im running a win32 server... and even when i play on lan... ping reads >15000 .... which suxxorz :)
but either way, i know the devs are looking into it, and gl to them :) i still think that other processes are lagging dependant ones... which would lead to the actual proggie lagging :/ anyways. ciaoies |
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However (not that it really belongs to this forum) now that we more or less nailed down the problem, I went to test it on the old 4.4 version (still have the directory/db on my 2 PCs). It allows me to connect (via Internet) but it throws me out on server selection screen this time (with a player xxx Linkdead message). So the problem still existed in 4.4 too but in a lesser degree. One more test I made was creating a spawn with like 500k hps and had about 10 mobs attacking it. On a 5.0 client, it simple crashed (LAN setup). On 4.4 I raised the mobs attacking to about 25 and client although lagging a lot, at least it didnt crashed. So its definately something that was introduced in 5.0 but I'm sure it will be resolved. Keep up the awsome work! |
you have a previous patched eq on another comp? because a live patched eq wont work with 044
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