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-   -   Varlyndria: Ascension - Coming Summer 2013 (https://www.eqemulator.org/forums/showthread.php?t=36754)

killinhurts7 07-26-2013 10:32 PM

Do we need the launcher to update our files and if so where do we get it at?

Drakiyth 07-26-2013 10:37 PM

I'll be loading up the launcher soon with all files. I will also have a place on the main website where you can get everything you need.

Secrets 07-26-2013 10:45 PM

http://www.youtube.com/watch?v=mnUbXOeJaKI

Drakiyth 07-26-2013 11:40 PM

Get your files and get ready to play in an hour or so.

http://www.varlyndria.com/important-files.html

Mariomario 07-26-2013 11:43 PM

Must say, pretty excited about this.

satora54 07-27-2013 01:08 AM

Anticipation is killing me lol!

Thorkinal 07-27-2013 01:24 AM

Gives me time to really go through the classes to see what i want to try out.

Mariomario 07-27-2013 01:27 AM

I think Drak fell asleep on his own launch haha

satora54 07-27-2013 01:31 AM

I sure hope not haha, well you know what they say, patience is a virtue.

Drakiyth 07-27-2013 01:34 AM

Varlyndria: Ascension is live. Enjoy all.

Drakiyth 07-27-2013 03:43 AM

Varlyndria: Ascension is an Alpha phase right now so that means it's a little rough around the edges at the moment. Thank you for all the testing you've done. It helps. Please report any bugs on the forums. We'll get there.

Drakiyth 07-27-2013 04:28 AM

Quick Important Update Here


• Removed over 150 guards in Toskirakk to save on lag. The roleplay value is just not worth it.
• Players no longer leave a corpse when they die to save on lag. No need for corpses as an ascended being.
• Lessened the amount of mobs in starting area and added a portal master so players can just leave the newbie
area if they wish to. (Good gear there for starters though)
• Reduced all NPC melee damage on server by 25% (was a little brutal before)
• Removed some of the buggy cleric spells from bots that were causing some clients to crash.

jsr 07-27-2013 09:19 AM

First glance looks promising, it's clear you've put a lot of effort into the details. Some feedback below;
(updating as I go)
At this point it's difficult to do much general testing as client crashes are so frequent.

- Placing monk's Valyndrian desperate strike ability in a hotbar causes client crash. Client will then crash upon entering world, unless the hotbutton is removed from charname_Varlyndria.ini (section [HotButtons2]) in eq folder.
- Confirmed all other 70 discs can be hotbuttoned ok.
- *FIXED with client restart* There seems to be an issue where not all discs are learned. The first attempt on monk learnt dragon disciple and one other, an unlearn and relearn learnt white lotus and one other.
- Suggest you consider removing reagent requirements from class pet spells or add reagents to a nearby npc (i.e. as a mage it was very challenging getting past the first set of npc's without a pet)
- A few times NPC's swarmed up to the starting point and wouldn't leave (I FD'd) until a player came to run them away. Makes it tricky when you're trying to set the UI, read all the intro text from npc's, and otherwise get a feel for things.
- Every time I've zoned so far, client has crashed. Appears to be an issue with globalload, as it does not happen with default file. Looking through the log there are quite a few global load errors, let me know if you need them.



System details - Win7 64 prof
* Clean install of the SOD client.
* Unzipped 'Var files - install these into main eq directory.rar'
* Unzipped 'varlyndria_ascension_files_resources_directory.ra r'
* unzipped 'fallen.rar'

--------------

jsr 07-27-2013 10:20 AM

Global load errors on SOD:
Code:

GlobalDRK_chr.s3d.
abysmal_chr.s3d.
anguish_chr.s3d.
barindu_chr.s3d.
bloodfields_chr.s3d.
broodlands_chr.s3d.
causeway_chr.s3d.
chambersa_chr.s3d.
chambersb_chr.s3d.
chambersc_chr.s3d.
chambersd_chr.s3d.
chamberse_chr.s3d.
chambersf_chr.s3d.
corathus_chr.s3d.
corathusa_chr.s3d.
corathusb_chr.s3d.
delvea_chr.s3d.
delveb_chr.s3d.
drachnidhive_chr.s3d.
drachnidhivea_chr.s3d.
drachnidhiveb_chr.s3d.
drachnidhivec_chr.s3d.
dranik_chr.s3d.
draniksscar_chr.s3d.
dreadspire_chr.s3d.
dulak_chr.s3d.
eastkorlach_chr.s3d.
ferubi_chr.s3d.
fhalls_chr.s3d.
freportn_chr.s3d.
freportw_chr.s3d.
ggm_chr.s3d.
guka_chr.s3d.
gukb_chr.s3d.
gukc_chr.s3d.
gukd_chr.s3d.
guke_chr.s3d.
gukf_chr.s3d.
gukg_chr.s3d.
gukh_chr.s3d.
harbingers_chr.s3d.
ikkinz_chr.s3d.
illsalin_chr.s3d.
inktuta_chr.s3d.
kodtaz_chr.s3d.
nadox_chr.s3d.
natimbi_chr.s3d.
nedaria_chr.s3d.
nektulosa_chr.s3d.
nro2_chr.s3d.
nro_chr.s3d.
oasis2_chr.s3d.
oasis_chr.s3d.
potranquility_chr.s3d.
provinggrounds_chr.s3d.
qimini_chr.s3d.
selibis_chr.s3d.
soltemple_chr.s3d.
sro_chr.s3d.
.s3d.


jsr 07-27-2013 11:28 AM

Removing globallload offenders does not fix the crash while zoning issue with SOD client. I've removed each of the error generating lines from globalload.txt (including a couple not detailed above) and it still crashes on zone (100% of the time).

Reverting to standard globalload.txt resolves the issue.


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