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Anyway, need to get some christmas shopping done, so I'll see you all later :) |
Happy shopping, hoho.
Have you considered using the Ogre engine? It does real nice skeletal animations. I would suggest using Ogre instead of reinventing the wheel. http://www.ogre3d.org It would take away a lot of the hard work so you could concentrate on other aspects of the logic. Ogre is also good for GUI functionality. For networking, I would strongly recommend HawkNL ( http://www.hawksoft.com/hawknl/ ). It's fairly low level sockets programming there. Crossplatform (the way I like it). From the site: Quote:
MOG |
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What is the status on reverse engineering the character animation files? I'll read more in this forum to find out. But it seems to me it could be quite similar to .NIF files used by NetImmerse-based games (Morrowind, DAoC). Is there a way to import EQ meshes into 3DsMax or Lightwave? At any rate, I look forward to see his next step. MOG |
Personally I'd use Ogre it seems nice.
But it's not my project :) And getting the data into the format it needs is not trivial anyway. |
One more thing -
It seems that the changes I made to change main to WinMain are uncecssary as SDL on windows comes with a library "sdlmain.lib" which if you like with it contains a WinMain which calls the standard main function. That's better for portability |
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