
Discordant
 
Join Date: Apr 2006
Posts: 374
Default

I have been trying to figure out how I go about using this "back end" script to display the server status on a web page but keep coming up blank. Do you mind shedding some insight on how this would be accomplished. I would guess that I would need to call this script within the webpage somehow to have it display the data.

I am still new to PHP. Like I said before I would only like to display server status, uptime, and a list of currently logged in characters with lvl/class info.

Thanks again.
Reply With Quote
  #12  
Old 09-18-2008, 02:27 PM
spoon
Sarnak
 
Join Date: Aug 2007
Posts: 34
Default

Quote:
Originally Posted by cubber View Post
I have been trying to figure out how I go about using this "back end" script to display the server status on a web page but keep coming up blank. Do you mind shedding some insight on how this would be accomplished. I would guess that I would need to call this script within the webpage somehow to have it display the data.

I am still new to PHP. Like I said before I would only like to display server status, uptime, and a list of currently logged in characters with lvl/class info.

Thanks again.
You might try something like:
PHP Code:
$telnet = new telnet;
if(
$telnet->connect() ) {
    
// We are connected... yay!
    
echo "<h1>Server is <span style='background-color:green;'>UP</h1><p>" $telnet->uptime() . "</p>";
} else {
    
// OH NOS!
    
echo "<h1>Server is <span style='background-color:red;'>DOWN</h1><p>" $telnet->message[0] ."</p>";

Reply With Quote
  #13  
Old 09-18-2008, 02:58 PM
spoon
Sarnak
 
Join Date: Aug 2007
Posts: 34
Default

saw you wanted the players on as well:
PHP Code:
<?php
$telnet 
= new telnet;
if(
$telnet->connect() ) {
    
// We are connected... yay!
    
echo "<h1>Server is <span style='background-color:green;'>UP</span></h1>";
    echo 
"<p>" $telnet->uptime() . "</p>";
    echo 
"<table><tr><td>Name</td><td>Zone</td></tr>";
    
$players $telnet->whoall();
    foreach( 
array_keys($players) as $key) {
        echo 
"<tr><td>" $players[$key]['Name'] . "</td><td>" $players[$key]['ZoneLong'] . "</td><tr>";
    }
    echo 
"</table>";
} else {
    
// OH NOS!
    
echo "<h1>Server is <span style='background-color:red;'>DOWN</span></h1><p>" $telnet->message[0] ."</p>";
}  
?>
Reply With Quote
  #14  
Old 09-18-2008, 03:18 PM
cubber
Discordant
 
Join Date: Apr 2006
Posts: 374
Default

Spoon,

Thank you for that it looks perfect, but I am having issues integrating it. I tried to use the top part of the above script for the connection and authentication but it errored out at the beginning of your script. Here is what it looks like, I am sure I am doing something wrong.

PHP Code:
<?php
class telnet {

    
// Variables
    
var $message = array();
    var 
$connection;

    
// Connects to the World Telnet Server
    
function connect(){
        global 
$cfg;
        
        
// Open Socket Connection
        
$this->connection fsockopen('192.168.0.4'9000);

        if(!
$this->connection){
            
$this->message[] = "Error connecting to World Telnet Server";
            return 
false;
        }else{
            
fputs($this->connectionsprintf("%s\r"'username'));
            
usleep(125000);   
              
fputs($this->connectionsprintf("%s\r"'password'));
            
usleep(125000);
            return 
true;
        }
    }

$telnet = new telnet;
if(
$telnet->connect() ) {
    
// We are connected... yay!
    
echo "<h1>Server is <span style='background-color:green;'>UP</span></h1>";
    echo 
"<p>" $telnet->uptime() . "</p>";
    echo 
"<table><tr><td>Name</td><td>Zone</td></tr>";
    
$players $telnet->whoall();
    foreach( 
array_keys($players) as $key) {
        echo 
"<tr><td>" $players[$key]['Name'] . "</td><td>" $players[$key]['ZoneLong'] . "</td><tr>";
    }
    echo 
"</table>";
} else {
    
// OH NOS!
    
echo "<h1>Server is <span style='background-color:red;'>DOWN</span></h1><p>" $telnet->message[0] ."</p>";
}  
?>

And the error i get if I run php eqstatus.php from a command line on the server.

Parse error: syntax error, unexpected T_VARIABLE, expecting T_FUNCTION in /var/www/localhost/htdocs/game-servers/eq/status/eqstatus.php on line 27
Reply With Quote
  #15  
Old 09-18-2008, 03:30 PM
spoon
Sarnak
 
Join Date: Aug 2007
Posts: 34
Default

You have a couple syntax errors. You didn't close out the class and were missing a required function in that class. Here is a more complete file. Don't forget to change the USER_NAME and PASSWORD.

PHP Code:
<?php

class telnet {

    
// Variables
    
var $message = array();
    var 
$connection;

    
// Connects to the World Telnet Server
    
function connect(){
        
        
// Open Socket Connection
        
$this->connection fsockopen('127.0.0.1'9000);

        if(!
$this->connection){
            
$this->message[] = "Error connecting to World Telnet Server";
            return 
false;
        }else{
            
fputs($this->connectionsprintf("%s\r"'USER_NAME'));
            
usleep(125000);   
              
fputs($this->connectionsprintf("%s\r"'PASSWORD'));
            
usleep(125000);
            return 
true;
        }
    }
    
    
    
// Close the Telnet Connection
    
function close(){
        
fclose($this->connection);
    }
    
    
    
// Server Uptime
    
function uptime(){
        
fputs ($this->connection"uptime\r"); 
        
usleep(125000);
            
        while (!
feof($this->connection)){
            
$ret fgets($this->connection);
            if (
ereg("Uptime"$ret)) {
                
$ret str_replace("$user"""$ret);
                return 
str_replace(">"""$ret);
                break;
            }
        }
    }
    
    
    
// Zone Status
    
function zonestatus($zone=''){
        
fputs ($this->connectionsprintf("zonestatus %s\r"$zone)); 
        
usleep(125000);
        
        while(!
feof($this->connection)){
            
$ret fgets($this->connection);
            
            if (
ereg("$Server:"$ret)){
                echo 
"$ret \n <br>";
            }
            
            if(
ereg("avail"$ret)){
                echo 
"$ret \n <br>";
                break;
            }                
        }
    }
    
    
// Kick Character from World Server
    
function kick($character$message='YOU ARE BEING KICKED FROM THE SERVER IN 4 SECONDS'){
        
fputs($this->connectionsprintf("tell %s %s\r"$character$message));
        
sleep(4); 
        
fputs($this->connectionsprintf("kick %s\r"$character));
        
$this->message[] = "Character has been kicked from server";
        
sleep(1);
    }
    
    
    
// Send Character a Tell
    
function tell($character$message){
        
fputs($this->connectionsprintf("tell %s %s\r"$character$message));
        
sleep(1);
        
$this->message[] = sprintf("Message Sent to Character: %s"$character);
    }
    
    
    
// Send Server a OOC Message
    
function ooc($message){
        
fputs($this->connectionsprintf("ooc %s\r"$message));
        
sleep(1);
        
$this->message[] = "Message sent to OOC";
    }
    
    
    
// Broadcast Message Server Wide
    
function broadcast($message){
        
fputs($this->connectionsprintf("broadcast %s\r"$message));
        
sleep(1);
        
$this->message[] = "Broadcast Message Sent to World Server";
    }
    
    
    
// Who/Who All
    
function whoall($who=''){
    
        
fputs ($this->connectionsprintf("who%s\r"$who)); 
        
usleep(125000);

        while (!
feof($this->connection)) {
            
$ret_tmp fgets($this->connection);

            if(
ereg("zone"$ret_tmp)){ 
                
$ret[++$x] = $ret_tmp;
            }
            
            if(
ereg("online"$ret_tmp)){
                break;
            }
        }

        
// Process each line of the returned results
        
foreach ($ret as $key => $value) {
        
            
// Original Return
            
$players[$key]['original'] = $value;

            
// GM Status
            
if (preg_match("/\*.*\*/"$value$matches)) {
                
$players[$key]['GM'] = trim($matches[0], "* ");
            }
        
            
// Role/Anon, Level & Class
            
if (preg_match("/\[.*\]/"$value$matches)) {
                
$tmp explode(" "trim($matches[0], "[] "));
                if (!
is_numeric($tmp[0])) {
                    
$players[$key]['Visible'] = $tmp[0];
                    
$players[$key]['Level'] = $tmp[1];
                    
$players[$key]['Class'] = rtrim($tmp[2] . " " $tmp[3], " ");
                } else {
                    
$players[$key]['Level'] = $tmp[0];
                    
$players[$key]['Class'] = rtrim($tmp[1] . " " $tmp[2], " ");
                }
            }
        
            
// Character's Name
            
if(preg_match("/\].*\(/"$value$matches)){
                
$players[$key]['Name'] = trim($matches[0], "] (");
            }
        
            
// Race
            
if(preg_match("/\(.*\)/"$value$matches)){
                
$players[$key]['Race'] = trim($matches[0], "( )");
            }
        
            
// Zone
            
if(preg_match("/zone:.*AccID:/"$value$matches)){
                
$players[$key]['ZoneLong'] = substr($matches[0], 6, -7);
            }
        
            
// Account ID
            
if(preg_match("/AccID:.*AccName:/"$value$matches)){
                
$players[$key]['AcctID'] = substr($matches[0], 7, -9);
            }
        
            
// Account Name
            
if(preg_match("/AccName:.*LSID:/"$value$matches)){
                
$players[$key]['AcctName'] = substr($matches[0], 9, -6);
            }
        
            
// Login Server ID
            
if(preg_match("/LSID:.*Status:/"$value$matches)){
                
$players[$key]['LSID'] = substr($matches[0], 6, -8);
            }
        
            
// Status
            
if(preg_match("/Status:.*/"$value$matches)){
                
$players[$key]['Status'] = substr($matches[0], 83);
            }
        }
        
        
// Return Player Array
        
return $players;
    }



$telnet = new telnet;
if(
$telnet->connect() ) {
    
// We are connected... yay!
    
echo "<h1>Server is <span style='background-color:green;'>UP</span></h1>";
    echo 
"<p>" $telnet->uptime() . "</p>";
    echo 
"<table><tr><td>Name</td><td>Zone</td></tr>";
    
$players $telnet->whoall();
    foreach( 
array_keys($players) as $key) {
        echo 
"<tr><td>" $players[$key]['Name'] . "</td><td>" $players[$key]['ZoneLong'] . "</td><tr>";
    }
    echo 
"</table>";
} else {
    
// OH NOS!
    
echo "<h1>Server is <span style='background-color:red;'>DOWN</span></h1><p>" $telnet->message[0] ."</p>";

?>
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:09 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3