Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

Reply
 
Thread Tools Display Modes
  #1  
Old 08-09-2012, 10:45 PM
Kayen
Hill Giant
 
Join Date: Mar 2009
Location: -
Posts: 138
Default Aura data

Data I collected about the 'aura' effect, which when cast populates the aura window and spawns an invisible NPC that grants an effect to the group within the proximity.

This is the information I have so far. I don't have any experience really dealing with opcodes and that part of the source. So not really able to proceed any further to implement it at this time. If anyone more capable is able to package this information into usable functions I would be more then happy to finish the job.

Thanks to Trevius for helping to figure out the struct.

Code:
struct Aura_Struct
{
/*000*/ uint32 type;                // Seen 0, 1, or 2
/*004*/ uint32 entity_id;   // Entity ID for deletes or 1 for new auras
/*008*/        char aura_name[64];        // Name of the Aura
/*072*/        uint32 entity_id2;        // Entity ID for new auras
/*076*/        uint32 unknown 76;        // Seen 133
/*080*/        
};

OPCode VOA: 0x7ae1

When aura is cast.

[OPCode: 0x7ae1] OP_ClearBlockedBuffs [Server->Client] [Size: 80]
000 | 00 00 00 00 01 00 00 00 43 68 61 6d 70 69 6f 6e  | ........Champion
016 | 27 73 20 41 75 72 61 00 00 00 00 00 00 00 00 00  | 's Aura.........
032 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  | ................
048 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  | ................
064 | 00 00 00 00 00 00 00 00 5d 68 00 00 85 00 00 00  | ........]h......

//Which then spawns an NPC who casts the aura.
[OPCode: 0x6087] OP_ZoneEntry [Server->Client] [Size: 341]
000 | 43 68 61 6d 70 69 6f 6e 73 5f 41 75 72 61 30 30  | Champions_Aura00
016 | 00 5d 68 00 00 46 44 fe b9 40 01 00 00 40 09 42  | .]h..FD..@...@.B
032 | 00 00 70 42 32 01 00 00 00 43 68 61 6d 70 69 6f  | ..pB2....Champio
048 | 6e 27 73 20 41 75 72 61 00 00 00 00 00 00 00 00  | n's Aura........
064 | 00 00 28 dd 8b 1b 08 79 2e 1b 0e 00 c8 41 31 4b  | ..(....y.....A1K
080 | 5f 00 00 dd 8b 1b 00 00 00 00 28 dd 8b 1b f0 26  | _.........(....&
096 | 8b 1b e8 b2 5e 01 76 ea 5f 00 00 00 00 00 00 00  | ....^.v._.......
112 | 00 00 40 00 ab aa 2a 3f 00 00 a0 3f 7f 00 00 00  | ..@...*?...?....
128 | 01 0b 00 00 00 64 00 00 00 00 00 ff 00 00 00 00  | .....d..........
144 | 00 00 00 00 00 00 00 00 00 00 00 00 00 ff ff ff  | ................
160 | ff 00 00 00 00 3e 00 64 00 03 ff ff ff ff 00 00  | .....>.d........
176 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  | ................
192 | 00 00 00 00 00 00 00 00 00 00 ff ff ff ff ff ff  | ................
208 | ff ff 00 00 00 1a 00 00 00 1b 38 14 00 40 70 b3  | ..........8..@p.
224 | 07 7e ee e6 07 00 00 00 00 00 00 00 00 00 00 00  | .~..............
240 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  | ................
256 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  | ................
272 | 00 00 00 00 00 00 5b 68 00 00 00 00 00 00 00 30  | ......[h.......0
288 | 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 00  | 000000000000000.
304 | ff ff ff ff ff ff ff ff 00 00 00 00 00 00 00 00  | ................
320 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  | ................
336 | 00 00 00 00 00   

When aura is clicked off from aura window.

[OPCode: 0x7ae1] OP_ClearBlockedBuffs [Client->Server] [Size: 8]
000 | 01 00 00 00 25 68 00 00   

Happens when you log out from /camp.

[OPCode: 0x7ae1] OP_ClearBlockedBuffs [Server->Client] [Size: 4]
000 | 02 00 00 00                                      | ....
Kayen
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:22 PM.


 

EQEmulator is a trademark of The EQEmulator Team.
Everquest is a registered trademark of Sony Computer Entertainment America Inc.
EQEmulator is not associated with Sony, SOE, & Affiliates, in any way.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3
All material copyright of their respective artists.
All other materials Copyright© http://www.eqemulator.net.