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  #1  
Old 04-16-2008, 01:12 PM
Telltolin's Avatar
Telltolin
Sarnak
 
Join Date: Apr 2004
Posts: 50
Talking Project: Loading Time, an endeavor to make all models global.

Project: Loading time my most recent project, one that has probably been done before, but I've never seen anything like it so I'm posting it anyhow. Upon installing this lovely simple modification, (most) all models will become global for you. The stretch between 399 and 500 only has a few working models, but I think a lot of them are placeholders for the new character models (phong+dust kicking galore), so that means they wouldn't work anyway. If you don't count all of those, I'd say about 98% of them work.
This mod only edits GlobalLoad.txt, which should be found snugly in your "eqemuinstalldirectory\Resources" folder.
How to install:
As you should know, when editing game files, backups are mandatory, do that.
Go to the top of the GlobalLoad file, above all the text, and paste this:
Quote:
1,0,TFFF,abysmal_chr,Loading Characters
1,0,TFFF,acrylia_chr,Loading Characters
1,0,TFFF,ael_chr,Loading Characters
1,0,TFFF,airplane_chr,Loading Characters
1,0,TFFF,akanon_chr,Loading Characters
1,0,TFFF,akheva_chr,Loading Characters
1,0,TFFF,anguish_chr,Loading Characters
1,0,TFFF,arena_chr,Loading Characters
1,0,TFFF,barindu_chr,Loading Characters
1,0,TFFF,befallen_chr,Loading Characters
1,0,TFFF,beholder_chr,Loading Characters
1,0,TFFF,bgb_chr,Loading Characters
1,0,TFFF,blackburrow_chr,Loading Characters
1,0,TFFF,bloodfields_chr,Loading Characters
1,0,TFFF,bon_chr,Loading Characters
1,0,TFFF,bothunder_chr,Loading Characters
1,0,TFFF,box_chr,Loading Characters
1,0,TFFF,brl_chr,Loading Characters
1,0,TFFF,broodlands_chr,Loading Characters
1,0,TFFF,brv_chr,Loading Characters
1,0,TFFF,burningwood_chr,Loading Characters
1,0,TFFF,butcher2_chr,Loading Characters
1,0,TFFF,butcher_chr,Loading Characters
1,0,TFFF,bvk_chr,Loading Characters
1,0,TFFF,bwd_chr,Loading Characters
1,0,TFFF,cabeast_chr,Loading Characters
1,0,TFFF,cabwest_chr,Loading Characters
1,0,TFFF,cauldron_chr,Loading Characters
1,0,TFFF,causeway_chr,Loading Characters
1,0,TFFF,cazicthule_chr,Loading Characters
1,0,TFFF,chambersa_chr,Loading Characters
1,0,TFFF,chambersb_chr,Loading Characters
1,0,TFFF,chambersc_chr,Loading Characters
1,0,TFFF,chambersd_chr,Loading Characters
1,0,TFFF,chamberse_chr,Loading Characters
1,0,TFFF,chambersf_chr,Loading Characters
1,0,TFFF,charasis_chr,Loading Characters
1,0,TFFF,chardok_chr,Loading Characters
1,0,TFFF,chardokb_chr,Loading Characters
1,0,TFFF,citymist_chr,Loading Characters
1,0,TFFF,clb_chr,Loading Characters
1,0,TFFF,cobaltscar_chr,Loading Characters
1,0,TFFF,codecay_chr,Loading Characters
1,0,TFFF,commons_chr,Loading Characters
1,0,TFFF,corathus_chr,Loading Characters
1,0,TFFF,corathusa_chr,Loading Characters
1,0,TFFF,corathusb_chr,Loading Characters
1,0,TFFF,cpt_chr,Loading Characters
1,0,TFFF,crb_chr,Loading Characters
1,0,TFFF,crushbone_chr,Loading Characters
1,0,TFFF,crystal_chr,Loading Characters
1,0,TFFF,cst_chr,Loading Characters
1,0,TFFF,dalnir_chr,Loading Characters
1,0,TFFF,dawnshroud_chr,Loading Characters
1,0,TFFF,delvea_chr,Loading Characters
1,0,TFFF,delveb_chr,Loading Characters
1,0,TFFF,dji_chr,Loading Characters
1,0,TFFF,dpf_chr,Loading Characters
1,0,TFFF,dpm_chr,Loading Characters
1,0,TFFF,dr2_chr,Loading Characters
1,0,TFFF,dra_chr,Loading Characters
1,0,TFFF,drachnidhive_chr,Loading Characters
1,0,TFFF,drachnidhivea_chr,Loading Characters
1,0,TFFF,drachnidhiveb_chr,Loading Characters
1,0,TFFF,drachnidhivec_chr,Loading Characters
1,0,TFFF,dranik_chr,Loading Characters
1,0,TFFF,draniksscar_chr,Loading Characters
1,0,TFFF,dreadlands_chr,Loading Characters
1,0,TFFF,dreadspire_chr,Loading Characters
1,0,TFFF,droga_chr,Loading Characters
1,0,TFFF,drv_chr,Loading Characters
1,0,TFFF,dulak_chr,Loading Characters
1,0,TFFF,eastkarana_chr,Loading Characters
1,0,TFFF,eastkorlach_chr,Loading Characters
1,0,TFFF,eastwastes_chr,Loading Characters
1,0,TFFF,echo_chr,Loading Characters
1,0,TFFF,ecommons_chr,Loading Characters
1,0,TFFF,eel_chr,Loading Characters
1,0,TFFF,eey_chr,Loading Characters
1,0,TFFF,efc_chr,Loading Characters
1,0,TFFF,efe_chr,Loading Characters
1,0,TFFF,efw_chr,Loading Characters
1,0,TFFF,emeraldjungle_chr,Loading Characters
1,0,TFFF,emp_chr,Loading Characters
1,0,TFFF,epf_chr,Loading Characters
1,0,TFFF,epm_chr,Loading Characters
1,0,TFFF,erudnext_chr,Loading Characters
1,0,TFFF,erudsxing_chr,Loading Characters
1,0,TFFF,everfrost_chr,Loading Characters
1,0,TFFF,fbf_chr,Loading Characters
1,0,TFFF,fbm_chr,Loading Characters
1,0,TFFF,fdr_chr,Loading Characters
1,0,TFFF,fearplane_chr,Loading Characters
1,0,TFFF,feerrott_chr,Loading Characters
1,0,TFFF,fel_chr,Loading Characters
1,0,TFFF,felwithea_chr,Loading Characters
1,0,TFFF,felwitheb_chr,Loading Characters
1,0,TFFF,ferubi_chr,Loading Characters
1,0,TFFF,fgh_chr,Loading Characters
1,0,TFFF,fhalls_chr,Loading Characters
1,0,TFFF,fieldofbone_chr,Loading Characters
1,0,TFFF,firiona_chr,Loading Characters
1,0,TFFF,fmo_chr,Loading Characters
1,0,TFFF,fmp_chr,Loading Characters
1,0,TFFF,fmt_chr,Loading Characters
1,0,TFFF,freporte_chr,Loading Characters
1,0,TFFF,freportn_chr,Loading Characters
1,0,TFFF,freportw_chr,Loading Characters
1,0,TFFF,frontiermtns_chr,Loading Characters
1,0,TFFF,frozenshadow_chr,Loading Characters
1,0,TFFF,fsk_chr,Loading Characters
1,0,TFFF,fud_chr,Loading Characters
1,0,TFFF,fungusgrove_chr,Loading Characters
1,0,TFFF,gbl_chr,Loading Characters
1,0,TFFF,gdr_chr,Loading Characters
1,0,TFFF,gfaydark_chr,Characting Loaders
1,0,TFFF,ggl_chr,Loading Characters
1,0,TFFF,ggm_chr,Loading Characters
1,0,TFFF,goo_chr,Loading Characters
1,0,TFFF,gpf_chr,Loading Characters
1,0,TFFF,gpm_chr,Loading Characters
1,0,TFFF,greatdivide_chr,Loading Characters
1,0,TFFF,gri_chr,Loading Characters
1,0,TFFF,griegsend_chr,Loading Characters
1,0,TFFF,grimling_chr,Loading Characters
1,0,TFFF,grobb_chr,Loading Characters
1,0,TFFF,growthplane2_chr,Loading Characters
1,0,TFFF,growthplane_chr,Loading Characters
1,0,TFFF,gtd_chr,Loading Characters
1,0,TFFF,guka_chr,Loading Characters
1,0,TFFF,gukb_chr,Loading Characters
1,0,TFFF,gukbottom_chr,Loading Characters
1,0,TFFF,gukc_chr,Loading Characters
1,0,TFFF,gukd_chr,Loading Characters
1,0,TFFF,guke_chr,Loading Characters
1,0,TFFF,gukf_chr,Loading Characters
1,0,TFFF,gukg_chr,Loading Characters
1,0,TFFF,gukh_chr,Loading Characters
1,0,TFFF,guktop_chr,Loading Characters
1,0,TFFF,gunthak_chr,Loading Characters
1,0,TFFF,gvk_chr,Loading Characters
1,0,TFFF,halas_chr,Loading Characters
1,0,TFFF,harbingers_chr,Loading Shit
1,0,TFFF,hateplane_chr,Loading Characters
1,0,TFFF,hateplaneb_chr,Loading Characters
1,0,TFFF,hatesfury_chr,Loading Characters
1,0,TFFF,highkeep_chr,Loading Characters
1,0,TFFF,highpass_chr,Loading Characters
1,0,TFFF,hohonora_chr,Loading Characters
1,0,TFFF,hohonorb_chr,Loading Characters
1,0,TFFF,hole_chr,Loading Characters
1,0,TFFF,hollowshade_chr,Loading Characters
1,0,TFFF,hpf_chr,Loading Characters
1,0,TFFF,hpm_chr,Loading Characters
1,0,TFFF,ibr_chr,Loading Characters
1,0,TFFF,iceclad_chr,Loading Characters
1,0,TFFF,icy_chr,Loading Characters
1,0,TFFF,iec_chr,Loading Characters
1,0,TFFF,ifc_chr,Loading Characters
1,0,TFFF,ihu_chr,Loading Characters
1,0,TFFF,ikkinz_chr,Loading Characters
1,0,TFFF,ila_chr,Loading Characters
1,0,TFFF,ilb_chr,Loading Characters
1,0,TFFF,illsalin_chr,Loading Characters
1,0,TFFF,inktuta_chr,Loading Characters
1,0,TFFF,innothule_chr,Loading Characters
1,0,TFFF,isb_chr,Loading Characters
1,0,TFFF,ise_chr,Loading Characters
1,0,TFFF,iwf_chr,Loading Characters
1,0,TFFF,iwh_chr,Loading Characters
1,0,TFFF,iwm_chr,Loading Characters
1,0,TFFF,izf_chr,Loading Characters
1,0,TFFF,izm_chr,Loading Characters
1,0,TFFF,jaggedpine_chr,Loading Characters
1,0,TFFF,jkr_chr,Loading Characters
1,0,TFFF,kael_chr,Loading Characters
1,0,TFFF,kaesora_chr,Loading Characters
1,0,TFFF,kaladima_chr,Loading Characters
1,0,TFFF,kaladimb_chr,Loading Characters
1,0,TFFF,karnor_chr,Loading Characters
1,0,TFFF,katta_chr,Loading Characters
1,0,TFFF,kedge_chr,Loading Characters
1,0,TFFF,kerraridge_chr,Loading Characters
1,0,TFFF,kithicor_chr,Loading Characters
1,0,TFFF,kob_chr,Loading Characters
1,0,TFFF,kodtaz_chr,Loading Characters
1,0,TFFF,krk_chr,Loading Characters
1,0,TFFF,kurn_chr,Loading Characters
1,0,TFFF,lakeofillomen_chr,Loading Characters
1,0,TFFF,lakerathe_chr,Loading Characters
1,0,TFFF,lavastorm_chr,Loading Characters
1,0,TFFF,letalis_chr,Loading Characters
1,0,TFFF,lfaydark_chr,Loading Characters
1,0,TFFF,lga_chr,Loading Characters
1,0,TFFF,lgr_chr,Loading Characters
1,0,TFFF,lmf_chr,Loading Characters
1,0,TFFF,lmm_chr,Loading Characters
1,0,TFFF,lug_chr,Loading Characters
1,0,TFFF,luj_chr,Loading Characters
1,0,TFFF,maiden_chr,Loading Characters
1,0,TFFF,mal_chr,Loading Characters
1,0,TFFF,mep_chr,Loading Characters
1,0,TFFF,mim_chr,Loading Characters
1,0,TFFF,mischiefplane_chr,Loading Characters
1,0,TFFF,mistmoore_chr,Loading Characters
1,0,TFFF,misty_chr,Loading Characters
1,0,TFFF,mmf_chr,Loading Characters
1,0,TFFF,mmm_chr,Loading Characters
1,0,TFFF,mmv_chr,Loading Characters
1,0,TFFF,mmy_chr,Loading Characters
1,0,TFFF,moi_chr,Loading Characters
1,0,TFFF,mseru_chr,Loading Characters
1,0,TFFF,mtc_chr,Loading Characters
1,0,TFFF,muh_chr,Loading Characters
1,0,TFFF,nadox_chr,Loading Characters
1,0,TFFF,najena_chr,Loading Characters
1,0,TFFF,natimbi_chr,Loading Characters
1,0,TFFF,necropolis_chr,Loading Characters
1,0,TFFF,necropolis_chr,Loading Characters
1,0,TFFF,nedaria_chr,Loading Characters
1,0,TFFF,nektulos_chr,Loading Characters
1,0,TFFF,nektulosa_chr,Loading Characters
1,0,TFFF,neriaka_chr,Loading Characters
1,0,TFFF,neriakb_chr,Loading Characters
1,0,TFFF,neriakc_chr,Loading Characters
1,0,TFFF,netherbian_chr,Loading Characters
1,0,TFFF,nexus_chr,Loading Characters
1,0,TFFF,nightmareb_chr,Loading Characters
1,0,TFFF,nin_chr,Loading Characters
1,0,TFFF,nmh_chr,Loading Characters
1,0,TFFF,northkarana_chr,Loading Characters
1,0,TFFF,nro2_chr,Loading Characters
1,0,TFFF,nro_chr,Loading Characters
1,0,TFFF,nurga_chr,Loading Characters
1,0,TFFF,nyd_chr,Loading Characters
1,0,TFFF,nym_chr,Loading Characters
1,0,TFFF,oasis2_chr,Loading Characters
1,0,TFFF,oasis_chr,Loading Characters
1,0,TFFF,oggok_chr,Loading Characters
1,0,TFFF,oot_chr,Loading Characters
1,0,TFFF,opf_chr,Loading Characters
1,0,TFFF,opm_chr,Loading Characters
1,0,TFFF,overthere_chr,Loading Characters
1,0,TFFF,paf_chr,Loading Characters
1,0,TFFF,paineel_chr,Good god
1,0,TFFF,paludal_chr,Loading Characters
1,0,TFFF,paw_chr,Loading Characters
1,0,TFFF,pbr_chr,Loading Characters
1,0,TFFF,permafrost_chr,Loading Characters
1,0,TFFF,poair_chr,Loading Characters
1,0,TFFF,podisease_chr,Loading Characters
1,0,TFFF,poeartha_chr,Loading Characters
1,0,TFFF,poearthb_chr,Loading Characters
1,0,TFFF,pofire_chr,Loading Characters
1,0,TFFF,poinnovation_chr,Loading Characters
1,0,TFFF,pojustice_chr,Loading Characters
1,0,TFFF,poknowledge_chr,Loading Characters
1,0,TFFF,ponightmare_chr,Loading Characters
1,0,TFFF,postorms_chr,Loading Characters
1,0,TFFF,potactics_chr,Loading Characters
1,0,TFFF,potimea_chr,Loading Characters
1,0,TFFF,potimeb_chr,Loading Characters
1,0,TFFF,potorment_chr,Loading Characters
1,0,TFFF,potranquility_chr,Loading Characters
1,0,TFFF,povalor_chr,Loading Characters
1,0,TFFF,powar_chr,Loading Characters
1,0,TFFF,powater_chr,Loading Characters
1,0,TFFF,pri_chr,Loading Characters
1,0,TFFF,provinggrounds_chr,Loading Characters
1,0,TFFF,pum_chr,Loading Characters
1,0,TFFF,pus_chr,Loading Characters
1,0,TFFF,qcat_chr,Loading Characters
1,0,TFFF,qey2hh1_chr,Loading Characters
1,0,TFFF,qeynos2_chr,Loading Characters
1,0,TFFF,qeynos_chr,Loading Characters
1,0,TFFF,qeytoqrg_chr,Loading Characters
1,0,TFFF,qimini_chr,Loading Characters
1,0,TFFF,qrg_chr,Loading Characters
1,0,TFFF,rak_chr,Loading Characters
1,0,TFFF,rap_chr,Loading Characters
1,0,TFFF,rathemtn_chr,Loading Characters
1,0,TFFF,rem_chr,Loading Characters
1,0,TFFF,rgm_chr,Loading Characters
1,0,TFFF,rivervale_chr,Loading Characters
1,0,TFFF,roe_chr,Loading Characters
1,0,TFFF,rom_chr,Loading Characters
1,0,TFFF,runnyeye_chr,Loading Characters
1,0,TFFF,scarlet_chr,Loading Characters
1,0,TFFF,scr_chr,Loading Characters
1,0,TFFF,sdc_chr,Loading Characters
1,0,TFFF,sdf_chr,Loading Characters
1,0,TFFF,sdm_chr,Loading Characters
1,0,TFFF,selibis_chr,Loading Characters
1,0,TFFF,sed_chr,Loading Characters
1,0,TFFF,sef_chr,Loading Characters
1,0,TFFF,sem_chr,Loading Characters
1,0,TFFF,shadeweaver_chr,Loading Characters
1,0,TFFF,shadowhaven_chr,Loading Characters
1,0,TFFF,sharvahl_chr,Loading Characters
1,0,TFFF,shp_chr,Loading Characters
1,0,TFFF,shr_chr,Loading Characters
1,0,TFFF,sir_chr,Loading Characters
1,0,TFFF,sirens_chr,Loading Characters
1,0,TFFF,skb_chr,Loading Characters
1,0,TFFF,skt_chr,Loading Characters
1,0,TFFF,skyfire_chr,Loading Characters
1,0,TFFF,skyshrine2_chr,Loading Characters
1,0,TFFF,skyshrine_chr,Loading Characters
1,0,TFFF,sleeper2_chr,Loading Characters
1,0,TFFF,sleeper_chr,Loading Characters
1,0,TFFF,snn_chr,Loading Characters
1,0,TFFF,soldunga_chr,Loading Characters
1,0,TFFF,soldungb_chr,Loading Characters
1,0,TFFF,solrotower_chr,Loading Characters
1,0,TFFF,soltemple_chr,Loading Characters
1,0,TFFF,southkarana_chr,Loading Characters
1,0,TFFF,spd_chr,Loading Characters
1,0,TFFF,sro_chr,Loading Characters
1,0,TFFF,sseru_chr,Loading Characters
1,0,TFFF,ssratemple_chr,Loading Characters
1,0,TFFF,steamfont_chr,Loading Characters
1,0,TFFF,stf_chr,Loading Characters
1,0,TFFF,stonebrunt_chr,Loading Characters
1,0,TFFF,str_chr,Loading Characters
1,0,TFFF,stu_chr,Loading Characters
1,0,TFFF,swampofnohope_chr,Loading Characters
1,0,TFFF,syn_chr,Loading Characters
1,0,TFFF,tac_chr,Loading Characters
1,0,TFFF,tbf_chr,Loading Characters
1,0,TFFF,tbl_chr,Loading Characters
1,0,TFFF,tbm_chr,Loading Characters
1,0,TFFF,tef_chr,Loading Characters
1,0,TFFF,tem_chr,Loading Characters
1,0,TFFF,templeveeshan_chr,Loading Characters
1,0,TFFF,ten_chr,Loading Characters
1,0,TFFF,tenebrous_chr,Loading Characters
1,0,TFFF,tgl_chr,Loading Characters
1,0,TFFF,thedeep_chr,Loading Characters
1,0,TFFF,thegrey_chr,Loading Characters
1,0,TFFF,thurgadina_chr,Loading Characters
1,0,TFFF,thurgadinb_chr,Loading Characters
1,0,TFFF,timorous2_chr,Loading Characters
1,0,TFFF,timorous_chr,Loading Characters
1,0,TFFF,tmb_chr,Loading Characters
1,0,TFFF,tmt_chr,Loading Characters
1,0,TFFF,tnf_chr,Loading Characters
1,0,TFFF,tnm_chr,Loading Characters
1,0,TFFF,torgiran_chr,Loading Characters
1,0,TFFF,tox_chr,Loading Characters
1,0,TFFF,tpb_chr,Loading Characters
1,0,TFFF,tpo_chr,Loading Characters
1,0,TFFF,trakanon_chr,Loading Characters
1,0,TFFF,trk_chr,Loading Characters
1,0,TFFF,trn_chr,Loading Characters
1,0,TFFF,trw_chr,Loading Characters
1,0,TFFF,tsm_chr,Loading Characters
1,0,TFFF,ttb_chr,Loading Characters
1,0,TFFF,tvp_chr,Loading Characters
1,0,TFFF,twf_chr,Loading Characters
1,0,TFFF,twilight_chr,Loading Characters
1,0,TFFF,tzf_chr,Loading Characters
1,0,TFFF,tzm_chr,Loading Characters
1,0,TFFF,udk_chr,Loading Characters
1,0,TFFF,umbral_chr,Loading Characters
1,0,TFFF,unb_chr,Loading Characters
1,0,TFFF,unrest_chr,Loading Characters
1,0,TFFF,vac_chr,Loading Characters
1,0,TFFF,vas_chr,Loading Characters
1,0,TFFF,veeshan_chr,Loading Characters
1,0,TFFF,veg_chr,Loading Characters
1,0,TFFF,vek_chr,Loading Characters
1,0,TFFF,velketor_chr,Loading Characters
1,0,TFFF,vexthal_chr,Loading Characters
1,0,TFFF,wakening_chr,Loading Characters
1,0,TFFF,warrens_chr,Loading Characters
1,0,TFFF,warslikswood_chr,Loading Characters
1,0,TFFF,wbu_chr,Loading Characters
1,0,TFFF,wel_chr,Loading Characters
1,0,TFFF,westwastes_chr,Loading Characters
1,0,TFFF,wmp_chr,Loading Characters
1,0,TFFF,wof_chr,Loading Characters
1,0,TFFF,wrf_chr,Loading Characters
1,0,TFFF,wuf_chr,Loading Characters
1,0,TFFF,wyv_chr,Loading Characters
Now you are done.

Notes:
This mod is entirely client side, as I am sure you know. Better to say it now than be asked later.
The loading times aren't increased too severely*, only a minute or two longer than usual, and only when initially connecting.

*not guaranteed if you are running windows me with a 56k modem

If this isn't in the right subforum, move it, please and thank you. The jerks in IRC were sleeping or something and didn't answer my question about where to post it, so I posted it here where I figured it'd get a lot of views.
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  #2  
Old 04-16-2008, 01:17 PM
Secrets's Avatar
Secrets
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Join Date: May 2007
Location: b
Posts: 1,450
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Quote:
Originally Posted by Telltolin View Post
The jerks in IRC were sleeping or something and didn't answer my question about where to post it, so I posted it here where I figured it'd get a lot of views.
I'm not a jerk :(

great work btw, very handy!
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  #3  
Old 04-16-2008, 02:16 PM
ChaosSlayer
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Join Date: May 2007
Posts: 1,032
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could you explain in a bit more details how the mechanics behind the screen work on this one?
It is not loading individual models, excatly what and from where been loaded into what?
how about RAM req, how much they go up?
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  #4  
Old 04-16-2008, 02:53 PM
Telltolin's Avatar
Telltolin
Sarnak
 
Join Date: Apr 2004
Posts: 50
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Quote:
Originally Posted by ChaosSlayer View Post
could you explain in a bit more details how the mechanics behind the screen work on this one?
It is not loading individual models, excatly what and from where been loaded into what?
how about RAM req, how much they go up?
They load from .s3d files, the globalload.txt defines what s3d files to load from upon connecting to a server. Since it is client side, I think it only loads them ingame where necessary.
I don't think it uses up much more ram or cpu than normal. I didn't notice any difference in speed, and I only have 1gb of ram and a single core cpu.
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  #5  
Old 04-16-2008, 03:24 PM
ChaosSlayer
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Join Date: May 2007
Posts: 1,032
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how would this work models which have been found to be unstable or crash zone when force loaded? For example grimling and skunks when laoded into non native zones become stiff and will eventualy crash the zone
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  #6  
Old 04-16-2008, 03:27 PM
Telltolin's Avatar
Telltolin
Sarnak
 
Join Date: Apr 2004
Posts: 50
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Quote:
Originally Posted by ChaosSlayer View Post
how would this work models which have been found to be unstable or crash zone when force loaded? For example grimling and skunks when laoded into non native zones become stiff and will eventualy crash the zone
Hmm, I didn't notice anything like that. I wonder why that'd happen, doesn't make any sense.
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  #7  
Old 04-16-2008, 03:38 PM
ChaosSlayer
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Join Date: May 2007
Posts: 1,032
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coudl you check on this? Since you allready have this thing set up.
turn any npc in say Gfay into a skunk and a grimling - and see if anything bad happens
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  #8  
Old 04-16-2008, 03:57 PM
TheLieka
Developer
 
Join Date: Oct 2004
Location: THE ATL (wut wut)
Posts: 325
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Quote:
Originally Posted by ChaosSlayer View Post
how would this work models which have been found to be unstable or crash zone when force loaded? For example grimling and skunks when laoded into non native zones become stiff and will eventualy crash the zone
I completely understand that - if I saw a grimling in gfaydark, it would make me stiff too...

Dax
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Old 04-16-2008, 04:03 PM
So_1337
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I thought you liked bearded female dwarves?
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Old 04-16-2008, 04:08 PM
TheLieka
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As long as it's not over four feet tall, I'm ok with it.



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Old 04-16-2008, 04:14 PM
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Quote:
Originally Posted by ChaosSlayer View Post
coudl you check on this? Since you allready have this thing set up.
turn any npc in say Gfay into a skunk and a grimling - and see if anything bad happens
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Old 04-16-2008, 10:54 PM
TheLieka
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Are they animated or stiff?
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Old 04-17-2008, 12:22 AM
TheLieka
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One other question - I assume that this includes boats. One that comes to mind is the skiff in OOT, if it's possible to change it to the race for the boat in Halas, you might be on to something!

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Old 04-17-2008, 03:54 AM
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Woah, I was actually thinking of doing this just to play with models! Saves me a TON of work lol. I was just gonna go through all of the .txt files for zones and copy what was in them to 1 big file. Looks like you did all of the work for me lol. I am sure I will be checking this out soon. Thanks!
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Old 04-17-2008, 07:09 AM
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Quote:
Originally Posted by TheLieka View Post
One other question - I assume that this includes boats. One that comes to mind is the skiff in OOT, if it's possible to change it to the race for the boat in Halas, you might be on to something!

Dax
The models aren't stiff or slow at all, look entirely normal and the zone functions perfectly without any lag.
I don't know if it's possible to change the race of a boat. It very well might be, certainly worth a try.
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