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Solo+ hybrid friendly experiment
 Worldserver Name: Solo+ hybrid friendly experiment
 Server Version: [U]
 Server Status: UP
 Players Online: 0
 Average Players: 1
 Max Players: 5
 Registered Name: Solo+ hybrid friendly experiment
 Server Type: Custom
 Class: Standard
 Server Owner: DrWIggly
 Website: http://https://github.com/chrhlnd/solo-experiment/wiki#top
 Description: The main idea is to try not to touch too much in the way of balance but allow for solo + small group.

Details Current mods:

  • Experimental Item Quest system (look at details link)
  • Bots enabled.
  • +5x damage done, - 5x damage received.
  • This multiplier is reduced for every slot filled in your group. Bots don't get the bonus but clients do. Client's charm/pets also get the bonuses.
    eg:
             Solo:
                  Hit for 5 damage this gets increased + 5 times to 5 + 25 = 30 damage.
                  Take 30 damage this gets divided by 6 so you take 5.
             Duo:
                  Hit for 5 damage this gets increased + 4 times to 5 + 20 = 25 damage.
                  Take 30 damage this gets divided by 5 so you take 6.
    
    Bots and players can fill the group there by reducing the multiplier.
    
  • Easy quest for 1.0 epics, that take you to 4 old world dungeons.
  • Vox/Naggy level kicks removed
  • OOC timer to 10 sec
  • Jboots, Ring of Dead, Swirling potion, changed to infiniate for 0 on vender in POK bank, giving all classes bind/gate
  • Orign set to POK
  • Corpses on death
  • Expediant Recovery reduced to 1hr cooldown
  • Still tweaking things, will probably do something to make raid zones doable and removing death touch.
    
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