People people! You gotta understand that the network code for EQ2 and the communication between EQEMu/EQ2EMu programs (login server - world server - zone server) are completely different. I can tell you that the login server to EQ2EMu is very similar to EQEMu in terms of base network code.
WoW is in no way similar, period. |
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Its not the point anyways. |
Mangos is built for WoW..
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My post was about ManGOS, cause I though it was orignally designed to be a adaptable server, but its knee deep in WoW now so there is no hope there, as it would just take more work to make it somthing viable than to fix and work on this.
As far as the networking goes between client and server, I had figured that SOE just developed upon the existing communications of EQ and server to make EQ2, but there would also have to be a "BOAT" load of additions and changes to make EQ2 work. I know that LE does have a working LS and World for early clients of EQ2, so there is really no need to dig deeper in to the LS subject. The only thing to do is to get it function with a client other than BETA, or even a month after launch becaues very very very few people have that specific client, so very few people can actually perticpate in testing and developing without going into illegal activities. If we can packet collect on LIVE, get the emu to atleast work with live, we can then start workign kinks out of it, and put features in. Maybe not live, maybe a box version that is widely available that will be available for the months after it works with it. That would give a dev team time to try to implement as much features and get it caught up on terms of content and accesibilty. Once we reach a point were its say 85-95 percent like LIVE, we can then work to get it to work with LIVE clients and allow players to make the switch. The initial hump is to make it work with something people have or could get, and then play catch up adding the past 2-3 years of features and content into it. |
Image is correct... these projects are so vastly different, it would be easier to start from a blank VC++ project than to adapt something existing to EQ2.
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Its a kind of elaborate policy to dodge most international laws regarding the subject. The mangos login server is only designed to check login and start the player thread for each player. The EQ2 loginserver has alot more to do apparently. |
I am aware it is supposed to be a generalized MMO in some fashion, but it isn't built beyond one game. You would have a better chance converting the EQEMu loginserver over (Like LethalEncounter originally did) than attempting to recode everything in mangos.
The big reason for this is the code between servers (such as the world servers you run) are already the same network code, just different structures and opcodes which are in your codebase already from EQ2EMu Source. Same deal goes with the opcodes to the LoginServer from a EQ2 client. |
I am very excited to see that EQ2 may have a chance to be reborn...I will have to keep a close eye on this and keep my fingers crossed that it makes it!
Good luck all, ::rayman:: |
Well, as you can tell, alot of people have been keeping there eye close on this thread for almost a year now. Dont get your hopes up to much for a soon to be release, but I have a feeling that the more support and people interested in this, the faster word can get around to help things take off.
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I think the ironic part is the 2nd post... by me... telling link2009 to stfu, wrong emulator site. :) Now, I am so into the EQ2Emu idea, I could almost pee myself with excitement.
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Back onto the task at hand. If we could just get the LS from LE we could probably get this off the ground in no time. But with a LS, what are a bunch of helpless souls to do. |
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You can thank Mattmeck for neutering me... |
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