Nice idea but you're going to run into some problems like that - if that's all you do.
I also have each race hotkey'd but they are broken down into sections (male, female and neutral). Remember, some models are ONLY female, some are ONLY neutral, some are male/female, etc. That will give you a decent start for what is available per zone but I think you would end up missing a few. "Named" models or "special" models tend to be the most pain-in-the-ass. Examples: - Coldain model where you have several males, a female and the Dain. - Race 20 (going by memory, it's Doppleganger so maybe that's not it). That's a Karnor's and Griegs End model. In KC is Venril Sathir, yet in Griegs (same settings) it's a Doppleganger who can change models. - Gargoyle model. There are two that I know of. One is neutral and only available in certain zones. The other is MALE, and only works in Sleepers, Skyshrine, Velks, etc. If I remember, if you try to spawn a neutral garg in say, Sleepers, you won't get a garg model (zone may be wrong but I know that will happen in certain zones for some races). What I used to do, and trust me it sucks, is I'd spawn a group of 10 to 20 races, all neutral, and using material 0. I'd then warm up my trusty #gender 0 and #gender 1 hotkey and start firing away. Now here's the real kick in the pants.... when you change a gender in-game, some of the models need to have #race done AGAIN! (Say you had a Race 100, Gender 2 and you #gender 0 it... it may not show unless you #race 100 again). What I've recently started doing to curb this problem is a seperate set of spawns for each gender. I'm really not sure if it's faster or slower but after a few hundred spawns you get sick of typing in the same commands over and over :) If I find a working model, that's when I start hammering away a the material and texture options. That part would be optional to you, but if there are some hidden models that only work with the appropriate material, you may need to consider that while hunting. |
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