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Old 04-29-2018, 09:07 PM
dracir
Sarnak
 
Join Date: Dec 2017
Location: US
Posts: 43
Default Creating Alternate Advancement Abilities

Need some help here.
I want to add a small buff to melee damage.
Live has a 20-40% flat damage buff to melee. I'm not looking for something that dramatic, but I do feel 10-20% would even the playing field a bit.

Question:
What AA_Effect Id should i use?
418 increase skill damage 2?
459 damage modifier 2?

I would like to make this as easy as possible, but the only way I can think of is:
I set base2 to weapon type.
add new slot for each weapon type.

Which is fine, I guess, but I need help with finding the right aa_effect.

I would appreciate any help.

Thank you!
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