It didn't like my textures. I suppose I should work with DDS. Being used to openzone, I've been saving all my textures in 24-bit bmp's. I'll also need to adjust the scale a bit.
http://xonos.net/zone/ss10.png |
Packet are those in game EQ screenshots or are they renders of a zone in Blender or something? Looks pretty amazing, but a bit cartoonish WoW/Disney stylized a bit which look a bit like as well.
You could make a alternate 4 way faction vs faction map as well by removing the water and adding 2 more bases which could be pretty intense you could even have some water still too by utilizing some of the jungle area's for streams or whatever. This is defiantly exciting to see. |
Quote:
http://www.eqemulator.org/forums/showthread.php?t=38290 |
Quote:
Quote:
In all seriousness, I love Zaela for this tool. I've been needing it for years. lol |
Quote:
|
Quote:
I'm not sure how EQG zones handle masking yet (if it's a material property, I haven't come across it, and if it's a per-triangle flag bit, that would be a bit dumb). |
Not sure if this is what you were talking about exactly but crescent has some alpha materials.
|
Quote:
Quote:
|
Packet btw I'm using InfranView image effects on some of those screenshots and they look even nicer with a "unmask sharp" between 2-4 applied. Image effect and filters in InfranView/GIMP/Photoshop can really do wonders to enhance textures. Merging two or more textures together to form a more detailed one can be a very nice touch also.
Here's a example of how you can enhance texture detail. This could really enhance some of your textures in a nice way though though they really aren't bad as is. I feel like the wood and rock textures in particular could personally benefit from a bit finer detail touches added to spruce them up. http://blogs.msdn.com/b/shawnhar/arc...-textures.aspx Very awesome Packet and Zaela for providing the great tool that aided in the creation of it. Could make lots of different kinds of texture variations for your zone Packet. The MOBA design is great and could see it being widely used EQemu could use more custom zones like this. It's not only awesome, but it could actually be freely modded and shared around easily without all the copyright hassles presented with zones owned by Sony. |
Would love to see a step by step basic tutorial process on your zone creation Packet this is dope!
|
Quote:
Quote:
|
Quote:
Quote:
|
Quote:
|
Quote:
|
messed around with this a bit and gamecube model rips.
Super Smash Quest? http://puu.sh/9xn4C/81c604ce65.jpg |
All times are GMT -4. The time now is 04:02 PM. |
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.